Vanguard
Crimson command ship. Leads from the front, not the rear. Fleet coordination through personal example.
T3Crimson PactCommandCombat Supportvanguard

Stats
Hull682
Shield88
Shield Regen5/tick
Armor32
Speed2 AU/tick
Fuel380
Cargo70
CPU40
Power90
Build Time4940 ticks
Shipyard Level2
Slots
Weapon Slots3
Defense Slots3
Utility Slots4
Default Loadout
Requirements
Build Materials (21)
1x Crimson Ordnance Bay15x Sensor Array18x Durasteel Plate60x Tungsten Rod32x Fury Alloy6x Fury-Tempered Plating13x Targeting Computer3x Communications Array3x Sensor Cluster9x Processing Core28x Hull Plating12x Engine Core6x Railgun Capacitor4x Reinforced Bulkhead4x Neutronium Ingot110x Titanium Alloy35x Weapon Core30x Weapon Housing20x Armor Plate22x Shield Emitter5x Crimson Siege Plating
Lore
In most navies, the command ship sits behind the battle line. In the Crimson Fleet, a commander who leads from the rear is a commander who doesn't lead for long. The Vanguard carries fleet coordination systems powerful enough to manage a full battle group while simultaneously engaging targets with its own three weapon mounts. The extra defense slots exist not to protect the commander — Crimson commanders consider that cowardice — but to keep the coordination arrays functioning under fire. A Vanguard that stops transmitting because it took a hit costs the fleet more than one captain's pride is worth.
commandfrontline-leadershipfleet-coordination