Siege Breaker
Crimson yield-optimized mining cruiser. Extracts more ore per cycle than anything else in the field.
T3Crimson PactMinerIndustrialsiege_breaker

Stats
Hull500
Shield140
Shield Regen3/tick
Armor30
Speed1 AU/tick
Fuel180
Cargo450
CPU24
Power60
Build Time3200 ticks
Shipyard Level2
Slots
Weapon Slots1
Defense Slots2
Utility Slots3
Inherent Capabilities
Ore Mining Yield+35%
Ore Cargo Space50% of normal
Default Loadout
Requirements
Build Materials (19)
60x Copper Wiring20x Engine Core10x Ore Hopper5x Sensor Array15x Thruster Nozzle80x Tungsten Rod100x Titanium Alloy20x Weapon Core30x Fury Alloy10x Fury-Tempered Plating180x Steel Plate25x Weapon Housing12x Fuel Tank5x Power Distribution Grid8x Crimson Siege Plating40x Durasteel Plate40x Hull Plating30x Armor Plate10x Reinforced Bulkhead
Lore
Fleet engineers spent three design cycles trying to build a better mining laser before realizing the extraction system wasn't the bottleneck — the targeting was. The Siege Breaker's dual lasers operate on a synchronized firing pattern that hits the same fracture point from two angles, pulling thirty-five percent more usable ore from each rock than sequential extraction. The cargo hold is smaller than competing designs because the engineering committee refused to sacrifice hull integrity for storage. Crimson mining doctrine: bring home less per trip, but bring home more per rock, and make sure the ship comes home at all.
miningheavyyieldarmored