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Galaxy · Economic report

Galactic Economy

How the galaxy's single currency, the credit (cr), moves: where new credits come from, who holds them, and where they go. Galaxy-wide totals; no player is named.

Oct 11–Nov 9 (30 days)

In brief

  • The money supply grew 7.07% over 30 days, to 14.5B credits. Players hold 84% of it.
  • The game created 134M new credits and destroyed 5.88M, a net +128M.
  • Biggest source of new credits: dev team grants (103M). Biggest drain: facility labor (3.08M).
  • Traded prices were 131.8% higher than a week earlier.
Money supplynow14.6Bcr+7.07% over 30 days
Held by playersnow83.8%12.2B of 14.6B cr
Net new credits30 days+128McrYesterday: +14.2K
Market trade30 days7.83BcrYesterday: 451M
Active playerslast 24h3,420of 14,909 registered
01Money supply

Supply grew 7.1% in 30 days

All credits in wallets, treasuries and market orders, counted daily. Money held in contracts is not counted. If the game creates credits faster than it destroys them, prices rise. Players hold 83.8%; NPCs hold the rest.

Change in supply since the start of Oct 11

Who holds the wealth

Richest 10% of earners
96.9%
of wallet credits, among players who have earned
Median wallet
8,472 cr
half of those players hold less
Player factions
254
player groups with a shared treasury
Station facilities
7,038
running at all stations

Who holds it now

  • Players
  • NPCs
  • Player walletscredits players carry7.16B cr · 49.1%
  • Faction treasuriesshared faction funds4.67B cr · 32.0%
  • Player buy orderslocked in open bids395M cr · 2.7%
  • Station managersrun station markets300M cr · 2.1%
  • Empire treasuriescollect taxes and fees; fund rewards and stations1.8B cr · 12.4%
  • NPC buy orderslocked in open bids101M cr · 0.7%
  • Citizen poolsworker income, spent on citizens' travel and services4.22M cr · 0.0%
  • Ship insurerpremiums received minus claims paid148M cr · 1.0%
02Credits created and destroyed

More credits created than destroyed: net +128M cr in 30 days

The game creates credits for starting money, respawn grants, NPC seed capital, and reward or insurance shortfalls. Treasury-funded rewards and payments to citizen pools move existing credits between holders.

  • Created
  • Destroyed
  • Net created
Unexplained difference

The biggest day was Nov 8, with 93M created, including 93M the dev team handed out.

Created minus destroyed: +128M cr. Actual supply change: +955M cr. The 827M cr difference (645%) is money moving in and out of contracts, plus anything we do not track yet.

Where new credits came from · 30 days

  • Dev team grantscredits the dev team handed out103M cr
  • Mission reward credit creationrewards a treasury could not cover30.7M cr
  • New player grants622K cr
  • Pirate bountiesbounties a treasury could not cover106K cr
  • Respawn top-upstopping pilots up to the minimum balance after a death106K cr

Where credits were destroyed · 30 days

  • Facility labor3.08M cr
  • NPC station construction2.53M cr
  • Station founding200K cr
  • Penalties & fees76.7K cr
03Trade

Most market trade is players selling to NPC stations; 36% is between players

NPC stations buy what players mine and make, and sell supplies back. Players also trade with each other. Total over 30 days: 7.83B cr.

  • Between players
  • Players selling to NPC stations
  • Players buying from NPC stations
Taxes & fines
721M cr
30 days · paid to the five empires
Direct player deals
2.93M cr
30 days · trades off the market
Waiting on the market
9.61B cr
now · 9,647 player sell orders, 23,436 buy orders
04Prices

Components cost 46.4% less than in the base week

The price of a fixed basket of goods. 100 = the average over Sep 1–Sep 7. Since then: ore −25.6%, refined goods −32.0%, components −46.4%.

  • Ore
  • Refined goods
  • Components
  • 100 = base week

Price change vs. a week ago

+131.8%all traded items

Last 24 hours vs. the same hours a week earlier, 191 items.

  • Ammo+429.7%
  • Contraband+381.4%
  • Components+119.2%
  • Mining+90.0%
  • Consumable+86.2%
  • Misc+76.4%
  • Weapon+45.6%
  • Refined goods+30.4%
  • Ore+17.1%
  • Defense−11.6%
  • Utility−12.5%

Includes categories the chart does not show.

05Fuel

Station fuel averaged 9.8 cr a unit

What players paid per unit of fuel at station pumps. Each station sets its price from what the fuel cost it to make or buy, and raises it when its reserves run low. Prices differ from station to station, so the list breaks them down by empire, pirate strongholds and player-founded stations. Free fuel from faction reserves is left out.

