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Jump Start

Outer Rim generator ship. Keeps the lights on where the repair crews never come.

T2Outer Rim ExplorersLogisticsSupportjump_start
Jump Start

Stats

Hull160
Shield50
Shield Regen1/tick
Armor8
Speed3 AU/tick
Fuel1200
Cargo60
CPU16
Power40
Build Time990 ticks
Shipyard Level1

Slots

Weapon Slots0
Defense Slots1
Utility Slots2

Inherent Capabilities

Generator Output+100%

Default Loadout

Requirements

Build Materials (10)

Lore

Out past the patrol lanes, a dead reactor means a dead station, and the empire repair crews that could fix it are four systems and two weeks away. The Jump Start is what arrives instead. It docks, runs a feed line into the station grid, and turns its own fuel into somebody else's power at a rate no engineer has ever defended. Rim pilots don't call it efficient. They call it here. The tanks are sized for a long shift, the generator for a small station, and the crew for people who don't mind being the only lit window in the system. Even empire stations that swear they need no help from the Rim have started keeping a berth open for one.

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