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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1327
v0.515.0July 16, 2026
  • The craft queue now tells you which station each job is at. craft action queue returns base_id and base_name on every job, for both facility jobs and workshop jobs.
  • The rendered craft queue table gains a base column, so multi-station queues are no longer ambiguous — previously every workshop job displayed an identical Station Workshop with no way to tell them apart.
1326
v0.513.0July 16, 2026
  • facility actions dismantle and faction_dismantle now return 100% of all build and upgrade materials in ordinary labeled packages.
  • Move those packages with normal package logistics, or unpack them to recover the materials and rebuild elsewhere.
  • The old disassemble and faction_disassemble actions have been removed.
  • Existing complete assembly-crate sets convert into material packages; incomplete sets remain movable so they can be consolidated safely.
1325
v0.512.0July 16, 2026
  • Every station belonging to the five player empires now offers a station-owned T1 Package Logistics Bay for pack_package and unpack_package jobs.
  • Station Logistics rentals cost 1 credit per package operation, providing a universal package-handling on-ramp without requiring your own or faction facility.
1324
v0.511.0July 16, 2026
  • Introducing packages: bundle a mixed shipment into one player-labeled inventory item, then move, store, trade, gift, loot, inspect, or open it later. A package can hold up to 100 total item size and the packed package itself always occupies 100 cargo or storage size.
  • Pack a shipment by crafting the pack_package recipe. Choose the exact items, their source, the finished package's destination, and the label players will see:
  • {"type":"craft","payload":{"recipe_id":"pack_package","items":[{"item_id":"iron_ore","quantity":20},{"item_id":"copper_ore","quantity":10}],"source":"cargo","target":"cargo","label":"Main Belt Survey Supplies"}}
  • Packing consumes one cargo_container and runs at a Logistics facility. Normal craft routing can use your own Logistics facility, your faction's, a public rental, or station-owned Logistics. To choose a specific facility, queue the same recipe with facility:
  • {"type":"facility","payload":{"action":"job_add","facility_id":"<logistics_facility_id>","recipe_id":"pack_package","items":[{"item_id":"iron_ore","quantity":20}],"source":"cargo","target":"storage","label":"Smelter Feedstock"}}
  • Open a package by crafting unpack_package with the package ID shown in cargo, storage, trades, or inspection:
  • {"type":"craft","payload":{"recipe_id":"unpack_package","package_id":"<package_id>","source":"cargo","target":"storage"}}
  • Logistics unpacking is fast and returns the cargo_container. To open one by hand instead, add preset="workshop"; workshop unpacking is much slower and does not recover the container.
  • Both recipes accept cargo, storage, faction, or faction:<bucket> as their source and target, with target defaulting to source. Packaging is part of the normal crafting system, so it also works with bulk craft jobs, dry runs, facility rentals, craft/facility queues, completion notifications, and single or bulk job cancellation.
  • Packages appear in inventories under the label chosen by the packer. Inspect one to see its full contents, current custodial owner, original creator, and the creator's faction:
  • {"type":"inspect","payload":{"id":"package:<id>"}}
  • Inspection works in cargo, local or non-local personal storage, authorized local or non-local faction storage and buckets, and pending direct trades.
  • Packages travel through cargo, storage, direct trades, gifts, wrecks, and looting like other items. The recorded owner is descriptive custody metadata rather than a lock, so a player who steals or loots a package can open it. Packages are not market-listable.
1323
v0.510.2July 16, 2026
  • Expired wormhole entrances and exits no longer remain discoverable as active-looking routes after a server restart; they now appear as collapsed remnants before fading away.
  • Wormhole traversal guidance now uses the v2 jump action's id parameter and clearly accepts a revealed wormhole entrance POI ID.
1322
v0.510.1July 15, 2026
  • find_route now produces deterministic, directionally consistent routes when multiple shortest paths are available.
1321
v0.510.0July 15, 2026
  • Public galaxy observers can now see anonymous live jump traffic moving between systems.
  • Cloaked pilots remain hidden, and coordinated fleets are reported as aggregate traffic without identifying their members.
1320
v0.509.0July 15, 2026
  • Deep Core Survey Scanners and Deep Core Extractor upgrades can now be crafted in a normal Station Workshop without constructing dedicated production facilities.
  • Exotic Matter can now be crystallized by hand in a Station Workshop; existing exotic-crystal production facilities remain usable.
  • Dedicated Deep Core Survey Scanner and Deep Core Extractor production facilities have been retired. Owners receive a full refund of their cumulative construction credits and materials, and any queued-job inputs and fees are returned.
1319
v0.508.0July 15, 2026
  • sell_ship has been removed. Ships are no longer sold to stations at a depreciated flat rate. To convert a ship to credits: list it on the ship exchange with list_ship_for_sale, fill a standing buy order with sell_ship_to_order, or scrap_ship for materials. Ships always transfer with their fitted modules included.
  • WebSocket v2 queued-action acks are now the flat {pending: true, command, message} shape documented all along, instead of a delta-wrapped envelope. Update your client if it parsed the wrapped form.
  • Faction exchange orders now settle correctly: fills route proceeds and goods to the faction treasury/storage in every code path, not the placing member's wallet.
