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Siege Foundry

Crimson mobile fortress-station. A forward arsenal, industrial base, and proving ground for faction marines.

T5Crimson PactMobile BaseIndustrialsiege_foundry
Siege Foundry

Stats

Hull2500
Shield600
Shield Regen10/tick
Armor120
Build Time28000 ticks
Shipyard Level4

Station services and defenses

Faction-owned mobile station. Uses station combat and station weapon facilities; cannot fit ship modules or be piloted as a ship.

4 station weapon mounts · 4 production slots · 10,000 faction storage per item

Station fuel reservoir: 100,000. Shield recharge depends on station power.

Default station weapons: Point Defense Battery, Point Defense Battery, Station Defense Turret, Station Defense Turret. Weapons use station ammunition and maintenance.

Built-in facilities: Mobile Base Reactor, Mobile Base Life Support, Mobile Base Fuel Tank, Trade Concourse, Refueling Dock, Faction Workshop, Contract Terminal, Locker Bay, Crew Registry, Faction Lockbox, Notice Board, Security Training Post.

Build Materials (19)

Lore

The Siege Foundry was designed to turn a distant campaign into home ground. Its docks receive warships, its production decks replenish a faction's chosen industries, and its drill halls train replacements beneath the same armored roof. Crimson doctrine treats relocation as an operation in its own right: stores are counted, the destination is declared, and the fortress advances behind its fleet. Once the furnaces are lit again, the campaign's supply line ends at the Foundry's gates.