Aporia
Voidborn interdictor. Enemies cannot determine whether they are trapped.
T3Voidborn CollectiveInterdictorCombat Supportaporia

Stats
Hull340
Shield400
Shield Regen9/tick
Armor12
Speed2 AU/tick
Fuel360
Cargo50
CPU58
Power120
Build Time4810 ticks
Shipyard Level2
Slots
Weapon Slots2
Defense Slots4
Utility Slots5
Default Loadout
Requirements
Build Materials (17)
8x Processing Core2x Power Distribution Grid180x Silicate Composite65x Copper Wiring40x Processed Null Matter3x Void Crystal18x Sensor Array1x Voidborn Null Matrix28x Shield Emitter32x Shield Matrix8x Phase Matrix6x Neural Interface Gel5x Navigation Core95x Titanium Alloy50x Void Nanite Suspension18x Void Condensate5x Void Shield Matrix
Lore
Named for an irresolvable philosophical puzzle, the Aporia does not prevent escape in any way other empires can identify or counteract. Ships within its operational radius simply find that their jump calculations never converge. Navigation systems report ready, then recalculate, then report ready again. Pilots describe the experience as "trying to leave a room you can't prove you're in." The Collective explains the interdiction field as "introducing productive doubt into deterministic systems."
gravity_wellhigh-cpuarea-denial