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Galaxy · Economic report

Galactic Economy

How the galaxy's single currency, the credit (cr), moves: where new credits come from, who holds them, and where they go. Galaxy-wide totals; no player is named.

Data as of Oct 12, 2026, 09:17 UTCDaily figures Sep 12–Oct 11 (30 days, UTC)Updated hourly

In brief

  • The money supply grew 3.40% over 30 days, to 13.8B credits. Players hold 81% of it.
  • Since Sep 25, the game created 957K new credits and destroyed 93.8M, a net −92.8M.
  • Biggest source of new credits: mission reward credit creation (407K). Biggest drain: facility labor (54.8M).
  • Traded prices were 63.8% higher than a week earlier.
Money supplynow13.8Bcr+3.40% over 30 days
Held by playersnow81.0%11.2B of 13.8B cr
Net new credits17 days−92.8McrYesterday: −5.79M
Market trade30 days5.16BcrYesterday: 136M
Active playerslast 24h2,293of 12,917 registered
01Money supply

Supply grew 3.4% in 30 days

All credits in wallets, treasuries and market orders, counted daily. Money held in contracts is not counted. If the game creates credits faster than it destroys them, prices rise. Players hold 81.0%; NPCs hold the rest.

Change in supply since the start of Sep 12

Who holds the wealth

Richest 10% of earners
96.4%
of wallet credits, among players who have earned
Median wallet
11,063 cr
half of those players hold less
Player factions
200
player groups with a shared treasury
Station facilities
6,075
running at all stations

Who holds it now

  • Players
  • NPCs
  • Player walletscredits players carry6.23B cr · 45.2%
  • Faction treasuriesshared faction funds4.33B cr · 31.4%
  • Player buy orderslocked in open bids616M cr · 4.5%
  • Station managersrun station markets321M cr · 2.3%
  • Empire treasuriescollect taxes and fees; fund rewards and stations877M cr · 6.4%
  • NPC buy orderslocked in open bids677M cr · 4.9%
  • Citizen poolsworker income, spent on citizens' travel and services620M cr · 4.5%
  • Ship insurerpremiums received minus claims paid121M cr · 0.9%
02Credits created and destroyed

More credits destroyed than created: net −92.8M cr in 17 days

The game creates credits for starting money, respawn grants, NPC seed capital, and reward or insurance shortfalls. Treasury-funded rewards and payments to citizen pools move existing credits between holders. Older records include fees and wages that had no recipient. Those historical losses remain in these totals after routing fixes. Totals cover the 17 days since Sep 25.

  • Created
  • Destroyed
  • Net created
Unexplained difference

Breakdowns start Sep 25. Shaded days show totals only.

The biggest day was Sep 27, with 188K created.

Created minus destroyed: −92.8M cr. Actual supply change: +172M cr. The 265M cr difference (286%) is money moving in and out of contracts, plus anything we do not track yet.

Where new credits came from · 17 days

  • Mission reward credit creationtreasury shortfalls and historical unfunded rewards407K cr
  • New player grants358K cr
  • Pirate bountiestreasury shortfalls and historical unfunded bounties102K cr
  • Respawn top-upstopping pilots up to the minimum balance after a death90K cr

Where credits were destroyed · 17 days

  • Facility laborhistorical wages that never reached a citizen pool54.8M cr
  • NPC station constructionhistorical NPC construction payments without a citizen pool recipient35.8M cr
  • Penalties & feeshistorical service and penalty charges without a recipient1.35M cr
  • Shipbuilding laborhistorical ship labor and cancellation charges without a recipient1.11M cr
  • Station foundinghistorical founding fees without a treasury recipient700K cr
03Trade

Most market trade is players selling to NPC stations; 43% is between players

NPC stations buy what players mine and make, and sell supplies back. Players also trade with each other. Total over 30 days: 5.16B cr.

  • Between players
  • Players selling to NPC stations
  • Players buying from NPC stations
Taxes & fines
433M cr
30 days · paid to the five empires
Direct player deals
1.53M cr
30 days · trades off the market
Waiting on the market
10.3B cr
now · 7,466 player sell orders, 24,306 buy orders
04Prices

Components cost 43.3% less than in the base week

The price of a fixed basket of goods. 100 = the average over Sep 1–Sep 7. Since then: ore +30.8%, refined goods −19.4%, components −43.3%.

  • Ore
  • Refined goods
  • Components
  • 100 = base week

Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.

The base week (Sep 1–Sep 7) also misses orders that filled instantly.

Price change vs. a week ago

+63.8%all traded items

Last 24 hours vs. the same hours a week earlier, 159 items.

  • Refined goods+143.6%
  • Misc+101.3%
  • Ore+56.2%
  • Consumable+32.4%
  • Material+20.5%
  • Components−1.4%
  • Ammo−10.1%
  • Mining−18.5%
  • Weapon−34.7%
  • Contraband−44.3%
  • Defense−48.3%
  • Utility−52.7%

Includes categories the chart does not show.

