Crimson Devastator
Crimson battlecruiser. Seven weapon mounts. The hammer that breaks fleets.
T4Crimson PactBattlecruiserCombatcrimson_devastator

Stats
Hull1725
Shield175
Shield Regen8/tick
Armor65
Speed2 AU/tick
Fuel350
Cargo120
CPU90
Power185
Build Time13000 ticks
Shipyard Level3
Slots
Weapon Slots7
Defense Slots3
Utility Slots3
Default Loadout
Requirements
Build Materials (17)
140x Hull Plating3x Reinforced Bulkhead4x Crimson Siege Plating12x Capital Ship Frame80x Weapon Housing2x Power Distribution Grid2x Weapon Battery120x Fury Alloy18x Neutronium Ingot2x Station Reactor Core60x Armor Plate220x Weapon Core95x Shield Emitter2x Crimson Ordnance Bay12x Railgun Capacitor80x Durasteel Plate70x Targeting Computer
Lore
Seven weapon mounts. The Devastator doesn't arrive at battles — it ends them. The Crimson Fleet's primary capital warship carries enough firepower to engage multiple cruiser-class targets simultaneously, and the armor to survive while doing it. The power grid is purpose-built to run all seven weapons at sustained fire without thermal throttling. Crimson fleet doctrine positions the Devastator as the centerpiece of any serious operation: everything else in the fleet exists to get the Devastator into position and keep it there. Enemy fleet commanders have standing orders to prioritize Devastators. They rarely succeed.
warlordfleet-hammerheavy-weapons