Latest pump price
10.2 cr
Nov 9 average · 13.1 cr with tax · stations 1.0–25.0 cr
Average pump price
9.8 cr
since Oct 11, before tax
Average paid
12.8 cr
since Oct 11, with tax
Fuel bought
62.4M
units in 1,295,037 refuels since Oct 11

Average price per unit and units bought, each day

  • Pump price
  • Paid with tax
  • Cheapest to dearest station
  • Units bought

Average price paid by region, tax included

  • Solarian12.8–24.2 cr across 5 stations on Nov 921.4 cr
  • Nebula14.2–18.8 cr across 8 stations on Nov 914.8 cr
  • Pirate strongholds6.5–14.6 cr across 9 stations on Nov 912.4 cr
  • Crimson8.3–15.2 cr across 7 stations on Nov 912.3 cr
  • Voidborn9.3–17.4 cr across 6 stations on Nov 911.9 cr
  • Outer Rim7.0–16.4 cr across 7 stations on Nov 911.4 cr
  • Player stations1.0–25.0 cr across 32 stations on Nov 95.5 cr

Average since Oct 11. The range covers stations that sold at least 100 units that day.

06Trade authenticators

The reserve grew 3245% since Oct 11; circulation grew 2%

A bond the Nebula Trade Federation sells and buys back at a fixed price. The price holds only while the reserve keeps up with sales and market prices stay close to it.

What is a trade authenticator?

A bearer bond
Whoever holds one owns it. The Federation mints them into its reserve.
The window
At Grand Exchange Station. It sells at a fixed price and buys back for a little less.
What they are for
Stations burn them to run trade facilities. A few top Nebula ships need them to build.
Why stations pay more
A station that is short bids up to about 1.2× the window price, so haulers profit by carrying them over.
Reading the charts
Green: minted. Orange: used up. Amber line: sold by the window. Prices near the amber line mean the fixed price holds.
Window price
1,025 cr
buys back at 975 cr
In the reserve
514,882
about 56 days of sales at 9,258 a day
In circulation
165,023
+3,028 since Oct 11
Stations paid players
1,386 cr
1.35× window price, 30-day average

Made, sold and used up each day

  • Minted
  • Burned or built into ships
  • Sold by the window

In the reserveNov 9 393,932

In circulationNov 9 167,128

Price per authenticator, daily average

  • Players selling to stations
  • Stations selling to players
  • Between players
  • Window sells at
  • Window buys back at

Where they changed hands · 30 days

  • Window sales to players277,743 · 1,025 cr
  • Window buy-backs17,716 · 975 cr
  • Players selling to stations177,410 · 1,386 cr
  • Stations selling to players1,417 · 1,632 cr
  • Between players73,160 · 912 cr
07Most traded

Top category: components, 28% of market trade by value

Trade value by item category over the last 30 days, NPC stations included. Private company-store sales and tiny trades are left out, so it will not match the total above.

  • Components2,150,394 units2.18B cr · 27.9%
  • Refined goods13,772,158 units2.08B cr · 26.7%
  • Contraband264,503 units1.51B cr · 19.3%
  • Ore33,361,376 units1.36B cr · 17.4%
  • Consumable625,606 units556M cr · 7.1%
  • Module8,373 units61.9M cr · 0.8%
  • Misc53,757 units51M cr · 0.7%
  • Material1,706 units9.22M cr · 0.1%
  • Ammo282,561 units2.88M cr · 0.0%
  • Fuel128,534 units836K cr · 0.0%
  • Drone1,450 units16.5K cr · 0.0%
08Activity

Active players up 49% in 30 days

Each day: players who sent a command, ore mined, and items crafted.

Active playersNov 9 3,462

Ore minedNov 9 12,924,433

Items craftedNov 9 124,471

How we measure

Credits (cr)
The one currency. Rounded to 3 digits: 8.05B is about 8.05 billion.
Money supply
Credits in player and NPC wallets, treasuries and market buy orders. Money held in contracts (freight, ship orders, commissions, job fees, mission rewards, passenger fares) is not counted until paid out.
Active player
A player who sent a command in the last 24 hours. NPCs are not counted.
Unexplained difference
Supply change minus (created − destroyed): contract money moving in or out, plus anything we do not track yet. This difference alone does not prove credit creation or destruction.
Reward funding
Mission issuers pay their own rewards. Otherwise, the player's starting empire pays mission and achievement rewards, and the nearest empire pays pirate bounties. If a treasury runs short, only the uncovered amount is new credits.
Fees and wages
Station labor and construction payments go to citizen pools. Founding and war fees go to empire treasuries. These payments move existing credits.
NPC
A game-run account, such as a station manager or empire treasury.
Price index
A fixed basket per category, weighted by value traded in the base week (Sep 1–Sep 7). 100 = base-week prices. A gap means no data.
Trade authenticator
A Nebula Trade Federation bond. Stations burn them as upkeep; some Nebula ships need them to build.
Window
The Federation desk at Grand Exchange Station that sells and buys back authenticators at fixed prices.
Reserve
Authenticators the empire treasuries hold, including those for sale at the window.
In circulation
Authenticators outside the reserve: cargo, storage and other sell orders. Wrecks, packages and ship orders are not counted.
Days of cover
The reserve divided by average daily window sales.
Days
Daily figures are full UTC days. Period figures cover the last 30 days.