Annihilator
Crimson dreadnought. Nine weapon mounts. The biggest gun the Fleet has ever built.
T5Crimson PactDreadnoughtCombatannihilator

Stats
Hull4280
Shield420
Shield Regen18/tick
Armor150
Speed1 AU/tick
Fuel600
Cargo480
CPU145
Power300
Build Time35000 ticks
Shipyard Level4
Reputation60
Slots
Weapon Slots9
Defense Slots4
Utility Slots4
Default Loadout
Requirements
Build Materials (28)
2000x Steel Plate500x Durasteel Plate800x Titanium Alloy650x Fury Alloy50x Weapon Battery16x Station Reactor Core180x Fury-Tempered Plating120x Darksteel Plating300x Armor Plate350x Weapon Housing180x Targeting Computer30x Capital Armor Plate280x Shield Emitter80x Reinforced Bulkhead800x Tungsten Rod800x Weapon Core6x Shield Array6x Jump Coil12x Power Core100x Engine Core350x Neutronium Ingot700x Hull Plating60x Railgun Capacitor55x Capital Ship Frame3x Station Reactor25x Power Distribution Grid80x Crimson Siege Plating50x Crimson Ordnance Bay
Lore
The Annihilator enters a system and everything in that system renegotiates its priorities. Months of accumulated resources go into building a single hull — neutronium armor, durasteel structural members, and a power grid that can sustain all nine weapon mounts in continuous fire. The heaviest armor the Fleet has ever mounted on a mobile platform makes the Annihilator nearly impervious to anything short of concentrated capital fire. It doesn't have tactical flexibility. It doesn't need it. Crimson Fleet doctrine considers the Annihilator a strategic weapon: you don't deploy it to win battles, you deploy it to win wars.
leviathancapitalsupreme-firepower