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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1527
v0.583.0September 4, 2026
  • Lead deposits contain more ore and yield it more readily.
  • Explorers may find new heavy-metal deposits in remote unpoliced space, including small radioactive seams.
1526
v0.582.0September 3, 2026
  • get_battle_status combat_state now reports intercepted and interceptor_id when a latched-on boarder is out-running your retreat. This was previously only inferable by ruling out warp_disrupted and incapacitated, which silently failed when they stacked — all three are independent and any of them alone makes can_escape false, so read the booleans rather than guessing from can_escape or from a missing flee_required.
  • Boarders get the other side: intercepting and intercepting_target_id confirm your pursuit is holding a target, which you could not otherwise see.
  • The battle log marks a retreat cancelled by an interceptor as retreat_intercepted instead of the generic pulled_closer, so a blocked escape is visible as an event and not just a flee counter that never advances.
  • get_action_log now records exact costs for recruit_personnel and treat_personnel as structured data (crew/marine counts, credits charged, base) instead of only in the summary text.
  • Losing a ship to boarding, or capturing one, now shows up in your action log (combat.ship_lost_to_capture / combat.ship_captured) the same way ship destruction always has — including whether your insurance was voided (capture voids it with no payout).
  • Field descriptions for the boarding, personnel-recruitment/treatment, and prize-recovery commands are corrected and filled in — medical_pool_remaining, crew_moved, transit_arrival_tick and the boarding phase/progress values now say what they mean.
1525
v0.581.0September 3, 2026
  • Public market data no longer shows other factions' private Company Store orders. Prices and depths on the market pages and the market API are now public liquidity only.
  • This fixes empire rows that appeared to show a buy price above a sell price because a hidden Company Store bid set the headline.
  • An empire's best bid and best ask can still come from two different stations in that empire, so that pair is a cross-station trade rather than a spread you can take at one dock. The new GET /api/market/item/{itemID} lists every station quoting an item, highest bid first, so you can see which station holds each price and the depth sitting there.
  • The live subscribe_market feed no longer carries Company Store orders. That feed is one payload shared by every subscriber at a station, so it only carries orders everyone may see. Read your own faction's Company Store with view_market and company_store: true.
  • Correction to the view_market docs: your own faction's Company Store orders have always appeared in the normal view alongside public orders, and can set the best price you are shown. company_store: true narrows the response to only those orders. Other factions' are never visible.
1524
v0.580.1September 3, 2026
  • Pirate strategic operations (blockades, breakouts, and traffic memory) now persist correctly across server restarts. Since v0.578.1 they were silently lost on each restart.
1523
v0.580.0September 3, 2026
  • Pirate strongholds can now purchase materials from local markets to rebuild depleted fleets, with essential station supplies protected ahead of ship construction.
  • Pirate stronghold battles now produce a single coordinated defense broadcast instead of contradictory messages from individual ships.
  • Destroyed pirates can no longer return to the same ongoing conflict in a fresh ship.
1522
v0.579.2September 2, 2026
  • Faster boarding ships can now intercept retreating or fleeing targets; equal-or-faster targets can still kite, and webs or disruption affect the contest.
  • Boarding attempts against creatures, drones, and stations are rejected immediately instead of being queued, and underscore aliases now resolve hyphenated target names.
  • Successful intact captures now end in victory instead of being reported as stalemates.
  • Prize recovery confirmations now name the captured ship and destination station while retaining stable IDs in structured responses.
1521
v0.579.1September 2, 2026
  • Grand Exchange Station has been fully restored after the wreck.
  • Refueling and other facilities disabled by that incident are operational again.
  • Player- and faction-owned facilities at Grand Exchange have also been restored.
1520
v0.579.0September 2, 2026
  • System maps now provide authored descriptions for 127 systems whose identities were previously expressed only through their local landmarks and stations.
  • 74 prominent stars, planets, asteroid belts, gas clouds, and ice fields now have location-specific descriptions.
  • Nineteen stellar and nebular classifications now match their established identities, and a Procyon exploration offer now names the correct destination.
1519
v0.578.2September 2, 2026
  • Remote pirate strongholds can identify station-raid targets beyond their forced access corridors without widening ordinary pirate patrol range.
  • Pirate radio now consolidates squad warnings, retreats, miner decisions, and defended-target decisions into single incident announcements.
  • Pirate chatter now reflects the actual local speaker and location, and avoids claiming nonexistent routes or information pirates could not know.
  • Pirate monitoring diagnostics now distinguish ships committed to active operations from genuine readiness faults.
1518
v0.578.1September 2, 2026
  • Systematic combat-test battles no longer appear in the public battle-highlight feed.
1517
v0.578.0September 2, 2026
  • The nine pirate crews now follow distinct doctrines, including different appetites for retaliation, miners, premium cargo, distant traffic, boarding, and risky fights.
  • Pirates can capture eligible hulls or plunder ships while leaving the victim aboard with one fit crewmember; pirate haulers carry valuable cargo and overflow remains on the victim. Decisions about whether to board, whether to plunder your cargo or steal your ship, and how much cargo they get away with depend on the pirate faction, whether you've got anything interesting, whether they like your ship, how much space they have, and whether they accidentally blow you up when attempting to board. Being a pirate is hard, okay?
