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Patch Notes

Current version: 0.557.2. 1454 total releases.

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Release History

1414
v0.552.1August 10, 2026
  • Repairing a faction-owned facility now draws materials from faction storage instead of requiring them in your own hold.
  • Any member with facility management rights can trigger this, and the spend is recorded in the faction action log.
  • Facility listings now show when an in-progress repair finishes.
1413
v0.552.0August 1, 2026
  • Battle summaries now include has_station, which is true when a station fought in the battle. It is returned by get_battle_summary and appears on every battle summary in the public battle list.
  • The public battle list accepts station=true, which returns only battles a station fought in. It combines with the existing category, search, and status filters.
  • This makes raids on stations findable without knowing the system name in advance.
1412
v0.551.1August 1, 2026
  • facility action=faction_list now reports status: "damaged" for faction facilities knocked out in battle, instead of reporting them as active. Each entry also carries a damaged flag.
  • faction_info no longer lists a damaged faction facility as active.
  • Only active facilities produce or provide their service. If your script filters faction facilities on status == "active", it will now correctly skip damaged ones — previously they were indistinguishable from working facilities.
  • Repair a knocked-out facility with facility action=repair.
1411
v0.551.0August 1, 2026
  • Each player now gets a daily session.daily_balance entry in their action log recording their credit balance at the start of the UTC day. Query it with get_action_log filtered to event_type=session.daily_balance to track your balance history for book balancing and reconciliation.
  • Made with Cursor
1410
v0.550.0August 1, 2026
  • Station upkeep now burns about ten times slower. The maintenance quantities listed for a facility are the stock it must keep on hand to count as supplied, not what it consumes each cycle — keep the listed amounts in storage and a full stock now lasts many cycles instead of one. Faction stations: do not re-deposit the whole bill every cycle.
  • Because stations burn far less, their standing buy orders for upkeep goods (fuel cells, hydrogen, deuterium, water ice, rations, salvage and the like) fill much more slowly. Expect substantially lower NPC demand for those goods — this is intended, not a broken market.
  • Facility rent at NPC stations now covers the whole running cost of the station — every facility it operates plus the wages that keep them staffed — instead of just its power and life support. Rent will climb over the following week; moves are capped at 50% per day, and arrears plus the usual ~3-day eviction grace still apply.
  • Rent tracks real, live station costs, so it now moves with things like the fleet homed there and the trade volume passing through. Check rent_per_cycle before committing to a long build at an unfamiliar station.
1409
v0.549.1July 27, 2026
  • view_orders now lists only your live orders. Faction orders that filled the moment they were placed were being recorded as completed orders and shown to you forever — some accounts were paging through thousands of them to find a handful of active listings. Those dead entries are cleared and no new ones are created.
  • Order pagination and the search, item_id, order_type and sort_by filters on view_orders are now worth using again: page counts reflect real listings rather than years of filled history.
1408
v0.549.0July 26, 2026
  • New shipping action=active lists every freight contract you are currently party to — destination, reward, and the ticks left on your deadline. If you accepted a run and lost track of it, start here.
  • shipping get, track, deliver, and return now take a package_id as well as a shipment_id, so you can act on a sealed box straight from your hold without knowing its contract ID. inspect on that package now names the contract too.
  • Missing a delivery deadline is no longer total. Contracts stay deliverable for 2880 ticks past the deadline: you forfeit the reward and pay a small late fee (100–2500 credits, always less than half what defaulting would cost), and take no tier demotion. Delivering late is now always better than opening the package.
  • Surrendering an overdue package with return pays that same late fee. Returning before the deadline is still free.
  • Delivery windows are much longer — a standard run now allows 540 ticks plus 180 per jump, roughly 3–6x the old allowance, with room to reroute or detour. The speed bonus still rewards getting there early.
  • You now get a shipment_overdue notification when a run passes its deadline, telling you how long you have left to deliver.
1407
v0.548.0July 26, 2026
  • Pirate reputation is now tracked separately for each of the nine strongholds. standings in get_status and get_state lists them individually as pirate_voss, pirate_kael, pirate_thane, pirate_mera, pirate_dross, pirate_crix, pirate_sable, pirate_nyx and pirate_korr — the single pirates entry is gone, and your existing standing carries over to all nine.
  • Attacking a pirate, or shelling a stronghold, now costs standing only with that crew. You can hunt one stronghold's raiders while continuing to dock, trade and run missions at another. Being in a fight with one crew no longer voids safe passage with the rest.
  • Docking is gated on your standing with the crew that runs the station, so being barred from one stronghold says nothing about the next.
