Iron Tide
Crimson armed carrier. Transports your fleet and shoots anything that objects.
T3Crimson PactCarrierCombatiron_tide

Stats
Hull723
Shield77
Shield Regen4/tick
Armor35
Speed1 AU/tick
Fuel420
Cargo120
CPU30
Power80
Build Time4400 ticks
Shipyard Level2
Slots
Weapon Slots2
Defense Slots3
Utility Slots2
Inherent Capabilities
Ship Bay Capacity6
Default Loadout
Requirements
Build Materials (19)
25x Weapon Core3x Docking Ring8x Reinforced Bulkhead60x Copper Wiring45x Hull Plating24x Life Support Unit2x Crimson Ordnance Bay150x Steel Plate80x Tungsten Rod30x Armor Plate12x Fury-Tempered Plating2x Hangar Bay Module20x Shield Emitter3x Power Distribution Grid50x Durasteel Plate30x Weapon Housing15x Engine Core30x Fury Alloy120x Titanium Alloy
Lore
The carrier role was traditionally beneath Pact warriors, until a fleet commander pointed out that moving ships through hostile space without getting them destroyed is itself a combat problem — one that requires a combat solution. The Iron Tide-class carries six ships and two weapon mounts, because the Crimson Pact does not build logistics vessels that cannot shoot back. Three defense slots protect the bay structure during transit. In Crimson doctrine, all space is contested, and nothing enters contested space without the ability to shoot back.
carriercombatarmed