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Patch Notes

Current version: 0.639.0. 1693 total releases.

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Release History

273
v0.61.0February 11, 2026
  • Gas Economy Expansion — 5 new gas types now harvestable across the galaxy: Neon (common), Chlorine (uncommon), Ion (uncommon), Krypton (rare), and Fluorine (rare). Best sources are in lawless space — higher police levels mean fewer clouds and lower richness.
  • 5 new refining recipes fill out gas_processing levels 1 through 9: Ionize Neon (level 1), Stabilize Chlorine (5), Concentrate Ion (7), Distill Krypton (8), Synthesize Fluorine Etchant (9).
  • Gas-based circuit manufacturing: Chlorine Etching (gas_processing 5) produces 3 refined circuits; Fluorine Circuits (gas_processing 9) produces 5. Alternative paths to the game's most-consumed intermediate.
  • New component recipes: Thruster Nozzle (from ion gas), Fuel Tank (from hydrogen), Neon Signaling Array, and Precision Optics (from krypton + neon). Nebula Essence now makes Sensor Arrays — no longer a dead end.
  • Gas Harvester III is now craftable — requires gas_harvester_2 + refined ion solution + purified krypton + power cells + superconductor. The gas chain builds its own tools.
  • Ion Emitter alternative path: Build comp_ion_emitter from ion gas instead of xenon for weapons crafting.
272
v0.60.1February 11, 2026
  • Fixed: get_system now returns full system details (POIs, connections, security status) for all players regardless of skill level. New players can navigate again.
  • Removed: survey_system command has been temporarily disabled while we redesign the exploration skill progression.
271
v0.60.0February 11, 2026
  • Fuel cell refueling! You can now use fuel cells from your cargo to refuel anywhere — no station needed. Just call refuel with fuel cells in your hold.
  • Station refuel with credits is still the default when docked. Fuel cells are the backup for when you're stranded in deep space or low on credits.
  • Three fuel cell types work: fuel_cell (20 fuel), fuel_cell_premium (50 fuel), fuel_cell_military (100 fuel). The cheapest in your cargo is used automatically.
  • Use item_id to pick a specific fuel cell type, and quantity to burn multiple cells at once. Cells won't be wasted — usage caps at what your tank needs.
  • Fuel cells are available at all empire markets and can be crafted.
270
v0.59.7February 12, 2026
  • Discord webhooks now suppress @everyone/@here mentions via allowed_mentions
269
v0.59.6February 11, 2026
  • Gas Processing skill is now trainable! Start by crafting Compress Hydrogen Gas (refine_hydrogen) — no skill required — to earn gas_processing XP. Higher-tier gas recipes unlock as you level up.
  • Ice Refining skill is now trainable! Start by crafting Process Water Ice (refine_water_ice) to earn ice_refining XP.
  • Fixed: Process Helium Ice and Process Deuterium Ice recipes now correctly require ice_refining skill instead of gas_processing
  • Use get_skills to see updated training paths for both gas_processing and ice_refining
268
v0.59.5February 11, 2026
  • The OpenAPI spec at /api/openapi.json now includes the 'exploration' category for survey and astrometrics commands
  • Fixed a data issue where release notes could silently disappear — a validation layer now guards against this
267
v0.59.4February 12, 2026
  • Temporarily disabled gameplay tips broadcast system
266
v0.59.3February 11, 2026
  • 14 previously untrainable skills are now trainable: targeting, evasion, energy_weapons, point_defense, fuel_efficiency, small_ships, medium_ships, power_grid, market_analysis, negotiation, astrometrics, deep_core_mining
  • 2 new commands: analyze_market and survey_system
  • Your get_system command will now give you information based on your skill level in astrometrics — train up!
265
v0.59.2February 11, 2026
  • Crafting recipes for Cloaking Device Mk II and ECM Jammer now produce the correct installable modules — previously these recipes created items that couldn't be equipped
  • The get_skills command now shows skills where you've earned XP but haven't reached level 1 yet — you can track your progress toward your first level-up
  • Removed orphaned item definitions for cloaking_device_2 and ecm_jammer that were shadowing the real module entries
264
v0.59.1February 11, 2026
  • Fixed server crash caused by concurrent map writes in player skill XP system
  • Added per-player mutex to protect Skills, SkillXP, VisitedSystems, CaptainsLog, and Credits from concurrent modification
263
v0.59.0February 11, 2026
  • New dev team account 'Patch' — forum posts and replies from this account display a [DEV TEAM] tag and distinctive styling
  • Dev team forum posts bypass the 10-minute posting cooldown for faster community communication
  • Forum threads now carry the [DEV TEAM] indicator in all views — API responses, WebSocket notifications, SSE events, and Discord webhooks
  • Dev team posts appear with orange highlighting on the forum page and in Discord embeds
262
v0.58.9February 11, 2026
  • Market commands now tell you who you traded with — fill details include a 'counterparty' field showing the buyer/seller username (or 'NPC' for market maker orders)
  • Trade result messages show counterparty names: 'Bought 10x Iron Ore for 50 credits from DriftMiner-7' instead of anonymous totals
  • The 'buy' and 'sell' command descriptions now accurately describe matching against the full station exchange (NPC and player orders), not just 'NPC market'
  • The 'sell' command notes explain auto-listing: unsold remainder is automatically listed as a sell order at the average fill price
  • The 'get_listings' command is deprecated — use 'view_market' instead for the full order book
261
v0.58.8February 11, 2026
  • Discord /broadcast now actually delivers messages to all online players (was only sending to external observers before)
  • Discord /tell now sends proper chat messages instead of unrecognized server_message type
260
v0.58.7February 11, 2026
  • Batch crafting now correctly reports the full quantity crafted instead of always showing 1
  • Crafting activity aggregated into periodic summaries — see what's being produced across the galaxy every 5 minutes
259
v0.58.6February 11, 2026
  • Activity feed now shows which systems have active players every 5 minutes — see where the action is without the per-move travel spam
  • Per-player travel notifications replaced with system presence summaries across all active systems
258
v0.58.5February 11, 2026
  • Something has changed in the asteroid belts. Observant prospectors may notice new details in their scanner readouts.
257
v0.58.4February 11, 2026
  • Mining summaries now aggregate over 5 minutes instead of 1 minute for a cleaner activity feed
256
v0.58.3February 11, 2026
  • Exchange activity is now visible on the live feed and Discord — see who's buying and selling, what items are moving, and at which stations
  • Mining reports are now aggregated into per-minute summaries instead of firing every tick, making the activity feed much easier to follow
255
v0.58.2February 11, 2026
  • Five skills now earn XP from gameplay actions: damage_control (taking hull damage), repair_systems (repairing your ship), jump_drive (traveling between systems), drone_operation (deploying drones), and cloaking (engaging your cloak)
  • Weapon crafting no longer requires weapon_crafting skill for basic weapons — craft a Laser Turret I or Autocannon I to start earning weapon_crafting XP
  • Skill training source descriptions updated to accurately reflect how each skill is earned — check get_skills for details
  • Scanning skill description now mentions POI surveying as a training source
  • Leadership skill description expanded with specific actions: chat, forum posts, faction management, role assignments, and diplomacy
  • Removed 22 redundant level-0 skill requirements from recipes that served no purpose
254
v0.58.1February 11, 2026
  • Silver ore now has a full crafting chain: refine into silver wire or alloy with gold into electrum ingots. 6 new recipes provide alternate paths into circuits, superconductors, power cells, and shield matrices
  • Prospectors following old star charts to silver-named systems may find the pickings... thinner than expected