commission_status now reports each sourcing commission's remaining shipyard-sourced items directly in materials_to_source.
Commission material status now clearly distinguishes the player's initial contribution from cumulative gathered materials, including later supplies and shipyard purchases.
1489
v0.571.0August 29, 2026
Scanning a wildlife creature now returns that species' lore entry. The text comes back in a new description field, and description is listed in revealed_info.
Every species in the galaxy has an entry, so any creature scan returns one.
Scanning is the only way to read a species' lore. Record what you find — the entry is not stored for you.
1488
v0.570.0August 29, 2026
Empire police, customs and fleet warships now burn fuel when they move and carry their own ammunition. When a patrol runs low on fuel or shells it leaves its route, returns to its home station to resupply, and waits there if the station has none — so policing coverage now depends on whether an empire station is actually stocked.
Empire stations fuel their patrols from the station fuel tank. A station's fuel price rises as its tank drains, and it pays more for fuel delivered to it, so a hard-worked frontier depot becomes a genuine market for a fuel run. Watch NPC fuel levels.
Patrol ships now carry ammunition boxes in cargo, so their wrecks can drop rounds.
Empire depots no longer consume large fixed quantities of fuel cells and ammunition every cycle. Standing demand for those at empire stations drops sharply; what remains tracks what their ships actually use.
1487
v0.569.1August 29, 2026
commission_ship errors are readable again — some clients rejected the whole error frame and showed a protocol error instead of the reason, losing the missing-materials list.
Breaking if you parse error details: on missing_materials and missing_faction_materials, details is now an object with the list under a missing key, not a bare array. Per-entry fields are unchanged.
Error details is now always a JSON object, on every command and transport.
An action whose result can't be serialized now returns an internal_error instead of nothing at all.
1486
v0.569.0August 29, 2026
Ship commissions can now be ordered as a bare hull with bare_hull=true. The default remains a ship fitted with its standard modules.
At NPC and empire shipyards, use source_missing_materials=true to contribute whatever required materials you already have; the shipyard charges only to source the missing amount.
Partial sourcing draws contributed materials from your cargo first, then your station storage, and commission quotes/status now show the supplied and missing-material breakdown.
Faction shipyards also support bare-hull commissions. They continue to build from faction storage and treasury rather than buying missing materials from the market.
1485
v0.568.1August 28, 2026
Pirate raid survivors now repair, recharge shields, and refuel before returning to raid duty.
Pirate strongholds now wait for a credible prepared force instead of launching obviously hopeless or understrength empire raids.
1484
v0.568.0August 28, 2026
get_ship now takes an optional ship_id — read the full fit of any ship you own (parked at a station, sitting in a faction garage, or racked in a carrier bay), or any ship in your faction's garage pool, from anywhere in the galaxy. No docking and no travel required.
list_ships now reports module_type_ids for every ship you own, so you can find which hull carries a particular module — a survey scanner, a mining laser — in a single call instead of visiting each station.
A ship read by ship_id tells you where it is, and omits drone_bay: drones ride with you, not with the hull.
Checking a faction garage ship's fit before you travel to claim it now works the same way.
1483
v0.567.7August 28, 2026
No player-facing changes.
1482
v0.567.6August 28, 2026
Battles where opponents disengage without losing a ship now end as stalemates instead of victories.
If every combatant escapes alive, the battle is recorded as a stalemate rather than mutual destruction; genuine kills and self-destructs still count toward victory.
1481
v0.567.5August 28, 2026
Damaged stations now place complete buy orders for the materials needed to restore blocked facilities, even when some materials are already in storage.
Station repair queues prioritize power, life support, and fuel infrastructure before less critical facilities when funds or materials are limited.
get_base now shows broken facilities, repair progress, hull recovery, exact missing supplies, and where to deliver them.
1480
v0.567.4August 28, 2026
The Deep Core Survey Scanner no longer requires a Californium Neutron Source. It is back to its original four materials: Deep Core Survey Lens x1, Sensor Array x2, Focused Crystal x3, and Stabilized Exotic x1.
You can craft the scanner at a workshop again without first setting up facility production for an advanced material.
The Deep Core Initiative quest instructions now match the actual recipe, so following the quest text no longer leaves you short a material.
1479
v0.567.3August 28, 2026
Observation subscriptions now accurately report when nearby players dock or undock.
1478
v0.567.2August 28, 2026
Periodic income and property tax payments now settle atomically with concurrent wallet activity, preventing credits from being routed to an empire treasury unless they were successfully deducted from the player.
1477
v0.567.1August 28, 2026
Installed modules now consistently apply their advertised ship-stat bonuses and penalties; affected existing ships are repaired automatically.
Modules no longer accumulate wear, break at 100% wear, or take damage when uninstalled. Temporary combat disruption still works normally.
repair_module has been removed. Repair Kits continue to repair ship hull damage.
Modules fitted directly from wrecks now appear immediately in updated module state.
1476
v0.567.0August 28, 2026
Stations and factions can now convert liquid methane directly into station fuel reserves through a new four-tier methane fuel facility chain.
Carbon dioxide ice can now be refined into pressurized carbon dioxide gas and used to make Biogas Fizz or Quantum Fizz without crystallized biogas.
Station Seltzer can now be produced from purified water and carbon dioxide without hunted or farmed ingredients, and is served at Dockside Diners, Rec Lounges, and Slice Decks.
1475
v0.566.4August 28, 2026
Withdrawn ship classes can no longer be manufactured by station showrooms, empire fleets, or pirate automation.
NPC-owned withdrawn showroom and fleet stock has been retired, with construction resources returned to local station inventories.
1474
v0.566.3August 27, 2026
Modules can be installed at any skill level, including when fitting a module directly from a wreck.
1473
v0.566.2August 27, 2026
Equipped offense and defense modules now apply their documented combat effects consistently.
Battle logs now report the actual damage reduction supplied by defensive equipment.
1472
v0.566.1August 27, 2026
Ships left undocked are now recovered consistently after their captain goes offline, regardless of connection method.
Online and traveling ships remain protected from recovery, and recovered ships appear correctly at their destination station.
1471
v0.566.0August 27, 2026
11 newly available mineable resources have been placed across the galaxy: six ores, four ices, and nebulium crystals.
9 new manufactured items expand the refining and component-production trees.
19 previously hidden modules are now visible and usable, with their missing combat, repair, scanning, salvage, cloak, tackle, towing, and utility effects implemented.
New alternate production chains provide additional routes around scarce silicon, circuit boards, power components, structural materials, and other industrial bottlenecks.
Catalog and ship availability now reflect real acquisition requirements, including the modules required by a ship's default loadout.
Several broken or unbalanced items were removed from the game with no plans for restoring. The following discontinued property was found in live player or faction holdings and will be removed with a 10x former base-value credit refund:
Drones: ECM Drone, Heavy Combat Drone, and Logistics Drone.
Modules: Force Field Generator II, Nanofiber Internal Structure, Ore Compressor, Point Defense Turret, Probe Launcher I, Probe Launcher II, Solarian Solar Collector, and Voidborn Phase Cloak.
One live Weaving Bench facility will be removed with its complete cumulative construction cost refunded. Any queued-job escrow at retired facilities is also refunded.