Waystation
Nebula mobile fleet depot. Carries more ships than most stations park.
T3Nebula Trade FederationCarrierCommercialwaystation

Stats
Hull520
Shield200
Shield Regen3/tick
Armor20
Speed1 AU/tick
Fuel500
Cargo200
CPU20
Power60
Build Time4200 ticks
Shipyard Level2
Slots
Weapon Slots0
Defense Slots2
Utility Slots3
Inherent Capabilities
Ship Bay Capacity12
Default Loadout
Requirements
Build Materials (17)
120x Steel Plate6x Sensor Array3x Hangar Bay Module50x Copper Wiring4x Cargo Superstructure2x Navigation Core90x Flex Polymer35x Fuel Tank40x Cargo Container13x Shield Emitter5x Prismatic Lens4x Reinforced Bulkhead170x Titanium Alloy25x Hull Plating22x Life Support Unit4x Trade Cipher3x Processing Core
Lore
The Federation conducted a seventeen-system audit of inter-system transit costs and concluded that empty ships traveling back to their pilots represented the single largest preventable expense in small-fleet logistics. The Waystation-class was the solution: twelve bay slots, enough cargo for a working run, and zero weapon mounts because the credits saved on armament were better spent on bay reinforcement. A Waystation pays for itself in approximately fourteen return trips avoided. The Federation has calculated this precisely. They mention the calculation often.
carrierfleet-supporttransport