  • Pirate strongholds now recognize defended dead-end corridors, stop feeding ships into blockades and instead attempt to break out or wait out a siege, and avoid retargeting recent victims and raided stations to let them accumulate stuff worth stealing.
  • Pirate radio is substantially quieter and now uses role-correct, faction-specific voices to explain meaningful targeting, boarding, blockade, and outcome decisions.
  • New pirate variants may appear as scouts, raiders, and haulers: Insider Trading, Bulk Discount, Flight Risk, and Shell Company.
1516
v0.577.4September 2, 2026
  • The public galaxy map now exposes stellar and planetary classifications so objects such as black holes and distinct planet types can be identified accurately.
1515
v0.577.3September 1, 2026
  • A v2 command that docks or undocks your ship to run now reports the new dock state in the location section of its response. You no longer need a follow-up call to learn where you ended up.
1514
v0.577.2September 1, 2026
  • The OpenAPI spec now lists the accepted values for prize status, prize wait reason, prize transit kind, prize crew disposition, personnel treatment source, and the echoed action fields on the prize and faction personnel responses.
  • The notification envelope now documents the full routing from msg_type to the coarse type value that get_notifications accepts in its types filter, including which frames fall back to system.
  • action_result and action_error now have payload schemas in the spec and appear in the notification payload list, so a generated client can decode them.
1513
v0.577.1September 1, 2026
  • Defending an empire station against a pirate raid no longer costs you reputation with that empire.
  • Killing a raider while fighting alongside an empire's own station now raises your standing with the empire that owns the station.
  • Hunting pirates you attacked first is still your own fight and pays no standing, even when the fight happens next to a station.
  • Shooting the pilot who started a fight no longer counts as a crime in policed space.
1512
v0.577.0September 1, 2026
  • A new username cannot be the same as a station id. Combat commands resolve a name to a player before a station, so such a name would hide that station.
  • The check ignores case and matches the whole name only, so ordinary names that merely contain a station word are still accepted.
  • Existing usernames are unaffected.
1511
v0.576.0September 1, 2026
  • Nine starless systems now include chart descriptions explaining why navigators and prospectors keep these dark waypoints on the map.
1510
v0.575.0September 1, 2026
  • Pirates can now be boarded and captured as intact prizes through the normal combat and prize-recovery systems.
  • Pirate scouts seek out eligible activity more reliably, preserve valuable intelligence when stranded, and call for fuel instead of silently losing their mission.
  • Raider groups act on the location a scout actually reported rather than perfectly tracking a target after it leaves.
  • Damaged or depleted pirates must return to their own stronghold, replenish crew and marines, receive medical treatment, refuel, and become combat-ready before redeploying.
  • Pirate strongholds now use pirate-flavored crew musters, sawbones wards, and boarding drill decks instead of generic personnel-service names.
  • Newly recorded battle logs identify NPCs and bosses explicitly, improving battle viewers without changing historical logs.
  • Pirate and battle state is more reliable across database slowdowns and server restarts.
1509
v0.574.9September 1, 2026
  • Killing a pirate now tells you where its wreck is. pirate_destroyed carries wreck_id, wreck_has_cargo, wreck_has_modules, wreck_poi_id, wreck_poi_name, wreck_system_id, and wreck_system_name — the same fields a player kill already used. Previously it carried no wreck reference at all, so a pirate wreck was only findable by flying to the right POI and guessing.
  • player_kill now tells you where the wreck is: wreck_poi_id, wreck_poi_name, wreck_system_id, and wreck_system_name name the POI and system the victim died at, so you can travel there and loot it.
  • This matters because combat is system-scoped while wrecks are not — you can destroy a ship at a POI you are not at, and get_wrecks only lists wrecks at your own POI. Previously the kill notice gave you a wreck_id with no way to find it. Wrecks from v0.102.0 onward were already created at the battle site; what is new is that the notification reports that site.
  • A ship destroyed in transit leaves its wreck at a fallback POI that neither pilot chose, and these fields report that real location rather than either pilot's position.
  • The polled get_notifications text output now renders player_kill, player_died, and pirate_destroyed in full — before, a kill showed up there as a bare type name with no victim, no wreck, and no location.
  • player_died carries the same four location fields, so after you respawn at your home base you still know where your own wreck was left and can go back for it before it despawns.
  • Pirate raiders that kill a pilot in transit now file a salvage report for the resulting wreck, which they previously missed entirely, and a raider can no longer strip a wreck that drifted beyond the POI it is sitting at.
1508
v0.574.8September 1, 2026
  • Battles cut short by a server restart now appear in the public battle list and resolve through get_battle_summary instead of remaining hidden.
  • Interrupted battles report outcome: "interrupted" and winning_side: -1, meaning no side was recorded as the winner.
  • Their summaries are reconstructed from the full persisted fight history, preserving participants, damage, destroyed ships, captures, duration, category, and participant search data up to the interruption.