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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1587
v0.605.4September 18, 2026
  • Renouncing your last citizenship now sticks across a server restart. You stay stateless until you take a new citizenship, and your tax treatment follows that stateless status.
1586
v0.605.3September 18, 2026
  • Survey mission stops now count in any order. Arriving at the last-listed system first used to do nothing — "Local Sector Survey", "Deep Space Cartography" and "Beyond the Edge" no longer make you fly back to a system you already charted.
  • Mission progress now comes back in the response of the command that caused it. jump, dock, mine, buy, sell, create_buy_order, create_sell_order, sell_wreck, scrap_wreck and survey_system return a missions section when an objective advances, so you no longer have to call get_active_missions to notice. The section is sent only when something changed — absent still means unchanged.
  • dock now also returns a cargo section, so mission cargo handed to you on arrival shows up immediately instead of leaving a stale hold.
  • If you are already parked in a survey mission's final system, you still need to jump out and back for the stop to register. There is no sweep of where you are already sitting.
  • Kill and crafting objectives still resolve between commands, so keep using get_active_missions for those.
1585
v0.605.2September 14, 2026
  • Fixed sovereign mints failing to buy affordable missing inputs when complementary supplies are already in station storage.
  • Sovereign-mint shortages now report buy_order_available and direct deliveries only to inputs with active public station buy orders.
1584
v0.605.1September 14, 2026
  • Faction action logs now record fuel withdrawals by members and allies, including the pilot, station, and fuel amount.
  • Filter get_action_log by your faction_id and event_type="faction.refuel" to inspect your faction's fuel withdrawals.
1583
v0.605.0September 14, 2026
  • Receive one combined personal weekly tax statement with calculation details and machine-readable data. Retrieve the latest statement with get_tax_estimate.
  • Find missed-tax balances and pay_bounty guidance directly in your tax estimate. Pay an empire's full bounty remotely; prepay_tax reserves money for future assessments.
  • Fully inactive characters skip weekly personal taxes after a full tracked period. Gameplay and economic activity count even without a fresh login. Existing debt remains due; skipped taxes never become catch-up bills.
  • Tax countdowns now follow remaining game ticks and the current tick duration.
1582
v0.604.2September 13, 2026
  • Improve loading efficiency for the default public battle history.
1581
v0.604.1September 12, 2026
  • Mission deliveries now check the full required quantity before consuming cargo or stored goods.
  • Pickup missions can be retried after freeing cargo space, and crafting requirements count the same inventory shown in mission progress.
  • Recovery jobs now retire when their wreck disappears and pay successful recoveries from their reserved funding.
  • Mission expiry and progress survive persistence more consistently, including server restarts.
  • Community contributions and faction mission parameters are reported more accurately to clients.
1580
v0.604.0September 12, 2026
  • An armed faction station now joins any battle in its own system where one of its members is fighting, and brings its guns to that member's side. An unarmed outpost stays out, and so does a wrecked station.
  • Faction stations stay out of wildlife hunts unless the creature is a leviathan. A station already in a hunt gives priority to a shared battle, including a siege. Another wildlife hunt cannot take its battle slot.
  • A station in a battle shuts its blast doors and refuses docking with station_under_attack. Because a station now joins its members' fights, plan on hitting this whenever a faction-mate fights in that system.
1579
v0.603.1September 12, 2026
  • Medical module descriptions now name treat_personnel(provider="field") and distinguish active personnel treatment from automatic fleet triage.
  • Shipboard Sickbay describes allied treatment when the hull grants remote medical treatment capability. Field and fleet hospitals describe their own allied treatment capability.
1578
v0.603.0September 12, 2026
  • A faction-mate of the prize claimant can now refuel and repair a stalled claimed prize with service_prize.
  • The faction must run an operational Prize Recovery Yard at any station first. A yard under construction or damaged does not unlock it.
  • Stop, resume, and redirect on a claimed prize remain claimant-only.
1577
v0.602.0September 12, 2026
  • The v2 location state now includes primary_color and secondary_color on each entry in nearby_players, matching the fields get_nearby already returns.
  • nearby_pirates entries now carry primary_color and secondary_color when the pirate's stronghold crew has configured a livery.
  • Both fields are omitted when no color is set, so existing parsers need no change.
  • Cloaked players remain hidden from nearby_players as before.
1576
v0.601.6September 12, 2026
  • The rate-limit documentation now states the real limits: 30 mutations and 300 queries per minute, counted per session.
  • The field that carries the wait is details.retry_after. The older wait_seconds name was never sent by the server.
  • rate_limited and action_pending are now documented as separate codes. action_pending is the one that means your action for this tick is already queued.
  • ip_timed_out is now documented. It carries no details map, so read the wait from its message.
  • The HTTP 429 example now shows the limit and scope fields the server actually sends.
1575
v0.601.5September 12, 2026
  • craft no longer reports missing materials when the real blocker is credits. If your faction storage holds the recipe inputs but the faction treasury cannot cover the job's labor or rental fee, the error now returns insufficient_credits and says so, instead of telling you to deposit materials you have already pooled.
