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Hostile Takeover

A Crimson Halberd with cheaper hull construction and the boarding systems left exactly as found. The magnetic clamps, assault barracks, and breaching gear make it the workhorse of pirate prize crews. The armor is softer than the original.

T2Pirate CrewsAssaultCombatPirate Fighterhostile_takeover
Hostile Takeover

Stats

Hull250
Shield90
Shield Regen2/tick
Armor17
Speed3 AU/tick
Fuel110
Cargo50
CPU24
Power45
Build Time1440 ticks
Shipyard Level1

Slots

Weapon Slots4
Defense Slots2
Utility Slots1

Pirate Configuration

NPC-operated fighter variant converted from the Halberd hull.

Inherent Capabilities

Boarding Capability1
Latch Strength12
Marine Combat Bonus Pct15

Default Loadout

Requirements

Pirate Refit Materials (10)

Lore

Pirate yards keep the Halberd's clamp collar and replace nearly everything around it with whatever came off the last wreck. The result is softer than the Fleet original and easier to repair away from a proper shipyard. Current pirate crews use the collar for its intended purpose: pinning a suppressed prize long enough for marines to cross. Captains still improvise with it as a cargo grapple between seizures, because pirate hardware rarely does one job.

assaultboardingprize-takingstolen