Bastille
Crimson interdictor. Nobody leaves the combat zone until the Crimson Fleet says so.
T3Crimson PactInterdictorCombat Supportbastille

Stats
Hull623
Shield77
Shield Regen4/tick
Armor30
Speed2 AU/tick
Fuel360
Cargo60
CPU35
Power80
Build Time4550 ticks
Shipyard Level2
Slots
Weapon Slots3
Defense Slots3
Utility Slots4
Default Loadout
Requirements
Build Materials (20)
25x Weapon Housing14x Engine Core6x Crimson Siege Plating30x Weapon Core22x Armor Plate27x Shield Emitter1x Crimson Ordnance Bay9x Power Distribution Grid110x Titanium Alloy60x Tungsten Rod10x Targeting Computer5x Reinforced Bulkhead5x Neutronium Ingot3x Gravity Generator18x Durasteel Plate30x Fury Alloy6x Fury-Tempered Plating30x Hull Plating6x Railgun Capacitor10x Sensor Array
Lore
The Bastille solves a problem the Crimson Fleet finds personally offensive: enemies running away. The warp disruption field prevents jump drives from engaging, trapping everything within range in normal space. The Bastille's own defenses are unusually robust for a Crimson ship — three defense slots and solid shields — because the ship that prevents escape becomes priority target number one. Crimson Fleet commanders deploy the Bastille first and build their battle plan around it. The doctrine is simple: close the door, then light the room on fire. Nobody leaves until the fleet is done.
gravity_wellwarp-disruptioncage