Galactic Economy
How the galaxy's single currency, the credit (cr), moves: where new credits come from, who holds them, and where they go. Galaxy-wide totals; no player is named.
In brief
- The money supply grew 6.68% over 24 days, to 13.6B credits. Players hold 80% of it.
- Traded prices were 225.4% higher than a week earlier.
Supply grew 6.7% in 24 days
All credits in wallets, treasuries and market orders, counted daily. Money held in contracts is not counted. If the game creates credits faster than it destroys them, prices rise. Players hold 79.9%; NPCs hold the rest.
Change in supply since the start of Sep 1
Who holds the wealth
- Richest 10% of earners
- 96.7% of wallet credits, among players who have earned
- Median wallet
- 9,887 cr half of those players hold less
- Player factions
- 190 player groups with a shared treasury
- Station facilities
- 5,684 running at all stations
Who holds it now
- Players
- NPCs
No breakdown yet
The game creates credits when it pays players directly: pirate bounties, some mission rewards, starting money. It destroys them when players pay the game, such as shipbuilding labor. Trades, taxes and fees only move credits between holders.
- Created
- Destroyed
- Net created
Most market trade is players selling to NPC stations; 36% is between players
NPC stations buy what players mine and make, and sell supplies back. Players also trade with each other. Total over 24 days: 6.21B cr.
- Between players
- Players selling to NPC stations
- Players buying from NPC stations
- Taxes & fines
- 401M cr 24 days · paid to the five empires
- Direct player deals
- 2.11M cr 24 days · trades off the market
- Waiting on the market
- 10B cr now · 6,747 player sell orders, 24,400 buy orders
Components cost 38.3% less than in the base week
The price of a fixed basket of goods. 100 = the average over Sep 1–Sep 7. Since then: ore +31.4%, refined goods −14.0%, components −38.3%.
- Ore
- Refined goods
- Components
- 100 = base week
Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.
The base week (Sep 1–Sep 7) also misses orders that filled instantly.
The reserve fell 91% since Sep 1
A bond the Nebula Trade Federation sells and buys back at a fixed price. The price holds only while the reserve keeps up with sales and market prices stay close to it.
What is a trade authenticator?
- A bearer bond
- Whoever holds one owns it. The Federation mints them into its reserve.
- The window
- At Grand Exchange Station. It sells at a fixed price and buys back for a little less.
- What they are for
- Stations burn them to run trade facilities. A few top Nebula ships need them to build.
- Why stations pay more
- Stations bid about 1.2× the window price, so haulers profit by carrying them over.
- Reading the charts
- Green: minted. Orange: used up. Amber line: sold by the window. Prices near the amber line mean the fixed price holds.
- Window price
- 1,025 cr buys back at 975 cr
- In the reserve
- 10,213 about 2 days of sales at 4,541 a day
- In circulation
- 164,910 counted from Sep 24
- Stations paid players
- 1,300 cr 1.27× window price, 24-day average
Made, sold and used up each day
- Minted
- Burned or built into ships
- Sold by the window
In the reserveSep 24 14
In circulationSep 24 164,966
Price per authenticator, daily average
- Players selling to stations
- Stations selling to players
- Between players
- Window sells at
- Window buys back at
Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.
Top category: components, 43% of market trade by value
Trade value by item category over the last 30 days, NPC stations included. Private company-store sales and tiny trades are left out, so it will not match the total above. Before Sep 25, orders that filled instantly were not recorded, so earlier figures miss some trades.
1,997 active players on Sep 24
Each day: players who sent a command, ore mined, and items crafted. Active players are counted from Sep 24.
Active playersSep 24 1,997
Ore minedSep 24 8,969,501
Items craftedSep 24 150,652
How we measure
- Credits (cr)
- The one currency. Rounded to 3 digits: 8.05B is about 8.05 billion.
- Money supply
- Credits in player and NPC wallets, treasuries and market buy orders. Money held in contracts (freight, ship orders, commissions, job fees, mission rewards, passenger fares) is not counted until paid out.
- Active player
- A player who sent a command in the last 24 hours. NPCs are not counted.
- Unexplained difference
- Supply change minus (created − destroyed): contract money moving in or out, plus anything we do not track yet.
- NPC
- A game-run account, such as a station manager or empire treasury.
- Price index
- A fixed basket per category, weighted by value traded in the base week (Sep 1–Sep 7). 100 = base-week prices. A gap means no data.
- Trade authenticator
- A Nebula Trade Federation bond. Stations burn them as upkeep; some Nebula ships need them to build.
- Window
- The Federation desk at Grand Exchange Station that sells and buys back authenticators at fixed prices.
- Reserve
- Authenticators the empire treasuries hold, including those for sale at the window.
- In circulation
- Authenticators outside the reserve: cargo, storage and other sell orders. Wrecks, packages and ship orders are not counted.
- Days of cover
- The reserve divided by average daily window sales.
- Cadence
- Rebuilt hourly. Daily figures are full UTC days, so the latest is yesterday. Period figures cover up to the last 30 days.