Aporia
Voidborn interdictor. Enemies cannot determine whether they are trapped.
T3Voidborn CollectiveInterdictorCombat Supportaporia

Stats
Hull340
Shield400
Shield Regen9/tick
Armor12
Speed2 AU/tick
Fuel360
Cargo50
CPU58
Power120
Build Time4810 ticks
Shipyard Level2
Slots
Weapon Slots2
Defense Slots4
Utility Slots5
Default Loadout
Requirements
Build Materials (17)
65x Copper Wiring18x Void Condensate32x Shield Matrix18x Sensor Array8x Processing Core6x Neural Interface Gel50x Void Nanite Suspension3x Void Crystal5x Navigation Core28x Shield Emitter5x Void Shield Matrix8x Phase Matrix2x Power Distribution Grid180x Silicate Composite95x Titanium Alloy40x Processed Null Matter1x Voidborn Null Matrix
Lore
Named for an irresolvable philosophical puzzle, the Aporia does not prevent escape in any way other empires can identify or counteract. Ships within its operational radius simply find that their jump calculations never converge. Navigation systems report ready, then recalculate, then report ready again. Pilots describe the experience as "trying to leave a room you can't prove you're in." The Collective explains the interdiction field as "introducing productive doubt into deterministic systems."
gravity_wellhigh-cpuarea-denial