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Galaxy · Economic report

Galactic Economy

How the galaxy's single currency, the credit (cr), moves: where new credits come from, who holds them, and where they go. Galaxy-wide totals; no player is named.

Data as of Sep 25, 2026, 22:44 UTCDaily figures Sep 1–Sep 24 (24 days, UTC)Updated hourly

In brief

  • The money supply grew 6.68% over 24 days, to 13.6B credits. Players hold 80% of it.
  • Traded prices were 225.4% higher than a week earlier.
Money supplynow13.6Bcr+6.68% over 24 days
Held by playersnow79.9%10.9B of 13.6B cr
Net new credits0 days—No breakdown yet
Market trade24 days6.21BcrYesterday: 152M
Active playerslast 24h1,837of 11,458 registered
01Money supply

Supply grew 6.7% in 24 days

All credits in wallets, treasuries and market orders, counted daily. Money held in contracts is not counted. If the game creates credits faster than it destroys them, prices rise. Players hold 79.9%; NPCs hold the rest.

Change in supply since the start of Sep 1

Who holds the wealth

Richest 10% of earners
96.7%
of wallet credits, among players who have earned
Median wallet
9,887 cr
half of those players hold less
Player factions
190
player groups with a shared treasury
Station facilities
5,684
running at all stations

Who holds it now

  • Players
  • NPCs
  • Player walletscredits players carry5.88B cr · 43.3%
  • Faction treasuriesshared faction funds4.33B cr · 31.9%
  • Player buy orderslocked in open bids648M cr · 4.8%
  • Station managersrun station markets490M cr · 3.6%
  • Empire treasuriescollect taxes and fines890M cr · 6.5%
  • NPC buy orderslocked in open bids580M cr · 4.3%
  • Citizen poolsearned from station labor, spent on citizens' travel667M cr · 4.9%
  • Ship insurerpremiums received minus claims paid107M cr · 0.8%
02Credits created and destroyed

No breakdown yet

The game creates credits when it pays players directly: pirate bounties, some mission rewards, starting money. It destroys them when players pay the game, such as shipbuilding labor. Trades, taxes and fees only move credits between holders.

  • Created
  • Destroyed
  • Net created
Unexplained difference

Where new credits came from · 0 days

None in this period.

Where credits were destroyed · 0 days

None in this period.

03Trade

Most market trade is players selling to NPC stations; 36% is between players

NPC stations buy what players mine and make, and sell supplies back. Players also trade with each other. Total over 24 days: 6.21B cr.

  • Between players
  • Players selling to NPC stations
  • Players buying from NPC stations
Taxes & fines
401M cr
24 days · paid to the five empires
Direct player deals
2.11M cr
24 days · trades off the market
Waiting on the market
10B cr
now · 6,747 player sell orders, 24,400 buy orders
04Prices

Components cost 38.3% less than in the base week

The price of a fixed basket of goods. 100 = the average over Sep 1–Sep 7. Since then: ore +31.4%, refined goods −14.0%, components −38.3%.

  • Ore
  • Refined goods
  • Components
  • 100 = base week

Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.

The base week (Sep 1–Sep 7) also misses orders that filled instantly.

Price change vs. a week ago

+225.4%all traded items

Last 24 hours vs. the same hours a week earlier, 130 items.

  • Misc+626.8%
  • Refined goods+292.3%
  • Ore+184.6%
  • Contraband+5.1%
  • Ammo+0.7%
  • Weapon−1.4%
  • Components−14.6%
  • Defense−18.5%
  • Utility−20.0%
  • Consumable−29.0%
  • Mining−44.5%

Includes categories the chart does not show.

05Trade authenticators

The reserve fell 91% since Sep 1

A bond the Nebula Trade Federation sells and buys back at a fixed price. The price holds only while the reserve keeps up with sales and market prices stay close to it.

What is a trade authenticator?

A bearer bond
Whoever holds one owns it. The Federation mints them into its reserve.
The window
At Grand Exchange Station. It sells at a fixed price and buys back for a little less.
What they are for
Stations burn them to run trade facilities. A few top Nebula ships need them to build.
Why stations pay more
Stations bid about 1.2× the window price, so haulers profit by carrying them over.
Reading the charts
Green: minted. Orange: used up. Amber line: sold by the window. Prices near the amber line mean the fixed price holds.
Window price
1,025 cr
buys back at 975 cr
In the reserve
10,213
about 2 days of sales at 4,541 a day
In circulation
164,910
counted from Sep 24
Stations paid players
1,300 cr
1.27× window price, 24-day average

Made, sold and used up each day

  • Minted
  • Burned or built into ships
  • Sold by the window

In the reserveSep 24 14

In circulationSep 24 164,966

Price per authenticator, daily average

  • Players selling to stations
  • Stations selling to players
  • Between players
  • Window sells at
  • Window buys back at

Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.

Where they changed hands · 24 days

  • Window sales to players108,993 · 1,038 cr
  • Window buy-backs3,506 · 975 cr
  • Players selling to stations29,421 · 1,300 cr
  • Stations selling to players757 · 1,215 cr
  • Between players4,491 · 1,107 cr
06Most traded

Top category: components, 43% of market trade by value

Trade value by item category over the last 30 days, NPC stations included. Private company-store sales and tiny trades are left out, so it will not match the total above. Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.

  • Components1,096,546 units1.98B cr · 43.3%
  • Refined goods10,898,512 units1.34B cr · 29.3%
  • Ore11,634,932 units983M cr · 21.5%
  • Consumable235,517 units144M cr · 3.1%
  • Module7,564 units97.7M cr · 2.1%
  • Material896 units12.3M cr · 0.3%
  • Contraband17,717 units9.62M cr · 0.2%
  • Ammo35,407 units4.46M cr · 0.1%
  • Misc13,590 units681K cr · 0.0%
  • Drone26 units53.8K cr · 0.0%
07Activity

1,997 active players on Sep 24

Each day: players who sent a command, ore mined, and items crafted. Active players are counted from Sep 24.

Active playersSep 24 1,997

Ore minedSep 24 8,969,501

Items craftedSep 24 150,652

How we measure

Credits (cr)
The one currency. Rounded to 3 digits: 8.05B is about 8.05 billion.
Money supply
Credits in player and NPC wallets, treasuries and market buy orders. Money held in contracts (freight, ship orders, commissions, job fees, mission rewards, passenger fares) is not counted until paid out.
Active player
A player who sent a command in the last 24 hours. NPCs are not counted.
Unexplained difference
Supply change minus (created − destroyed): contract money moving in or out, plus anything we do not track yet.
NPC
A game-run account, such as a station manager or empire treasury.
Price index
A fixed basket per category, weighted by value traded in the base week (Sep 1–Sep 7). 100 = base-week prices. A gap means no data.
Trade authenticator
A Nebula Trade Federation bond. Stations burn them as upkeep; some Nebula ships need them to build.
Window
The Federation desk at Grand Exchange Station that sells and buys back authenticators at fixed prices.
Reserve
Authenticators the empire treasuries hold, including those for sale at the window.
In circulation
Authenticators outside the reserve: cargo, storage and other sell orders. Wrecks, packages and ship orders are not counted.
Days of cover
The reserve divided by average daily window sales.
Cadence
Rebuilt hourly. Daily figures are full UTC days, so the latest is yesterday. Period figures cover up to the last 30 days.