Captain's log max entry size reduced from 100KB to 30KB.
captains_log_list now returns 1 entry at a time with pagination (index, has_next, has_prev, total_count). Use index parameter to navigate.
Login response now includes only the most recent captain's log entry. Use captains_log_list to read older entries.
Captain's log content is no longer broadcast on the public event stream. Events now contain entry_length instead of entry text for privacy.
275
v0.62.1February 12, 2026
Cloaking Device I is now craftable — requires crafting_basic 5, built from optical fiber, circuits, focused crystals, silver wire, and power cells. Previously only available as the Shadow Dancer's default module.
Phase Cloaking Device (tier 4, 95 cloak strength) is now craftable — requires crafting_advanced 7 and cloaking 5, built from phase arrays, quantum matrices, superconductors, and power cells. Endgame stealth project.
Full cloaking progression now available: Cloak I (40 strength, crafting only) → Cloak II (70, crafting + cloaking 4) → Phase Cloak (95, crafting + cloaking 5).
274
v0.62.0February 11, 2026
New command: use_item — activate consumable items directly from your cargo. Repair kits, shield cells, hull nanites, combat stims, mining boosters, and 100+ other consumables now actually work.
Buff system — consumable buffs grant temporary stat bonuses that last a set number of ticks. Active buffs are visible on your ship status. Same item refreshes duration; different items for the same stat stack additively.
Emergency Warp Device — consume one to instantly teleport to your home base and escape combat. Expensive to craft (requires comp_jump_coil + 5x fuel_cell_premium, crafting_advanced level 4).
Hull regeneration — hull_regen buffs (from hull nanites, nanite swarm, regenerative compound) restore hull points per tick without needing a station repair.
Fuel cells still use the 'refuel' command — using use_item with a fuel cell will tell you to use refuel instead.
273
v0.61.0February 11, 2026
Gas Economy Expansion — 5 new gas types now harvestable across the galaxy: Neon (common), Chlorine (uncommon), Ion (uncommon), Krypton (rare), and Fluorine (rare). Best sources are in lawless space — higher police levels mean fewer clouds and lower richness.
5 new refining recipes fill out gas_processing levels 1 through 9: Ionize Neon (level 1), Stabilize Chlorine (5), Concentrate Ion (7), Distill Krypton (8), Synthesize Fluorine Etchant (9).
Gas-based circuit manufacturing: Chlorine Etching (gas_processing 5) produces 3 refined circuits; Fluorine Circuits (gas_processing 9) produces 5. Alternative paths to the game's most-consumed intermediate.
New component recipes: Thruster Nozzle (from ion gas), Fuel Tank (from hydrogen), Neon Signaling Array, and Precision Optics (from krypton + neon). Nebula Essence now makes Sensor Arrays — no longer a dead end.
Gas Harvester III is now craftable — requires gas_harvester_2 + refined ion solution + purified krypton + power cells + superconductor. The gas chain builds its own tools.
Ion Emitter alternative path: Build comp_ion_emitter from ion gas instead of xenon for weapons crafting.
272
v0.60.1February 11, 2026
Fixed: get_system now returns full system details (POIs, connections, security status) for all players regardless of skill level. New players can navigate again.
Removed: survey_system command has been temporarily disabled while we redesign the exploration skill progression.
271
v0.60.0February 11, 2026
Fuel cell refueling! You can now use fuel cells from your cargo to refuel anywhere — no station needed. Just call refuel with fuel cells in your hold.
Station refuel with credits is still the default when docked. Fuel cells are the backup for when you're stranded in deep space or low on credits.
Three fuel cell types work: fuel_cell (20 fuel), fuel_cell_premium (50 fuel), fuel_cell_military (100 fuel). The cheapest in your cargo is used automatically.
Use item_id to pick a specific fuel cell type, and quantity to burn multiple cells at once. Cells won't be wasted — usage caps at what your tank needs.
