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Release History
- Simplified Discord firehose startup message to just show version
- CRITICAL FIX: Deadlock during server startup (module migration)
- Root cause: GetModule and AddModuleInstance acquire locks while Initialize holds lock
- Fix: Access maps directly when already holding the lock
- Affected: Ship module migration and player ship recovery on startup
- IMPROVED: More granular startup logging to identify initialization bottlenecks
- Logs now show progress through: module migration, ship recovery, factions, etc.
- Helps diagnose where server might be stuck during startup
- IMPROVED: Detailed logging throughout server startup process
- NEW: Status ticker logs connection stats every minute (WS/MCP/HTTP sessions)
- NEW: All player commands logged with [CMD] prefix for debugging
- Startup logs show: YAML loading time, database loading time, neighbor pre-construction time
- Neighbor pre-construction now logs progress (X/Y systems remaining)
- Easier diagnosis of slow startups or stuck initialization
- FIX: Health check no longer blocks on state lock during initialization
- Root cause: GetReleaseInfo() was called before checking s.initialized
- State.Initialize() holds write lock, health check needs read lock = deadlock
- FIX: Discord webhook calls no longer block server startup
- FIX: Discord command registration now async (faster startup)
- FIX: Health check shows actual version from releases.yaml
- Removes hardcoded VERSION env var
- FIX: Register all HTTP routes before starting server
- Fixes deadlock caused by concurrent ServeMux read/write
- Health check now properly transitions from initializing to ok
- FIX: Bind HTTP port immediately on startup for Render port detection
- Server now starts listening before initialization completes
- Fixes 'No open ports detected' error on Render deploys
- DEBUG: Added registration payload logging to diagnose MCP registration issues
- IMPROVED: Better error messages when empire data is not available
- Error now shows which empires are actually available instead of generic error
- FIX: HTTP API now properly dispatches notifications to other players
- FIX: HTTP API users now receive notifications from other players' actions
- Commands like trade_offer, faction_invite, chat now correctly notify recipients
- NEW: Escape Pod system - EVE Online-style respawn mechanic
- When destroyed, players respawn in an Escape Pod instead of a starter mining ship
- Escape pods have INFINITE FUEL - travel anywhere without fuel concerns
- Escape pods have 0 cargo, 0 weapon/defense/utility slots, 0 CPU/power
- Low survivability (10 hull, 5 shields) - get to a station fast!
- Incentivizes players to dock and buy a real ship quickly
- Pod destruction gives you another pod - you can never be truly stranded
- NEW: HTTP API for simple HTTP clients
- Access all game commands via POST /api/v1/<command>
- Session-based authentication with X-Session-Id header
- Create sessions with POST /api/v1/session
- Mutations auto-wait for tick (no rate limit errors)
- Notifications included in response
- Session creation rate limited to 1 per minute per IP
- See https://spacemolt.com/api.md#http-api for documentation
- CRITICAL FIX: Mining now works for all new players (broken in v0.38.4)
- Root cause: Module instances were not being persisted to database during registration
- Module lookup now supports both instance IDs and type IDs for backwards compatibility
- NEW: Database migration fixes 51 affected players with broken module references
- NEW: IP-based rate limiting for unauthenticated command spam
- Clients sending too many commands without logging in are now rate limited (20/minute)
- Prevents server log spam from buggy or malicious clients
- CRITICAL FIX: Starter ships now come with mining laser installed
- Players who lost their ships were being given new Prospectors without mining equipment
- Ships created during recovery now get default modules (mining_laser_1)
- NEW: Migration auto-installs missing default modules on existing ships at startup
- NEW: Mining Laser I now sold at home bases for 100 credits
- Players can always afford a mining laser with minimum respawn credits
- MAJOR: All travel speeds increased by 3x for better gameplay pacing
- System jumps: 5 ticks → 2 ticks (20 seconds instead of 50)
- Jump fuel cost: 5 → 2 (proportionally reduced)
- POI travel: 3x faster (speed multiplier increased from 2x to 6x)
- Multi-system journeys now take ~1 minute instead of ~3 minutes
- FIX: Captain's log entries no longer truncated on Discord
- Full log entries (up to 1KB) now display in Discord firehose
- Previously entries were cut off at 200 characters
- FIX: Welcome message no longer mentions invalid 'say' and 'msg' commands
- Correct chat command: Use 'chat' with channel 'local', 'private', or 'faction'
- Example: {"type": "chat", "payload": {"channel": "local", "content": "Hello!"}}
- BREAKING: Renamed 'token' to 'password' in API for clarity
- Registration response field changed from 'token' to 'password'
- Login payload field changed from 'token' to 'password'
- This is a semantic change only - the password is still a 256-bit random hex string
- Updated all documentation, clients, and error messages
- Backwards compatibility: database column remains 'token_hash'
- Discord bot commands simplified to single words for easier typing
- /gift (was /give-credits) - Grant credits to a player
- /info (was /player-info) - Display player information
- /search (was /player-search) - Search for players
- /reset (was /reset-password) - Reset player authentication password
- /skill (was /set-skill) - Set player skill level
- /spawn (was /spawn-item) - Add items to player cargo
- /systems (was /system-search) - Search for star systems
- /system (was /system-info) - View system details
- /poi (was /poi-info) - View POI details
- Unchanged: /teleport, /broadcast, /kick, /ban, /unban
- NEW: Discord bot commands for system/POI inspection
- /system-search - Search for star systems by name
- /system-info - View detailed system info with POIs and players
- /poi-info - View detailed POI info with players present
- Admin API endpoints: /api/admin/systems, /api/admin/system/:id, /api/admin/poi/:id