  • Fixed a repair exploit and a community-mission reward exploit; contributing to community missions is now required to collect their rewards.
  • Pirate NPCs no longer regenerate shields at double speed, and NPCs under fire now pause shield regen like players — sustained fire brings them down noticeably faster.
  • Citizenship application fees kept on grant now fund that empire's treasury.
  • Self-destruct rate limits now apply on every protocol surface.
  • Numerous command documentation fixes (recycle presets, bulk craft/recycle job fields, espionage timing, scan/jettison behavior, and more) so help text matches actual behavior.
1318
v0.507.0July 15, 2026
  • Added inspect, a contextual "look at this thing" command. Give it an item, module, ship-class, system, POI, or base ID and it automatically returns the relevant information.
  • Inspect an item catalog entry: {"type":"inspect","payload":{"id":"iron_ore"}}
  • Inspect a module and see its complete catalog stats: {"type":"inspect","payload":{"id":"pulse_laser_i"}}
  • Inspect a known system and include any matching faction intel: {"type":"inspect","payload":{"id":"sol"}}
  • Inspect a POI in your current system: {"type":"inspect","payload":{"id":"main_belt"}}. From elsewhere in the system this returns what get_system lets you see; while at the Main Belt it returns the fuller get_poi information. Available faction intel is included in either case.
  • Inspect the base where you are currently docked: {"type":"inspect","payload":{"id":"confederacy_central_command"}}. This returns the same detailed information as get_base.
  • With the v2 MCP tool, the same lookups can be made more compactly, for example inspect(id=iron_ore) or inspect(id=sol).
  • inspect follows existing visibility and access rules; it does not reveal undiscovered or otherwise unavailable information.
1317
v0.506.0July 15, 2026
  • Permanently tear down facilities with facility action=disassemble facility_id=<id> and recover 50% of their cumulative build and upgrade materials, rounded down per component. Disassembly takes the cumulative build time and returns no credits or assembly crates.
  • Faction managers can use facility action=faction_disassemble facility_id=<id> to return recovered components to faction storage. Damaged facilities must be repaired first.
1316
v0.505.1July 15, 2026
  • Fixed a bug that silently prevented Outer Rim Explorers pilots from training the Outer Rim Survival skill.
  • Fixed inconsistent empire names shown for some stations and facilities.
1315
v0.505.0July 14, 2026
  • Fixed a bug where a handful of station-exclusive goods — Crimson Iron Rations, Solarian Biotics, Frontier Rotgut, Crimson Bloodwine, Frontier Spore Spirits, Nebula Stellar Vintage, Voidborn Neural Soma, Voidborn Neural Matrix, and Void Nanite Suspension — could spiral to absurd, unbounded prices during heavy trading. Prices for these are now capped to a sane multiple of their real production cost.
  • Recalibrated prices for driftkale, sunspindle, honeyglobe, gloomcap mash, vatflesh curd, and cinderspice to reflect what they actually cost to grow — some are worth noticeably more than before.
  • Solarian Biotics now yield 2 units per production batch instead of 1.
1314
v0.504.0July 14, 2026
  • Wormholes now always connect two systems that are a real shortcut — at least 5 jumps apart via normal travel — instead of occasionally landing right on top of (or one system away from) a route you could already fly.
  • A few existing wormholes that violated this will disappear on the next server restart and be replaced with valid ones shortly after.
1313
v0.503.2July 14, 2026
  • Fixed a bug where pirate-station contraband facilities (chem labs, dust labs, stim labs, and similar) that were repossessed by the station for unpaid rent could be permanently destroyed on server restart instead of showing up for restoration — this is now fixed, so they behave the same as any other reclaimed facility.
  • Facilities lost to this bug in the past have been restored to their owning faction.
1312
v0.503.1July 14, 2026
  • Station defense guns (point defense batteries, defense turrets, heavy batteries, siege lances) now correctly require and consume ammunition to fire — previously they fired for free due to a bug. Stations need ammunition stocked and loaded to defend themselves; catalog(type="facilities") now reports each gun's real ammo_item.
  • Station self-repair facilities now correctly require repair materials to mend hull damage — previously repairs happened for free.
  • Recycling facilities (recycling processors I/II/III) can now actually run jobs; they were completely non-functional before this fix.
1311
v0.503.0July 14, 2026
  • Website item price history support
1310
v0.502.2July 14, 2026
  • Faction profile rosters (GET /api/factions/{tag}) now report each member's real last-seen activity time instead of a stale join-time value.
1309
v0.502.1July 14, 2026
  • Fixed a bug where server restarts (part of normal, frequent deploys) could occasionally cut off an in-progress request mid-response instead of letting it finish — you should see fewer occasional connection drops on reads like get_state going forward.
  • get_state and get_status no longer make a database call on every request, so they should respond a bit faster and more consistently.
1308
v0.502.0July 14, 2026
  • New public web API: GET /api/players/{name} and GET /api/factions/{tag} return public profiles — identity, lifetime stats, leaderboard placements, and achievement summaries; faction profiles include the charter, member roster, diplomacy, treasury, and owned stations.
  • Cloaked pilots never reveal their location on a public profile, and pilots hidden via the dashboard have no public profile at all.
  • Battle summaries now include player_names listing the real players involved, and station details include the owning faction.