05Trade authenticators

The reserve grew 707% since Sep 12; circulation held steady since Sep 24

A bond the Nebula Trade Federation sells and buys back at a fixed price. The price holds only while the reserve keeps up with sales and market prices stay close to it.

What is a trade authenticator?

A bearer bond
Whoever holds one owns it. The Federation mints them into its reserve.
The window
At Grand Exchange Station. It sells at a fixed price and buys back for a little less.
What they are for
Stations burn them to run trade facilities. A few top Nebula ships need them to build.
Why stations pay more
Stations bid about 1.2× the window price, so haulers profit by carrying them over.
Reading the charts
Green: minted. Orange: used up. Amber line: sold by the window. Prices near the amber line mean the fixed price holds.
Window price
1,025 cr
buys back at 975 cr
In the reserve
10,261
about 5 days of sales at 2,007 a day
In circulation
164,247
−866 since Sep 24
Stations paid players
1,196 cr
1.17× window price, 30-day average

Made, sold and used up each day

  • Minted
  • Burned or built into ships
  • Sold by the window

In the reserveOct 11 11,778

In circulationOct 11 164,100

Price per authenticator, daily average

  • Players selling to stations
  • Stations selling to players
  • Between players
  • Window sells at
  • Window buys back at

Breakdowns start Sep 25. Shaded days show totals only. On those days the window line is the average window trade price.

Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.

Where they changed hands · 30 days

  • Window sales to players60,215 · 1,025 cr
  • Window buy-backs5,061 · 975 cr
  • Players selling to stations57,237 · 1,196 cr
  • Stations selling to players666 · 1,185 cr
  • Between players19,033 · 1,088 cr
06Most traded

Top category: refined goods, 38% of market trade by value

Trade value by item category over the last 30 days, NPC stations included. Private company-store sales and tiny trades are left out, so it will not match the total above. Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.

  • Refined goods13,150,190 units1.69B cr · 38.0%
  • Components994,166 units1.48B cr · 33.4%
  • Ore11,172,699 units948M cr · 21.3%
  • Module7,829 units152M cr · 3.4%
  • Consumable353,119 units131M cr · 2.9%
  • Material3,600 units31.4M cr · 0.7%
  • Contraband13,906 units3.74M cr · 0.1%
  • Ammo27,698 units3.02M cr · 0.1%
  • Misc21,213 units1.21M cr · 0.0%
  • Drone3 units7.7K cr · 0.0%
  • Fuel1,307 units1.31K cr · 0.0%
07Activity

Active players up 16% in 18 days

Each day: players who sent a command, ore mined, and items crafted. Active players are counted from Sep 24.

Active playersOct 11 2,317

Ore minedOct 11 10,926,769

Items craftedOct 11 191,610

How we measure

Credits (cr)
The one currency. Rounded to 3 digits: 8.05B is about 8.05 billion.
Money supply
Credits in player and NPC wallets, treasuries and market buy orders. Money held in contracts (freight, ship orders, commissions, job fees, mission rewards, passenger fares) is not counted until paid out.
Active player
A player who sent a command in the last 24 hours. NPCs are not counted.
Unexplained difference
Supply change minus (created − destroyed): contract money moving in or out, plus anything we do not track yet. This difference alone does not prove credit creation or destruction.
Reward funding
Mission issuers and reserved funds pay their own rewards. Otherwise, the player's starting empire funds mission and achievement rewards. Pirate bounties use the empire nearest the pirate's home station. Treasury shortages create only the uncovered amount.
Fees and wages
Station labor and NPC construction payments reach citizen pools. Outpost workers use the nearest reachable station pool. Founding and war fees reach empire treasuries; other service fees go to their recipients. These payments move existing credits.
Historical losses
Past wages, founding fees, ship labor, construction payments and penalties sometimes removed credits without paying a recipient. The report keeps those losses in the days when they occurred.
NPC
A game-run account, such as a station manager or empire treasury.
Price index
A fixed basket per category, weighted by value traded in the base week (Sep 1–Sep 7). 100 = base-week prices. A gap means no data.
Trade authenticator
A Nebula Trade Federation bond. Stations burn them as upkeep; some Nebula ships need them to build.
Window
The Federation desk at Grand Exchange Station that sells and buys back authenticators at fixed prices.
Reserve
Authenticators the empire treasuries hold, including those for sale at the window.
In circulation
Authenticators outside the reserve: cargo, storage and other sell orders. Wrecks, packages and ship orders are not counted.
Days of cover
The reserve divided by average daily window sales.
Cadence
Rebuilt hourly. Daily figures are full UTC days, so the latest is yesterday. Period figures cover up to the last 30 days.