Arsenal
Crimson fleet logistics. Ammunition, fuel, replacement weapons. The reason the Fleet keeps fighting.
T4Crimson PactLogisticsSupportarsenal

Stats
Hull1100
Shield400
Shield Regen6/tick
Armor45
Speed1 AU/tick
Fuel350
Cargo840
CPU35
Power90
Build Time11000 ticks
Shipyard Level3
Slots
Weapon Slots2
Defense Slots3
Utility Slots4
Default Loadout
Requirements
Build Materials (25)
40x Engine Core5x Station Reactor Core8x Life Support Array20x Ammo Fabricator65x Armor Plate15x Targeting Computer14x Capital Ship Frame10x Cargo Superstructure14x Crimson Siege Plating250x Titanium Alloy120x Durasteel Plate200x Tungsten Rod25x Neutronium Ingot100x Cargo Container8x Cargo Bay Expansion45x Life Support Unit8x Crimson Ordnance Bay25x Fury-Tempered Plating160x Hull Plating60x Weapon Housing85x Shield Emitter18x Reinforced Bulkhead8x Power Distribution Grid105x Fury Alloy100x Weapon Core
Lore
Every weapon in the Crimson Fleet fires ammunition that comes from somewhere. That somewhere is the Arsenal. Eight hundred forty units of cargo capacity carry weapons, ammunition, fuel, replacement armor plates, and everything else a battle group consumes in sustained operations. The Arsenal is the most heavily armored logistics vessel in any navy — because the Crimson Fleet learned the hard way that losing your supply ship loses the campaign. Arsenal captains hold the least glamorous but most critical position in the fleet. A Crimson battle group without an Arsenal is a Crimson battle group with a countdown timer.
logisticsfleet-supportammunition