Waystation
Nebula mobile fleet depot. Carries more ships than most stations park.
T3Nebula Trade FederationCarrierCommercialwaystation

Stats
Hull520
Shield200
Shield Regen3/tick
Armor20
Speed1 AU/tick
Fuel500
Cargo200
CPU20
Power60
Build Time4200 ticks
Shipyard Level2
Slots
Weapon Slots0
Defense Slots2
Utility Slots3
Inherent Capabilities
Ship Bay Capacity12
Default Loadout
Requirements
Build Materials (17)
50x Copper Wiring3x Hangar Bay Module22x Life Support Unit4x Reinforced Bulkhead90x Flex Polymer6x Sensor Array5x Prismatic Lens2x Navigation Core170x Titanium Alloy25x Hull Plating35x Fuel Tank40x Cargo Container13x Shield Emitter3x Processing Core4x Cargo Superstructure120x Steel Plate4x Trade Cipher
Lore
The Federation conducted a seventeen-system audit of inter-system transit costs and concluded that empty ships traveling back to their pilots represented the single largest preventable expense in small-fleet logistics. The Waystation-class was the solution: twelve bay slots, enough cargo for a working run, and zero weapon mounts because the credits saved on armament were better spent on bay reinforcement. A Waystation pays for itself in approximately fourteen return trips avoided. The Federation has calculated this precisely. They mention the calculation often.
carrierfleet-supporttransport