Crimson Devastator
Crimson battlecruiser. Seven weapon mounts. The hammer that breaks fleets.
T4Crimson PactBattlecruiserCombatcrimson_devastator

Stats
Hull1725
Shield175
Shield Regen8/tick
Armor65
Speed2 AU/tick
Fuel350
Cargo120
CPU90
Power185
Build Time13000 ticks
Shipyard Level3
Slots
Weapon Slots7
Defense Slots3
Utility Slots3
Default Loadout
Requirements
Build Materials (17)
120x Fury Alloy18x Neutronium Ingot80x Weapon Housing70x Targeting Computer95x Shield Emitter2x Power Distribution Grid4x Crimson Siege Plating12x Capital Ship Frame2x Station Reactor Core140x Hull Plating60x Armor Plate2x Crimson Ordnance Bay12x Railgun Capacitor80x Durasteel Plate220x Weapon Core3x Reinforced Bulkhead2x Weapon Battery
Lore
Seven weapon mounts. The Devastator doesn't arrive at battles — it ends them. The Crimson Fleet's primary capital warship carries enough firepower to engage multiple cruiser-class targets simultaneously, and the armor to survive while doing it. The power grid is purpose-built to run all seven weapons at sustained fire without thermal throttling. Crimson fleet doctrine positions the Devastator as the centerpiece of any serious operation: everything else in the fleet exists to get the Devastator into position and keep it there. Enemy fleet commanders have standing orders to prioritize Devastators. They rarely succeed.
warlordfleet-hammerheavy-weapons