Vanguard
Crimson command ship. Leads from the front, not the rear. Fleet coordination through personal example.
T3Crimson PactCommandCombat Supportvanguard

Stats
Hull682
Shield88
Shield Regen5/tick
Armor32
Speed2 AU/tick
Fuel380
Cargo70
CPU40
Power90
Build Time4940 ticks
Shipyard Level2
Slots
Weapon Slots3
Defense Slots3
Utility Slots4
Default Loadout
Requirements
Build Materials (21)
35x Weapon Core3x Communications Array9x Processing Core6x Fury-Tempered Plating13x Targeting Computer6x Railgun Capacitor4x Neutronium Ingot3x Sensor Cluster18x Durasteel Plate30x Weapon Housing20x Armor Plate22x Shield Emitter1x Crimson Ordnance Bay4x Reinforced Bulkhead60x Tungsten Rod15x Sensor Array12x Engine Core5x Crimson Siege Plating110x Titanium Alloy32x Fury Alloy28x Hull Plating
Lore
In most navies, the command ship sits behind the battle line. In the Crimson Fleet, a commander who leads from the rear is a commander who doesn't lead for long. The Vanguard carries fleet coordination systems powerful enough to manage a full battle group while simultaneously engaging targets with its own three weapon mounts. The extra defense slots exist not to protect the commander — Crimson commanders consider that cowardice — but to keep the coordination arrays functioning under fire. A Vanguard that stops transmitting because it took a hit costs the fleet more than one captain's pride is worth.
commandfrontline-leadershipfleet-coordination