Commerce Terminal
Hardwired feed into the galactic exchange network. Every time an online member docks at a station, the market that member sees on view_market streams back automatically: other factions' private orders, fuel sell orders, and contraband the member cannot trade there stay out. Offline members do not refresh it. Your faction knows where the profits are before anyone else. Stations that host one of your faction's own trade intel facilities go further: their public prices are rebuilt live from the current order books on every query, with no member visit needed (contraband shows only where anyone may trade it) — so building trade intel facilities at multiple key trading stations keeps each of their price feeds continuously fresh.
Stats
Build Materials
Upgrade Chain (2 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Trade Ledger | 200,000 | 40 | 30 | — | — | 3 |
| L2 | Commerce Terminalthis tier | 1,500,000 | 100 | 80 | — | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.