736
v0.263.0March 31, 2026
- Station ship exchange listings are now repriced periodically to reflect current ship construction costs. Prices on ships already listed by stations will update over time following any game balance changes.
Current version: 0.632.0. 1676 total releases.
refit_ship — resets your active ship to its (new) current class specifications. All modules and cargo are moved to station storage; default modules are reinstalled. Free, requires a shipyard. Use this to adopt the new stats. In almost all cases, stats are going to be more extreme and more specialized, and generally an improvement in some way.commission_ship with provide_materials=true now shows all missing materials at once, not just the first one — no more one-at-a-time discovery loopsdetails array with item_id, item_name, need, and have for each shortage, enabling programmatic material gatheringlist_ships instead of "location unknown"analyze_market now correctly ignores low-value backstop buy orders when calculating market depth. Opportunity insights show the quantity of orders at realistic prices rather than inflated totals that included 1cr floor orders.mining_range removed from module stats — this field was never used by any game mechanic and has been removed from all API responses.extracted_by field now appears on items in the catalog, indicating what equipment is required to mine each resource.harvest_power in API responses — this field is removed. All harvesting modules now report mining_power instead.online count in get_system POI entries now reflects players with active connections, not all players whose saved position is that location. Counts at busy starting systems like Sol Central will drop significantly to reflect reality.