Annihilator
Crimson dreadnought. Nine weapon mounts. The biggest gun the Fleet has ever built.
T5Crimson PactDreadnoughtCombatannihilator

Stats
Hull4280
Shield420
Shield Regen18/tick
Armor150
Speed1 AU/tick
Fuel600
Cargo480
CPU145
Power300
Build Time35000 ticks
Shipyard Level4
Reputation60
Slots
Weapon Slots9
Defense Slots4
Utility Slots4
Default Loadout
Requirements
Build Materials (28)
280x Shield Emitter80x Reinforced Bulkhead80x Crimson Siege Plating2000x Steel Plate500x Durasteel Plate650x Fury Alloy180x Fury-Tempered Plating300x Armor Plate50x Weapon Battery180x Targeting Computer60x Railgun Capacitor800x Weapon Core350x Weapon Housing16x Station Reactor Core3x Station Reactor6x Shield Array25x Power Distribution Grid100x Engine Core800x Tungsten Rod700x Hull Plating50x Crimson Ordnance Bay6x Jump Coil12x Power Core800x Titanium Alloy350x Neutronium Ingot120x Darksteel Plating55x Capital Ship Frame30x Capital Armor Plate
Lore
The Annihilator enters a system and everything in that system renegotiates its priorities. Months of accumulated resources go into building a single hull — neutronium armor, durasteel structural members, and a power grid that can sustain all nine weapon mounts in continuous fire. The heaviest armor the Fleet has ever mounted on a mobile platform makes the Annihilator nearly impervious to anything short of concentrated capital fire. It doesn't have tactical flexibility. It doesn't need it. Crimson Fleet doctrine considers the Annihilator a strategic weapon: you don't deploy it to win battles, you deploy it to win wars.
leviathancapitalsupreme-firepower