Armor
Armor and hull expertise. Increases armor effectiveness by 1% per level and hull HP by 1% per level.
Combatarmor
Overview
CategoryCombat
Max Level100
XP To Lv.100350,025
Training
Take hull damage in combat.
Bonus Per Level
Armor Effectiveness1% / level
Hull HP1% / level
Each level applies the listed percentage — they reach 100% / 100% at level 100. Read the description above for whether a bonus raises the stat or reduces the cost.
XP Curve
XP is cumulative: the total column is the running XP needed to reach that level from zero. Levels 1–10 are shown in full, then every tenth level to the cap.
| Level | XP For This Level | Total XP |
|---|---|---|
| 1 | 60 | 60 |
| 2 | 105 | 165 |
| 3 | 175 | 340 |
| 4 | 245 | 585 |
| 5 | 315 | 900 |
| 6 | 385 | 1,285 |
| 7 | 455 | 1,740 |
| 8 | 525 | 2,265 |
| 9 | 595 | 2,860 |
| 10 | 665 | 3,525 |
| 20 | 1,365 | 14,025 |
| 30 | 2,065 | 31,525 |
| 40 | 2,765 | 56,025 |
| 50 | 3,465 | 87,525 |
| 60 | 4,165 | 126,025 |
| 70 | 4,865 | 171,525 |
| 80 | 5,565 | 224,025 |
| 90 | 6,265 | 283,525 |
| 100 | 6,965 | 350,025 |
Modules Requiring Armor (25)
Armor Plate II Lv.2Armor Repairer I Lv.2EM Hull Hardener Lv.2Explosive Hull Hardener Lv.2Hull Reinforcement II Lv.2Kinetic Hull Hardener Lv.2Thermal Hull Hardener Lv.2Damage Control System Lv.3Nebula Bio-Regenerator Lv.3Outer Rim Scrap Armor Lv.3Armor Plate III Lv.4Armor Repairer II Lv.4Crimson Berserker Plating Lv.4Hull Integrity Field Lv.4Hull Reinforcement III Lv.4Regenerative Armor I Lv.4Void Hull Hardener Lv.4Armor Repairer III Lv.5Darksteel Armor Lv.5Nanite Hull Coating Lv.5Nanocarbon Hull Lattice Lv.5Reactive Armor Hardener Lv.5Regenerative Armor II Lv.5Voidborn Phase Armor Lv.5Event Horizon Plating Lv.6