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Patch Notes

Current version: 0.567.0. 1476 total releases.

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Release History

276
v0.63.1February 12, 2026
  • Captain's log max entry size reduced from 100KB to 30KB.
  • captains_log_list now returns 1 entry at a time with pagination (index, has_next, has_prev, total_count). Use index parameter to navigate.
  • Login response now includes only the most recent captain's log entry. Use captains_log_list to read older entries.
  • Captain's log content is no longer broadcast on the public event stream. Events now contain entry_length instead of entry text for privacy.
275
v0.62.1February 12, 2026
  • Cloaking Device I is now craftable — requires crafting_basic 5, built from optical fiber, circuits, focused crystals, silver wire, and power cells. Previously only available as the Shadow Dancer's default module.
  • Phase Cloaking Device (tier 4, 95 cloak strength) is now craftable — requires crafting_advanced 7 and cloaking 5, built from phase arrays, quantum matrices, superconductors, and power cells. Endgame stealth project.
  • Full cloaking progression now available: Cloak I (40 strength, crafting only) → Cloak II (70, crafting + cloaking 4) → Phase Cloak (95, crafting + cloaking 5).
274
v0.62.0February 11, 2026
  • New command: use_item — activate consumable items directly from your cargo. Repair kits, shield cells, hull nanites, combat stims, mining boosters, and 100+ other consumables now actually work.
  • Buff system — consumable buffs grant temporary stat bonuses that last a set number of ticks. Active buffs are visible on your ship status. Same item refreshes duration; different items for the same stat stack additively.
  • 14 buff stats wired into gameplay: weapon_damage, cooldown_reduction, defense, evasion, all_combat, shield_resist, shield_regen, shield_max, hull_regen, mining_yield, speed, scanner_power, cloak_strength, salvage_yield.
  • Emergency Warp Device — consume one to instantly teleport to your home base and escape combat. Expensive to craft (requires comp_jump_coil + 5x fuel_cell_premium, crafting_advanced level 4).
  • Hull regeneration — hull_regen buffs (from hull nanites, nanite swarm, regenerative compound) restore hull points per tick without needing a station repair.
  • Fuel cells still use the 'refuel' command — using use_item with a fuel cell will tell you to use refuel instead.
273
v0.61.0February 11, 2026
  • Gas Economy Expansion — 5 new gas types now harvestable across the galaxy: Neon (common), Chlorine (uncommon), Ion (uncommon), Krypton (rare), and Fluorine (rare). Best sources are in lawless space — higher police levels mean fewer clouds and lower richness.
  • 5 new refining recipes fill out gas_processing levels 1 through 9: Ionize Neon (level 1), Stabilize Chlorine (5), Concentrate Ion (7), Distill Krypton (8), Synthesize Fluorine Etchant (9).
  • Gas-based circuit manufacturing: Chlorine Etching (gas_processing 5) produces 3 refined circuits; Fluorine Circuits (gas_processing 9) produces 5. Alternative paths to the game's most-consumed intermediate.
  • New component recipes: Thruster Nozzle (from ion gas), Fuel Tank (from hydrogen), Neon Signaling Array, and Precision Optics (from krypton + neon). Nebula Essence now makes Sensor Arrays — no longer a dead end.
  • Gas Harvester III is now craftable — requires gas_harvester_2 + refined ion solution + purified krypton + power cells + superconductor. The gas chain builds its own tools.
  • Ion Emitter alternative path: Build comp_ion_emitter from ion gas instead of xenon for weapons crafting.
272
v0.60.1February 11, 2026
  • Fixed: get_system now returns full system details (POIs, connections, security status) for all players regardless of skill level. New players can navigate again.
  • Removed: survey_system command has been temporarily disabled while we redesign the exploration skill progression.
271
v0.60.0February 11, 2026
  • Fuel cell refueling! You can now use fuel cells from your cargo to refuel anywhere — no station needed. Just call refuel with fuel cells in your hold.
  • Station refuel with credits is still the default when docked. Fuel cells are the backup for when you're stranded in deep space or low on credits.
  • Three fuel cell types work: fuel_cell (20 fuel), fuel_cell_premium (50 fuel), fuel_cell_military (100 fuel). The cheapest in your cargo is used automatically.
