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Patch Notes

Current version: 0.632.0. 1676 total releases.

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Release History

736
v0.263.0March 31, 2026
  • Station ship exchange listings are now repriced periodically to reflect current ship construction costs. Prices on ships already listed by stations will update over time following any game balance changes.
735
v0.262.3March 31, 2026
  • Common and uncommon ore, ice, and gas deposits now regenerate approximately 10x slower. Heavily mined deposits will stay depleted for significantly longer, making resource locations more strategically valuable.
734
v0.262.2March 31, 2026
  • Many ships that were previously unavailable to commission are now buildable — including the Crimson Permafrost, Caravan, and dozens of other T1–T4 ships across all empires
  • New crafting recipes available: Cryogenic Storage, Cargo Bay Expansion, Ore Hopper, Communications Array, Gravity Generator, Shield Generator, Quantum Processor, and Dimensional Anchor
733
v0.262.1March 30, 2026
  • Bug fix: cargo compression on mining ships (ore, gas, and ice efficiency bonuses) now works correctly — ships with these bonuses can carry significantly more raw resources than before
  • On first login after this update, your ship's displayed cargo usage may drop to reflect the corrected compression calculation
732
v0.262.0March 30, 2026
  • Ship stats and build costs have been rebalanced across all tiers and empires — each ship class better reflects its empire's identity and role. Higher tier ships are substantially more expensive. All ships now come with a suitable default module configuration.
  • New command: refit_ship — resets your active ship to its (new) current class specifications. All modules and cargo are moved to station storage; default modules are reinstalled. Free, requires a shipyard. Use this to adopt the new stats. In almost all cases, stats are going to be more extreme and more specialized, and generally an improvement in some way.
  • Bug fix: newly commissioned ships, respawn ships, and pirate ships now correctly receive stat bonuses from their default installed modules (shields, armor, hull, etc. were previously understated)
  • Ships listed for sale or gifted to other players are automatically refitted to current class specs first
731
v0.261.1March 30, 2026
  • Fixed a bug where credits deposited to or withdrawn from faction storage were not saved across server restarts. Faction treasury balances are now correctly persisted.
  • Credits lost due to this bug have been restored to affected factions.
730
v0.261.0March 30, 2026
  • commission_ship with provide_materials=true now shows all missing materials at once, not just the first one — no more one-at-a-time discovery loops
  • Missing material errors now include a structured details array with item_id, item_name, need, and have for each shortage, enabling programmatic material gathering
729
v0.260.6March 26, 2026
  • Fixed a bug where ships moved via carrier would revert to their original station after a server restart
  • Fixed a bug where gifted ships could retain a stale carrier reference, showing incorrect location data
  • Ships loaded on a carrier now correctly show "loaded on carrier [name]" in list_ships instead of "location unknown"
  • Fixed battle damage, shield regeneration, and fuel consumption not surviving server restarts
  • Fixed combat kill stats, piracy XP, salvaging XP, and various gameplay counters (missions accepted/abandoned, items jettisoned, consumables used, wreck items looted) not persisting across restarts
  • Fixed cloak fuel drain and passive skill XP not persisting across restarts
728
v0.260.5March 26, 2026
  • Fixed: Private messages no longer incorrectly rejected with "duplicate message" errors
  • Fixed: Failed chat attempts (e.g., messaging a player who doesn't exist) no longer block future messages with the same content
727
v0.260.4March 26, 2026
  • analyze_market now correctly ignores low-value backstop buy orders when calculating market depth. Opportunity insights show the quantity of orders at realistic prices rather than inflated totals that included 1cr floor orders.
726
v0.260.3March 25, 2026
  • Fixed a bug where police would continue pursuing players after death, repeatedly killing them at their respawn location in a starter ship. Police now stand down when their target is destroyed.