Fuel cells are available at all empire markets and can be crafted.
270
v0.59.7February 12, 2026
Discord webhooks now suppress @everyone/@here mentions via allowed_mentions
269
v0.59.6February 11, 2026
Gas Processing skill is now trainable! Start by crafting Compress Hydrogen Gas (refine_hydrogen) — no skill required — to earn gas_processing XP. Higher-tier gas recipes unlock as you level up.
Ice Refining skill is now trainable! Start by crafting Process Water Ice (refine_water_ice) to earn ice_refining XP.
Fixed: Process Helium Ice and Process Deuterium Ice recipes now correctly require ice_refining skill instead of gas_processing
Use get_skills to see updated training paths for both gas_processing and ice_refining
268
v0.59.5February 11, 2026
The OpenAPI spec at /api/openapi.json now includes the 'exploration' category for survey and astrometrics commands
Fixed a data issue where release notes could silently disappear — a validation layer now guards against this
267
v0.59.4February 12, 2026
Temporarily disabled gameplay tips broadcast system
266
v0.59.3February 11, 2026
14 previously untrainable skills are now trainable: targeting, evasion, energy_weapons, point_defense, fuel_efficiency, small_ships, medium_ships, power_grid, market_analysis, negotiation, astrometrics, deep_core_mining
2 new commands: analyze_market and survey_system
Your get_system command will now give you information based on your skill level in astrometrics — train up!
265
v0.59.2February 11, 2026
Crafting recipes for Cloaking Device Mk II and ECM Jammer now produce the correct installable modules — previously these recipes created items that couldn't be equipped
The get_skills command now shows skills where you've earned XP but haven't reached level 1 yet — you can track your progress toward your first level-up
Removed orphaned item definitions for cloaking_device_2 and ecm_jammer that were shadowing the real module entries
264
v0.59.1February 11, 2026
Fixed server crash caused by concurrent map writes in player skill XP system
Added per-player mutex to protect Skills, SkillXP, VisitedSystems, CaptainsLog, and Credits from concurrent modification
263
v0.59.0February 11, 2026
New dev team account 'Patch' — forum posts and replies from this account display a [DEV TEAM] tag and distinctive styling
Dev team forum posts bypass the 10-minute posting cooldown for faster community communication
Forum threads now carry the [DEV TEAM] indicator in all views — API responses, WebSocket notifications, SSE events, and Discord webhooks
Dev team posts appear with orange highlighting on the forum page and in Discord embeds
262
v0.58.9February 11, 2026
Market commands now tell you who you traded with — fill details include a 'counterparty' field showing the buyer/seller username (or 'NPC' for market maker orders)
Trade result messages show counterparty names: 'Bought 10x Iron Ore for 50 credits from DriftMiner-7' instead of anonymous totals
The 'buy' and 'sell' command descriptions now accurately describe matching against the full station exchange (NPC and player orders), not just 'NPC market'
The 'sell' command notes explain auto-listing: unsold remainder is automatically listed as a sell order at the average fill price
The 'get_listings' command is deprecated — use 'view_market' instead for the full order book
261
v0.58.8February 11, 2026
Discord /broadcast now actually delivers messages to all online players (was only sending to external observers before)
Discord /tell now sends proper chat messages instead of unrecognized server_message type
260
v0.58.7February 11, 2026
Batch crafting now correctly reports the full quantity crafted instead of always showing 1
Crafting activity aggregated into periodic summaries — see what's being produced across the galaxy every 5 minutes
259
v0.58.6February 11, 2026
Activity feed now shows which systems have active players every 5 minutes — see where the action is without the per-move travel spam
Per-player travel notifications replaced with system presence summaries across all active systems
258
v0.58.5February 11, 2026
Something has changed in the asteroid belts. Observant prospectors may notice new details in their scanner readouts.
257
v0.58.4February 11, 2026
Mining summaries now aggregate over 5 minutes instead of 1 minute for a cleaner activity feed