Arsenal
Crimson fleet logistics. Ammunition, fuel, replacement weapons. The reason the Fleet keeps fighting.
T4Crimson PactLogisticsSupportarsenal

Stats
Hull1100
Shield400
Shield Regen6/tick
Armor45
Speed1 AU/tick
Fuel350
Cargo840
CPU35
Power90
Build Time11000 ticks
Shipyard Level3
Slots
Weapon Slots2
Defense Slots3
Utility Slots4
Default Loadout
Requirements
Build Materials (25)
60x Weapon Housing15x Targeting Computer5x Station Reactor Core100x Cargo Container8x Cargo Bay Expansion8x Crimson Ordnance Bay120x Durasteel Plate160x Hull Plating65x Armor Plate10x Cargo Superstructure18x Reinforced Bulkhead8x Power Distribution Grid105x Fury Alloy100x Weapon Core40x Engine Core14x Capital Ship Frame8x Life Support Array20x Ammo Fabricator200x Tungsten Rod25x Neutronium Ingot85x Shield Emitter45x Life Support Unit14x Crimson Siege Plating250x Titanium Alloy25x Fury-Tempered Plating
Lore
Every weapon in the Crimson Fleet fires ammunition that comes from somewhere. That somewhere is the Arsenal. Eight hundred forty units of cargo capacity carry weapons, ammunition, fuel, replacement armor plates, and everything else a battle group consumes in sustained operations. The Arsenal is the most heavily armored logistics vessel in any navy — because the Crimson Fleet learned the hard way that losing your supply ship loses the campaign. Arsenal captains hold the least glamorous but most critical position in the fleet. A Crimson battle group without an Arsenal is a Crimson battle group with a countdown timer.
logisticsfleet-supportammunition