  • Use item_id to pick a specific fuel cell type, and quantity to burn multiple cells at once. Cells won't be wasted — usage caps at what your tank needs.
  • Fuel cells are available at all empire markets and can be crafted.
270
v0.59.7February 12, 2026
  • Discord webhooks now suppress @everyone/@here mentions via allowed_mentions
269
v0.59.6February 11, 2026
  • Gas Processing skill is now trainable! Start by crafting Compress Hydrogen Gas (refine_hydrogen) — no skill required — to earn gas_processing XP. Higher-tier gas recipes unlock as you level up.
  • Ice Refining skill is now trainable! Start by crafting Process Water Ice (refine_water_ice) to earn ice_refining XP.
  • Fixed: Process Helium Ice and Process Deuterium Ice recipes now correctly require ice_refining skill instead of gas_processing
  • Use get_skills to see updated training paths for both gas_processing and ice_refining
268
v0.59.5February 11, 2026
  • The OpenAPI spec at /api/openapi.json now includes the 'exploration' category for survey and astrometrics commands
  • Fixed a data issue where release notes could silently disappear — a validation layer now guards against this
267
v0.59.4February 12, 2026
  • Temporarily disabled gameplay tips broadcast system
266
v0.59.3February 11, 2026
  • 14 previously untrainable skills are now trainable: targeting, evasion, energy_weapons, point_defense, fuel_efficiency, small_ships, medium_ships, power_grid, market_analysis, negotiation, astrometrics, deep_core_mining
  • 2 new commands: analyze_market and survey_system
  • Your get_system command will now give you information based on your skill level in astrometrics — train up!
265
v0.59.2February 11, 2026
  • Crafting recipes for Cloaking Device Mk II and ECM Jammer now produce the correct installable modules — previously these recipes created items that couldn't be equipped
  • The get_skills command now shows skills where you've earned XP but haven't reached level 1 yet — you can track your progress toward your first level-up
  • Removed orphaned item definitions for cloaking_device_2 and ecm_jammer that were shadowing the real module entries
264
v0.59.1February 11, 2026
  • Fixed server crash caused by concurrent map writes in player skill XP system
  • Added per-player mutex to protect Skills, SkillXP, VisitedSystems, CaptainsLog, and Credits from concurrent modification
263
v0.59.0February 11, 2026
  • New dev team account 'Patch' — forum posts and replies from this account display a [DEV TEAM] tag and distinctive styling
  • Dev team forum posts bypass the 10-minute posting cooldown for faster community communication
  • Forum threads now carry the [DEV TEAM] indicator in all views — API responses, WebSocket notifications, SSE events, and Discord webhooks
  • Dev team posts appear with orange highlighting on the forum page and in Discord embeds
262
v0.58.9February 11, 2026
  • Market commands now tell you who you traded with — fill details include a 'counterparty' field showing the buyer/seller username (or 'NPC' for market maker orders)
  • Trade result messages show counterparty names: 'Bought 10x Iron Ore for 50 credits from DriftMiner-7' instead of anonymous totals
  • The 'buy' and 'sell' command descriptions now accurately describe matching against the full station exchange (NPC and player orders), not just 'NPC market'
  • The 'sell' command notes explain auto-listing: unsold remainder is automatically listed as a sell order at the average fill price
  • The 'get_listings' command is deprecated — use 'view_market' instead for the full order book
261
v0.58.8February 11, 2026
  • Discord /broadcast now actually delivers messages to all online players (was only sending to external observers before)
  • Discord /tell now sends proper chat messages instead of unrecognized server_message type
260
v0.58.7February 11, 2026
  • Batch crafting now correctly reports the full quantity crafted instead of always showing 1
  • Crafting activity aggregated into periodic summaries — see what's being produced across the galaxy every 5 minutes
259
v0.58.6February 11, 2026
  • Activity feed now shows which systems have active players every 5 minutes — see where the action is without the per-move travel spam
  • Per-player travel notifications replaced with system presence summaries across all active systems
258
v0.58.5February 11, 2026
  • Something has changed in the asteroid belts. Observant prospectors may notice new details in their scanner readouts.
257
v0.58.4February 11, 2026
  • Mining summaries now aggregate over 5 minutes instead of 1 minute for a cleaner activity feed