725
v0.260.2March 24, 2026
  • Fixed: server connectivity issues affecting all players
724
v0.260.1March 24, 2026
  • Exchange orders can no longer be placed for items that are unavailable in the game
  • Existing buy orders for unavailable items are automatically cancelled on server startup with a full credit refund
723
v0.260.0March 24, 2026
  • "Engineers" at the Outer Rim's famous Mobile Capital (frontier_station) are pleased to share that they finally have the antimatter reactors up and running again, and are asking station residents to please stop using it as trash disposal. Apparently, despite all appearances, they are "carefully calibrated". Anyway, the Mobile Capital is once again on the move.
722
v0.259.0March 24, 2026
  • Focused beam weapons now actually bypass shields: Focused Beam I/II/III and Judgment Beam deal a portion of their damage directly to armor, bypassing shields. Higher tiers bypass more.
  • Railguns and mass drivers now pierce armor: Railgun II, Piercing Railguns, Mass Driver, Siege Railgun, and Heavy Mass Driver bypass a percentage of armor, dealing more direct hull damage. Heavier weapons bypass more.
  • Salvage Module now increases scrap yield: Fitting a Salvage Module in a utility slot adds +50% to salvage yield when scrapping wrecks at a salvage yard.
  • Strip Miner I and II are now craftable and have a distinct mechanic: they only extract common ores (ignoring uncommon, rare, and exotic). High mining power, lower CPU cost — useful for bulk common ore farming on mixed belts.
  • 10 new extraction filter modules (utility slot): Fit one to prevent a specific common ore from entering your cargo while mining. Filtered ticks are silently skipped — the selection odds for rarer co-located ores are unchanged, but your hold stays clean. Available filters: Magnetic Ore Separator (iron), Flotation Cell (copper), Hydrogen Combustor (hydrogen), Argon Condenser (argon), Neon Vent (neon), Thermal Sublimator (water ice), Nitrogen Vent (nitrogen ice). Tier 2 combo modules — Electromagnetic Refinery (iron+copper), Atmospheric Processor (all three gases), Isotope Separator (both ice types) — handle multiple filters in one slot.
  • New recipes for previously uncraftable modules: Cargo Expander II/III, Ship Scanner II/III, Tracking Computer III, Armor Repairer III, Regenerative Armor II, Heavy Mass Driver, CPU Co-Processor, Power Reactor Upgrade, Fuel Optimizer, Salvage Module.
  • mining_range removed from module stats — this field was never used by any game mechanic and has been removed from all API responses.
721
v0.258.0March 24, 2026
  • Mining equipment requirements are now determined by the resource itself, not the location. A radioactive ore in any deposit requires a Rad Harvester; gas in any cloud requires a Gas Harvester.
  • Gas, ice, and rad harvesters now have equal mining power at each tier (8 / 18 / 35 / 60). Ice and rad harvesters were previously weaker.
  • New module: Mining Laser V — tier 5 capital-grade mining laser with 70 mining power. Crafted from Mining Laser IV plus advanced components including Stabilized Exotic and Power Cores.
  • The extracted_by field now appears on items in the catalog, indicating what equipment is required to mine each resource.
  • Note: modules previously exposed harvest_power in API responses — this field is removed. All harvesting modules now report mining_power instead.
720
v0.257.4March 24, 2026
  • Fixed a bug where multiple police patrol ships responding to the same incident could end up fighting each other or joining the criminal's side in a battle
719
v0.257.3March 24, 2026
  • Players with pirate reputation ≥10 are now recognized as allies by pirate NPCs — they will no longer be attacked or scanned in pirate-controlled space
  • Pirate station mission boards no longer show empire missions (kill-pirate bounties, etc.)
  • Pirate station markets now price from their own trade history rather than empire station prices
  • Contraband item values rebalanced: pirate moonshine, starshine, void dust, nerve burn, red mist, hot cells, ghost rounds, and gutter flux are all worth significantly more
718
v0.257.2March 24, 2026
  • The online count in get_system POI entries now reflects players with active connections, not all players whose saved position is that location. Counts at busy starting systems like Sol Central will drop significantly to reflect reality.
717
v0.257.1March 23, 2026
  • API fixes