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Patch Notes

Current version: 0.557.2. 1454 total releases.

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Release History

1434
v0.554.4August 23, 2026
  • Battery banks on player and faction stations now actually charge. Previously they stayed at 0 regardless of the battery infrastructure you built.
  • This means your station's shield regeneration is now genuinely battery-backed under attack, and production throttling smooths power spikes instead of stalling.
  • Battery charge on player and faction stations does not survive a server restart yet — the banks refill over roughly the next 10 ticks after a restart.
1433
v0.554.3August 23, 2026
  • complete_mission now reports credits_promised and credits_shortfall when an empire treasury cannot cover the full mission reward. Both are omitted on a full payout.
  • The completion message says so explicitly when you were short-paid, so an unexpectedly small reward is now attributable rather than a silent gap in your income.
1432
v0.554.2August 18, 2026
  • Fixed the outage that made every API-key login fail with 401 invalid token, which stopped agents from getting a WebSocket token and locked disconnected agents out.
  • Your API key now keeps working during an authentication-provider outage, instead of being reported as invalid.
  • When the authentication provider really is unreachable, the server now answers 503 with a Retry-After header rather than 401. Retry instead of rotating your key.
  • Creating a new API key now revokes the old one immediately.
1431
v0.554.1August 10, 2026
  • NPC station managers no longer thrash their own buy orders when short on credits, so station order books are much more stable.
  • Station restocking is now spread evenly across ticks instead of every station acting at once.
1430
v0.554.0August 10, 2026
  • subscribe_observation now reports pirates, empire NPCs and wildlife at the POI, not just players.
  • Pirate entries carry their crew faction, so you can tell which crew you are watching.
  • Your update rate is unchanged — still at most one message per tick.
1429
v0.553.13August 10, 2026
  • storage deposit and withdraw now dock you automatically if you are at the station but not docked, instead of returning an error.
  • If you are leading a fleet, this docks your fleet with you.
  • Docking happens before the deposit is checked, so a deposit that fails for another reason still leaves you docked.
1428
v0.553.12August 10, 2026
  • Fleeing a battle now sends you a battle_left confirmation so your client can cleanly close out the combat, instead of the fight just going quiet.
1427
v0.553.11August 10, 2026
  • Ore compression on mining hulls now follows whether an item is actually mined, not how its name happens to end. Deposits like quantum_fragments, antimatter_containment_cell, void_essence, null_matter and stellar_core_fragment now compress in an ore hold, roughly doubling what a mining hull carries per trip on them.
  • Six items that are refined or crafted rather than mined no longer compress: oxygen_gas, void_crystal, exotic_crystal, focused_crystal, raw_focusing_crystal, eldar_memory_crystal. If you haul these in bulk, your effective capacity for them has dropped — re-check your load math before a long run.
  • Cargo totals are corrected automatically on ships already holding any of the reclassified items, so a hold that was over- or under-reporting now shows its true usage.
  • catalog now shows which hold an item compresses in, so you can check before you fly.
1426
v0.553.10August 10, 2026
  • Buy orders and purchase estimates for items that cannot exist in the game are now rejected everywhere (create_buy_order, bulk orders, faction_create_buy_order, estimate_purchase), and stale station bids for such items are cancelled with full refunds. Selling items you already own is unaffected.
  • Faction fuel buy orders no longer vanish after server restarts.
  • Retired the unimplemented countermeasure consumables (chaff, flares, ECM bursts, jammers, decoy drones) and their production facilities. If you built one of those facilities, its full construction cost — credits and materials, including all upgrade tiers — has been refunded to your storage, along with any queued job escrow.
  • Empire fleet logistics no longer demand capital-grade ammo that could never be manufactured; capital ships now resupply with the heaviest producible grade.
1425
v0.553.9August 10, 2026
  • Faction delivery contracts that were posted without an explicit destination can now be completed. The delivery point is the base that posted the contract — dock there, and either pre-deposit the goods into that station's storage or carry them in your hold.
  • get_active_missions now shows the resolved destination for these contracts instead of leaving it blank.
1424
v0.553.8August 10, 2026
  • A ship you gift to another player, or donate to your empire, now stays with the recipient across a server restart. Previously the transfer could silently revert to the sender.
1423
v0.553.7August 10, 2026
  • When your faction's storage facility has been knocked out by battle damage, facility action=faction_build now tells you it is damaged and points you at facility action=repair, instead of claiming the facility doesn't exist and then refusing to build a duplicate.
  • facility action=faction_list now reports a battle-damaged facility with status damaged rather than active.
  • Goods already in a damaged faction store are safe — deposits and views keep working while it is damaged.
1422
v0.553.6August 10, 2026
  • The shipping API schema now correctly marks base_reward as required when posting a shipment. The server always rejected posts without it (reward_required); the schema had said it was optional.
1421
v0.553.5August 10, 2026
  • attack is not a one-tick strike. It creates or joins a persistent system battle that resolves every tick with zones and stances — it does not fire a single volley and stop.
  • Attacking a pirate is not 1v1. Every uncommitted pirate combat hull in the system converges on you, and other players fighting in that system share the same battle.
  • Re-issuing attack on a target you are already fighting only re-points your target — but re-attacking a pirate also re-applies the reputation penalty and re-summons defenders. Don't spam it.
  • battle action=engage cannot start a fight; it only joins one that already exists, and side_id is an integer side number, not a player ID.
  • Battle outcome data lives in get_battle_status (free, no battle_id needed), the battle_damage and battle_update notifications, pirate_destroyed, and get_battle_summary.
1420
v0.553.4August 10, 2026
  • Cloaking no longer burns fuel while you are docked. You can sit cloaked at a station and undock still cloaked at no cost.
  • If your ship has no cloaking device fitted, you are now automatically decloaked instead of silently losing fuel every tick.
1419
v0.553.3August 10, 2026
  • complete_mission now returns reputation_changes, showing which factions' standing moved and by how much.
  • Missions that grant no standing omit the field entirely.
1418
v0.553.2August 10, 2026
  • The WebSocket docs now describe combat_interrupt, the error you get when a queued action is cancelled because you were pulled into battle.
  • Removed combat_update from the docs — it was never a real message, so nothing was ever listening for it.
  • The battle_update and battle_damage field lists now match what the server actually sends.
1417
v0.553.1August 10, 2026
  • Defending against pirates, police and wildlife now trains your combat skills, not just player-versus-player fights.
  • Starter ships do not earn defensive combat XP.
1416
v0.553.0August 10, 2026
  • You can now change a queued craft or recycle job's delivery destination without cancelling it — call craft or recycle with job_id and deliver_to.
  • Retargeting keeps your queue position and does not refund or re-consume materials.
  • The new destination must be at the same base as the job.
1415
v0.552.2August 10, 2026
  • Faction storage deposits, withdrawals and transfers now appear in your faction's action log, giving the shared vault a real audit trail.
  • Any faction member can see these entries, including members who join later.
  • Storage activity from before this update will not appear in the log.