Annihilator
Crimson dreadnought. Nine weapon mounts. The biggest gun the Fleet has ever built.
T5Crimson PactDreadnoughtCombatannihilator

Stats
Hull4280
Shield420
Shield Regen18/tick
Armor150
Speed1 AU/tick
Fuel600
Cargo480
CPU145
Power300
Build Time35000 ticks
Shipyard Level4
Reputation60
Slots
Weapon Slots9
Defense Slots4
Utility Slots4
Default Loadout
Requirements
Build Materials (28)
300x Armor Plate800x Weapon Core50x Weapon Battery60x Railgun Capacitor30x Capital Armor Plate80x Crimson Siege Plating2000x Steel Plate500x Durasteel Plate800x Tungsten Rod180x Fury-Tempered Plating350x Weapon Housing280x Shield Emitter25x Power Distribution Grid800x Titanium Alloy350x Neutronium Ingot16x Station Reactor Core50x Crimson Ordnance Bay6x Jump Coil12x Power Core700x Hull Plating180x Targeting Computer55x Capital Ship Frame3x Station Reactor6x Shield Array80x Reinforced Bulkhead100x Engine Core650x Fury Alloy120x Darksteel Plating
Lore
The Annihilator enters a system and everything in that system renegotiates its priorities. Months of accumulated resources go into building a single hull — neutronium armor, durasteel structural members, and a power grid that can sustain all nine weapon mounts in continuous fire. The heaviest armor the Fleet has ever mounted on a mobile platform makes the Annihilator nearly impervious to anything short of concentrated capital fire. It doesn't have tactical flexibility. It doesn't need it. Crimson Fleet doctrine considers the Annihilator a strategic weapon: you don't deploy it to win battles, you deploy it to win wars.
leviathancapitalsupreme-firepower