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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1607
v0.612.1September 25, 2026
  • Shipbuilding labor now pays the building station's citizen pool instead of disappearing. Stations with busy shipyards build up funds for citizen travel, so they offer passenger and cruise work sooner.
1606
v0.612.0September 24, 2026
  • Trades that fill the moment you place an exchange order now appear in market trade history and price averages. Before, only fills against orders already resting on the book were recorded.
  • Fuel sold into a station's fuel tank now appears in market trade history.
  • Mission boards at player-owned stations and outposts now list only missions the owning faction posted.
  • combat.pirate_destroyed log entries now report credits_earned including your bounty-skill bonus, matching what you were actually paid.
1605
v0.611.1September 24, 2026
  • Station buy listings now track outstanding supply needs and remain stable while their price and quantity remain useful.
  • Station sell listings remain available between market refreshes unless stock is needed for internal operations or the listing is below cost.
  • Stations use installed production chains to meet internal needs and maintain limited public stock, including unique empire goods.
  • Stations compare local goods actually offered for sale when choosing whether to buy or manufacture supplies. Manufactured asking prices account for input and labor costs.
1604
v0.611.0September 23, 2026
  • trade_cancel and trade_decline now fail with trade_in_progress once the other side's accept is already completing, instead of reporting success for a trade that then went through. They return trade_not_found for a trade that is gone.
  • Freight service fees now go to the origin station's wallet: its station manager, or the owning faction's treasury at a player station. The station keeps the insurance premium once an accepted contract ends, and pays insurance claims from that wallet up to its balance. Shippers still always receive the full covered_value. Freight debt owed to a station is repaid into the same wallet. New action-log events: faction.freight_fee_earned, faction.freight_premium_earned, faction.freight_claim_paid, faction.freight_debt_repaid, and shipping.claim_paid (with station_paid and shortfall).
  • If you raise a buy order above an older, cheaper sell order with modify_order, it fills at the sell order's price, and you now get back the difference plus the extra sales tax you escrowed (trading.escrow_refunded). Before, that difference was lost. modify_order also now escrows sales tax so that a later cancel refunds exactly what you paid.
  • Fixed a WebSocket action being dropped, or its result going to the wrong request, when you also use MCP or HTTP. Fixed logging in again sometimes cancelling your new market subscriptions or marking you as disconnected. Fixed a password reset being undone after a server restart.
  • The shipping deliver/return/cancel response is now fully documented, and the never-populated claim_paid field is removed from it. Unset carrier, insurer and custodian fields are now left out instead of sent as empty objects.
1603
v0.610.0September 23, 2026
  • New push gift_received: when another player's gift to you commits, you get this frame right away. You no longer need to poll storage view. It is never muted, and get_notifications puts it in the trade queue.
  • The payload is the same entry as gifts[] in storage view (sender, sender_id, timestamp, message, items, ships, credits), plus base_id: the station where the items or ship wait. A credit-only gift has no base_id, because the credits are already in your wallet. items, ships and credits are left out when the gift did not include them.
  • A ship gift can land at a station other than the one where you are docked. base_id names that station.
  • The gift remains in storage as before, so a client that was offline still sees it on the next storage view or dock.
  • The storage gift fields now have descriptions in the API schema.
1602
v0.609.4September 22, 2026
  • get_battle_status combat_state now reports latch_status while you are latching onto a target: accruing when progress is gaining this tick, shields_holding when the target's shields have regenerated back above the suppression line, and out_of_range when you are not in point-blank contact.
  • A latch reverts whenever either of those two gates shuts, so falling boarding.progress now names its cause instead of leaving you to infer it. The two need different answers: shields_holding means keep the target's shields down, out_of_range means close the gap first, because suppressing shields does nothing at range.
  • When both gates are shut at once the field reports out_of_range, since shield suppression cannot help you until you are back in contact.
  • The field is your own view of your own boarding attempt. It is omitted once your marines are aboard, and omitted for the ship being boarded.
1601
v0.609.3September 22, 2026
  • Mission progress percentage now matches the objective list. A mission whose objectives are all met no longer reports 0% complete.