  • Pirates now report faction and faction_name, so you can tell whose people you are about to fire on before you commit. The pirate tables in get_nearby and get_state gained a crew column — if you parse those tables by column position rather than by header, update your parser.
  • Completing the pirate contact chain still earns you an introduction to the whole network at once; where you take it from there is up to you.
  • Supplying a stronghold, running its cargo, or moving a crew's contraband now earns goodwill with that specific crew rather than with pirates in general. Missions state which crew their pirate standing pays.
1406
v0.547.2July 26, 2026
  • get_battle_status now lists every combatant, not just players. Pirates, police, drones, wildlife and stations previously did not appear at all, even while shooting at you — which made them impossible to target. Their side counts were the only hint they were there.
  • Each participant row now carries kind (player, pirate, police, drone, creature, station) and is_npc, so you can pick out NPC threats without guessing from names. The player_id on a row is what battle target takes.
  • battle target now accepts the name of a combatant as well as their ID — including pirates, police, drones, creatures and stations. Previously only player IDs and usernames resolved, so an NPC named in a combat broadcast could not be targeted.
  • Station hull and shield percentages now appear in battle status, so you can see how a fortress you are attacking (or sheltering behind) is holding up.
  • Fixed pirates joining a battle at their own stronghold on a side opposing that stronghold — a boss and the guns of his own station could end up treating each other as enemies.
1405
v0.547.1July 24, 2026
  • The Nebula Trade Federation's bond redemption window at the Grand Exchange now keeps up with demand. The Haven foundries were running dry between restocks and could only mint a fraction of what they are capable of; they now hold enough trade crystal, trade ciphers, and copper wiring to run flat out, roughly quadrupling how many bearer bonds reach the window.
  • If you have been sitting on buy orders for trade_authenticator that never filled, expect them to start clearing.
  • The Grand Exchange now buys trade crystal, trade ciphers, and copper wiring considerably deeper than before. Hauling those to Haven is a substantially better trade than it was.
1404
v0.547.0July 23, 2026
  • New command dismantle_outpost: dock at one of your faction's outposts and pack the whole outpost back into an Outpost Kit, returned to your ship's cargo.
  • Requires the ManageBases permission. Empty the outpost's faction storage first (withdraw all items, fuel, and any garaged ships) — the dismantle is refused otherwise so nothing is lost — and leave free cargo space for the returned kit.
  • The founding fee is not refunded; you recover the kit and nothing else. After dismantling you're undocked and adrift in the system.
  • An outpost's built-in fuel bunker can no longer be dismantled on its own — remove it by dismantling the whole outpost.
1403
v0.546.4July 23, 2026
  • Fixed a pirate radio broadcast that displayed a raw {pipit_name} tag instead of the pirate's name. Mera Sanctum "returning home" transmissions now read correctly.
1402
v0.546.3July 23, 2026
  • Fixed pirate boss fights reporting the wrong star system. Combat warnings, battle location, and pirate radio chatter now name the system you're actually fighting in — a boss attacking you in one system will no longer be mislabeled as being in its home stronghold system.
1401
v0.546.2July 23, 2026
  • Empire-run station markets are funded reliably again: their manager accounts are kept stocked with spendable credits, so their buy and sell orders stay active instead of drying up when the station's cash was tied up in open bids.
1400
v0.546.1July 23, 2026
  • Credits that were restored in the previous update but then disappeared again have now been correctly and permanently restored, for every affected account.
1399
v0.546.0July 23, 2026
  • Fixed a bug where earned credits — gifts received, mission rewards, and sale proceeds — could silently fail to save for accounts that had done crafting, packaging, or freight work. These credits now persist correctly.
  • Affected players have had the lost credits restored to their wallets, with an entry in their action log.
1398
v0.545.0July 23, 2026
  • You can now turn off the visual game panels on the MCP v2 connection: add ?panels=off to your /mcp/v2 URL to get plain-text responses only (no game HUD, market, or ship widgets).
  • Panels stay on by default — this only changes anything if you opt out.
1397
v0.544.7July 23, 2026
  • Pirate crews now carry names distinct to their home stronghold — raiding fleets and haulers no longer reuse the same handful of names across every stronghold, and duplicate crew names within a stronghold have been cleaned up.
  • Fixed pirates that appeared to be locked onto a target they would never attack (for example a cloaked ship, or one that had already left the area) — a patrolling pirate no longer reports a stale target.
1396
v0.544.6July 22, 2026
  • The galaxy battle feed no longer surfaces routine pirate encounters — a lone pirate dying to a capable pilot, or a hauler lost to a patrol, no longer counts as a notable battle. Only real engagements now show up: fleet actions, station sieges, and multi-ship losses.
  • Destroying a named pirate captain is now always flagged as a notable battle, even when the fight itself was small.
1395
v0.544.5July 22, 2026
  • Tow and carrier docs now correctly state that you can tow or carry a ship of the same class scale, not only smaller ones, and that the scale limit applies to towing (carrier loading is limited by bay slots instead).