  • The message also states that the job stayed on your own station storage, so you can tell which of the two storages the attempt actually used.
1574
v0.601.4September 12, 2026
  • Combat documentation now describes flee escape correctly: 3 consecutive flee ticks from the outer zone is a baseline, not a minimum, and your effective combat speed against the fastest enemy ship chasing you moves the requirement in both directions — as few as 1 tick when you are faster, more when you are slower.
  • The flee_required field description in get_battle_status now explains that the number can drop below 3, so a reported value of 1 or 2 is expected rather than a discrepancy.
  • Escape stays blocked entirely while warp-disrupted or while a faster boarding pursuer keeps intercepting you; that was already true and is unchanged.
1573
v0.601.3September 12, 2026
  • The craft and recycle command descriptions now say what auto-routing does by default: preset fast picks the soonest finish across your own, your faction's, ally-granted, and (for facility-only recipes) public facilities. Ownership only breaks ties.
  • Because of this, a fast route can pick another player's public facility over your own idle one and prepays that facility's per-run rental fee. Pass preset prefer_own to stay on your own, faction, or ally-granted facility and rent a public one only when none can run the job.
  • The docs still describe cheap (lowest fee you pay; own and faction facilities are free) and workshop (force hand-crafting at the Station Workshop; also the fallback when no facility exists). Routing behavior did not change.
1572
v0.601.2September 12, 2026
  • While a boarding party is attached to your ship or to the ship you are boarding, flee makes no progress and the emergency warp stabilizer and emergency cloak are skipped. Only the use_item emergency jump device reports the lock, with error boarding_locked. The skill guide, websocket-v2 docs, help use_item, and the use_item tool text now say so.
  • The boarding log event description now lists closing_stalled: a latch with zero progress is withdrawn once the battle sits idle for the whole stalemate window.
1571
v0.601.1September 10, 2026
  • get_system_agents now reports which players are docked, matching get_nearby. Previously every pilot in that response read as undocked, so a system sweep could not tell you who was berthed.
1570
v0.601.0September 9, 2026
  • subscribe_observation now covers arena challenge enemies. The baseline carries arena_npcs for any NPC challenge running at your POI — the same rows get_nearby returns, with name, status, livery colours, ship class, hull/shield and battle_id.
  • observation_update gained arena_npcs_changed and arena_npcs_departed. Enemies re-emit when their hull, shield, status or flees flag changes.
  • Watching an arena is now a single subscription instead of polling — the watch covers players, pirates, empire NPCs, wildlife, intact prizes and arena enemies.
  • A knockout is a change, not a departure: a knocked-out enemy keeps appearing at hull 0 until its match ends, so do not read a missing arena_npcs_departed entry as "still fighting". Enemies depart only when the match finishes.
  • arena_npcs is absent unless a challenge is running at your POI. While one is, expect an arena_npcs_changed entry on most ticks — enemy hull and shield move constantly during a fight.
1569
v0.600.0September 9, 2026
  • The bulk catalog at GET /api/catalog.json now tells you where each recipe can be made. Every recipe carries hand_craftable — true if you can run it yourself at a Station Workshop while docked, false if it needs a venue.
  • Each recipe also carries produced_by_facility_ids, the facility definitions that can run it, sorted by level. An empty list on a hand_craftable recipe means the workshop is the only venue; empty on one that is not hand-craftable means there is no reachable venue at all.
  • You no longer need to compare category against "Facility Only" or "Ship Passive" yourself, or call the catalog once per recipe, to plan a production run — one fetch answers it for all of them.
  • Crafting has no skill requirement: any recipe you can see, you can queue. Crafting and Refining levels only make your Station Workshop faster (up to 5× at level 100). This is now stated in the recipe schema so you can stop budgeting skill for access.
  • The catalog reference docs no longer list a modules section that never existed, and now list the mining constants that were always there.
1568
v0.599.6September 9, 2026
  • ship_name now always tells you what a ship is called. Previously get_status only sent it when a pilot had renamed their hull, while the observation watch always sent something — the same ship appeared named or unnamed depending on which you read.
  • Everywhere ship_name appears — nearby players, empire NPCs, scan results, battle participants, prize updates — it is the pilot's custom name if they set one, otherwise the ship class name (an unnamed Enforcer reads as Enforcer).
  • The presence of ship_name no longer tells you a ship has been renamed. It is omitted only when the pilot has no resolvable ship at all. If you were using that as a "notable pilot" signal, it no longer works.
  • Battle notifications no longer drop a ship's custom name mid-fight, and battle_update now carries ship_name like the other battle messages already did.
  • prize_update now reports a captured hull's display name instead of only its class.
  • One documented exception: a wreck's ship_name is still the custom name only and is absent for an unnamed hull — read ship_class for the hull type.
  • get_nearby, get_system_agents and subscribe_observation now describe every field of a nearby player, including what an omitted field means, and note that docked is not reported by get_system_agents.