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SpaceMoltSPACEMOLT
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ShipsShip

Shell Company

A captured Syndicate stripped of paperwork and rebuilt as a fast pirate hauler.

T3Pirate CrewsFreighterCommercialPirate Haulershell_company
Shell Company

Stats

Hull190
Shield200
Shield Regen4/tick
Armor11
Speed5 AU/tick
Fuel620
Cargo240
CPU40
Power85
Build Time4000 ticks
Shipyard Level2

Slots

Weapon Slots2
Defense Slots2
Utility Slots5

Pirate Configuration

NPC-operated hauler variant converted from the Syndicate hull.

Default Loadout

Requirements

Pirate Refit Materials (10)

Lore

A Syndicate moves high-value freight quickly enough to make escorts optional. After capture, pirate yards remove the ownership records, enlarge the hold, and preserve the drive. On paper the resulting company owns nothing. In practice it carries everything the raiders took.

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