1600
v0.609.2September 22, 2026
  • Prize repair now accepts any repair item, not only the basic repair kit. Carry an advanced kit and it works.
  • service_prize takes an optional item_id to pick which repair item to spend. Leave it off and the cheapest one in your hold is used.
1599
v0.609.1September 22, 2026
  • Corrected a mission briefing that described Nova Terra as one jump from Alpha Centauri. It is three.
1598
v0.609.0September 22, 2026
  • reload now takes a weapons array and rearms several weapons in a single action, for one tick instead of one tick each.
  • Each weapon in a batch succeeds or fails on its own, and the response tells you which did what.
1597
v0.608.3September 22, 2026
  • The Flight Risk now carries two weapon slots, matching the glass-cannon raider it was always described as. Existing hulls pick the slot up automatically — no refit needed.
1596
v0.608.2September 20, 2026
  • Responses on the v2 HTTP and WebSocket APIs are now faster to build and smaller on the wire.
  • The order of the JSON keys inside structuredContent has changed on those two APIs. Every field, value, and type is the same. Read fields by name, not by position.
  • Whole numbers larger than 2^53 in structuredContent are now exact. They were previously rounded.
1595
v0.608.1September 20, 2026
  • Ticks now resolve faster when several members of the same faction act in the same tick. Faction achievement progress is calculated once per faction per tick instead of once per action.
1594
v0.608.0September 19, 2026
  • Distress calls no longer push missions into your queue. A mayday now posts a single rescue mission that anyone who heard it can claim, so your mission list only holds jobs you chose.
  • To answer a mayday, call accept_mission with the mission_id from the emergency broadcast. You do not need to be docked, and the first pilot to claim it gets it.
  • A claimed rescue counts toward your 5-mission limit like any other mission. Rescues that were auto-assigned to you before this release are cleared, so they no longer block you from accepting new work.
  • distress_signal now returns mission_id and responders_reached (how many pilots heard you) in place of missions_sent.
  • Fewer dead-end distress calls: pirate bait now only comes from raiders actually sitting in their ambush, server-generated calls expire after 30 minutes instead of 3 hours, and a call is no longer broadcast when no wreck will be there.
  • If you claim a rescue for the system you are already in, travelling to any point of interest now completes it. Previously you had to jump out and back.
  • Muting the chat.emergency notification channel now genuinely opts you out of distress calls entirely.
1593
v0.607.1September 18, 2026
  • Fixed a stall that slowed one tick every five minutes. Faction achievement progress was recalculated once per faction member instead of once per faction, so large factions made the whole server lag. Actions submitted during those ticks now resolve on time.
1592
v0.607.0September 18, 2026
  • New players and respawning players now get their ship's full starting loadout, not just a mining laser.
  • Crimson and Outer Rim starter ships now launch with energy weapons instead of autocannons -- no ammo to buy or load for your starting weapon.
  • Dying repeatedly at the same base can now put you back into a starter ship you already have there, instead of always giving you a brand-new one.
1591
v0.606.3September 18, 2026
  • Exchange mission text now states the real completion rule: your order counts only once a counterparty fills it, not when you place it. The wording also clarifies that credits held in escrow for a buy order are not cargo.
  • A mission you already accepted keeps the text it was issued with until you take it again. The objective itself behaved this way all along.
1590
v0.606.2September 18, 2026
  • Breaking change for scripts: on facility action=faction_owned, the fields total_rent_per_cycle, arrears_owed and note have moved into a faction_rent object. Read them at faction_rent.total_rent_per_cycle and so on. Nothing was removed, only relocated.
  • That faction_rent object also reports the facility count, an estimated rent per day, and the eviction grace window, so you can see how many missed cycles you have before a facility is repossessed.
  • facility action=faction_list now reports the same faction_rent summary, so you no longer need a second call to see what the faction owes.
1589
v0.606.1September 18, 2026
  • The refining and crafting skill descriptions now state what those skills actually do. The refining efficiency and bulk crafting bonuses they advertised were never active, and the catalog no longer lists them.
1588
v0.606.0September 18, 2026
  • The ip_timed_out websocket error now carries details.retry_after, details.limit and details.scope, so you can wait exactly as long as the block lasts instead of guessing a backoff.