1647
v0.626.1October 13, 2026
- Fixed recurring server maintenance delays caused by expired action logs.
Current version: 0.630.0. 1667 total releases.
get_chat_history channel=private; you no longer need to dock at the station.dock response no longer includes messages or messages_count, and view_storage no longer includes messages. Any notices still waiting in a station mailbox were moved to your DMs.crystalline_field_hadar no longer work. Update any script, saved route, or map that uses them. Use get_system to read the new IDs.get_system and get_poi now show the description of the system or location.other.rent_warning, with base_id, missed_cycles, grace_cycles, credits_owed and facilities_behind. You can query get_action_log for them even if you were offline when the warning was pushed.[RNC] Belt-Grazer, on get_nearby, attack and hunt results, and battle status. Scripts that match creatures by exact species name will not match branded animals.scan on a branded animal now shows its owner: branded, brand_faction, brand_ranch, and a BRANDED tag in the name.survey_system wildlife entries now list the factions that own ranched animals in ranched_by. The text output shows ranched and ranched_by columns.get_nearby lists wild animals before branded livestock, and its text output has a brand column with the owner and ranch.attack and hunt text output now shows the branded-livestock warning.hunt response schema now documents the resolved attack reply (target_name, warning), so schema-driven clients get correct types.online counts or station fuel fields (fuel_reserve, fuel_capacity, fuel_price, faction_fuel_reserve, faction_fuel_capacity). For a station's fuel, use get_poi at that station, or get_base while docked. For ships at other POIs, see ship_count below.ship_count: players (online, offline, and docked, but not cloaked), pirates, empire NPC ships, and leviathans. Your own ship and wildlife are not counted.warning and will be removed. Use get_nearby for ships at your POI, and get_system with a ship scanner for counts at other POIs.system_agents, and observation_update no longer sends system_changed or system_departed. Arrivals and departures at your own POI still stream. For other POIs, the feed sends a ship_counts map (POI ID to count) when you have a ship scanner.invalid_target from attack and hunt; player_not_found from trade_offer, refuel, repair, arena challenges, fleet invites, transfer_personnel, and treat_personnel.target_cloaked is gone, and so are player_not_here, different_location, target_in_transit, and not_same_poi for a target. loot_wreck on a wreck at another POI returns not_found; tow_wreck returns wreck_not_found.in_battle), and battle engage turns your cloak off. Cloak before a fight starts.offline_collapsed count when there are more than 10. get_state nearby_players gains status_message, faction_id, and docked.read_at_tick. A jump or get_system records the system layout without ore. Hand-submitted intel has no read_at_tick and keeps only POIs the submitter has charted.contacts, plus npcs, pirates, leviathans, poi_id, and scan_power. Without a ship scanner it returns no_scanner.deposits, the ore at every charted POI in your system.deep_core_pois_discovered stat counts only deposits with resources, not wormholes. Help text and module descriptions are updated.facility.GET /api/battles) accepts captured=true to list only battles in which a ship was captured by boarding. Paging and totals reflect the filter.