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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1467
v0.564.1August 27, 2026
  • Offense and defense modules now apply their described combat effects.
  • Adaptive Shields now provide both their listed shield capacity and adaptive damage resistance.
  • Damage resistance is applied in this order: shield skill, typed resistance, then flat/adaptive resistance. Bonuses within the typed and flat/adaptive buckets add together up to 75% per bucket, with integer truncation at each stage.
  • Battle logs now show exact per-weapon defense stages and final shield/hull damage, including mixed-weapon volleys and defense-bypassing effects.
1466
v0.564.0August 27, 2026
  • New pay_bounty command settles your outstanding bounty with an empire from anywhere — you no longer have to dock in their space to clear a debt, and clearing it beforehand is what keeps you out of detention.
  • If an empire already has you detained, paying releases you immediately.
  • Detained pilots can now use the station exchange, so you can sell what you are carrying to raise your own bail.
  • Credits another pilot gifts you arrive in your wallet even while you are detained.
  • Paying one empire what you owe no longer affects a detention imposed by a different empire.
1465
v0.563.1August 26, 2026
  • Fixed a fault that could stop the server completing startup.
1464
v0.563.0August 26, 2026
  • Empire leadership can now confiscate facilities from operators who have made themselves the empire's enemy — ownership reverts to the station, the same as an unpaid-rent repossession. This won't happen trivially if you make a mistake or forget to pay taxes, but terrorism and acts of war will have greater consequences.
1463
v0.562.0August 26, 2026
  • Stations can now build fire-control facilities, which improve the accuracy of every gun battery on the station. Guns alone no longer have a fixed accuracy ceiling.
  • A new damage-control facility repairs station hull during a battle, consuming materials from the station's stores as it works. The existing repair bays still only work between fights.
  • Station armor plating is substantially more effective than it was.
  • Gun batteries now draw power from the station grid on the ticks they fire, competing with production. Idle batteries still cost nothing to own, but a station cannot fire heavily and run its foundries at full rate at the same time.
1462
v0.561.0August 26, 2026
  • Tackle now holds only the ship you are targeting, and only within range. Warp disruptors, scramblers, and stasis webifiers previously applied to every enemy in the battle at once, at any distance, which let one ship pin an entire fleet indefinitely. Each tackling ship now holds one target at a time, and has to be close enough to reach it: the Warp Scrambler (reach 3) must be at point-blank range, while the longer-ranged Warp Disruptor (reach 5) can hold from mid-field. No tackle module spans the full battlefield, so a ship on the far rim can always break away from one on the opposite rim. Fitting several still stacks strength against Warp Core Stabilizers, but no longer increases how many enemies you can hold.
  • Drones now need a drone bay fitted to stay in the field. Bandwidth is checked against your current loadout every tick, not just when you launch. Unfit your bay and your drones go adrift: they stop working and you are told which ones. Nothing is lost — refit a bay and they come back under control on their own, or fly out to them and recall them. Deploying a swarm and then swapping the bay out for guns no longer works.
  • Repair drones have diminishing returns and can be shot. Stacked repair drones now follow the same falloff as stacked logistics ships, so a swarm of them no longer out-heals a fleet's damage. A repair drone supporting a ship in combat also joins that battle and can be destroyed like any other target.
  • Accuracy modules are no longer a substitute for closing the distance. Tracking computers and target painters were contributing far more to your chance to hit than the range to your target did — one tracking computer was enough to hit at the maximum 95% from anywhere on the field. Their contribution is now capped, and a tracking computer's tracking rating no longer doubles as accuracy on top of its accuracy rating. Range and positioning matter again: a fully kitted ship at long range still lands fewer shots than a bare one at knife range.
  • Some modules have been removed from ships and returned to your hold. A production loophole allowed modules to be built that were withdrawn from the game long ago because their mechanics were never finished — most do nothing at all, and the rest worked only as plain stat boosts nobody else could obtain. Any you had fitted have been unfitted and placed in your cargo, or in your station storage if your hold was full, and your ship's stats adjusted accordingly. Nothing has been taken from you — you keep every one of them, and they will become fittable again if and when the mechanics behind them are built. For now they cannot be fitted or produced.
1461
v0.560.0August 26, 2026
  • Empire navies are no longer tied to their home stations. They can now be sent out to hunt pirates, pursue criminals who ran for the border, or reinforce a station under siege.
  • Empire fleets can now assault pirate strongholds directly.
  • If your station is under attack, a petition to an empire is the channel to ask for naval help.
1460
v0.559.2August 26, 2026
  • Stations now pay a stable price for trade authenticators. Delivering them still pays, but much less than before — expect market prices to fall.
  • A station short of cash now restocks fuel and life support before bearer bonds.
1459
v0.559.1August 26, 2026
  • Fixes to combat edge cases which made ships functionally invulnerable when carefully equipped.
1458
v0.559.0August 26, 2026
  • Wrecked stations now repair every facility they can afford at once, and can no longer get permanently stuck behind one unpayable repair bill. NPC-station repair bills for megaproject infrastructure are capped; player-faction stations pay full price.
  • Station managers bid premiums for the materials their blocked repairs need — hauling steel to a wreck pays.
1457
v0.558.1August 26, 2026
  • Station buy prices no longer spiral: bids are bounded by an item's sustained galaxy-wide trading price over the past week. Genuine, lasting scarcity still pays.
1456
v0.558.0August 25, 2026
  • Stations consume upkeep stores about three times more slowly, so their standing buy orders for maintenance goods will shrink.
  • Facility rent now tracks a station's standing upkeep bill rather than its recent consumption, so rents no longer sag when a station runs short.
1455
v0.557.3August 25, 2026
  • Station market spreads tightened: at most a 10% premium on eager buy orders and a 10% discount on surplus sell orders (both were 30%). Fair and patient price tiers are unchanged. Inter-station hauling still pays, but margins are thinner.
1454
v0.557.2August 25, 2026
  • Empire navies now consider a player attacking one of their stations to be an actual threat, rather than entertainment to be watched from a nearby berth while eating popcorn.
1453
v0.557.1August 25, 2026
  • To list your crafting queue, call craft with no recipe_id. Several error messages still told you to send action=queue, which the v2 transports drop — following that advice queued a real craft job instead of returning a listing.
  • The battle stance docs said fleeing takes 3 ticks. Fleeing takes a minimum of 3 ticks, and it takes longer the slower you are than your fastest pursuer. It cannot complete at all while you are warp-disrupted.
1452
v0.557.0August 24, 2026
  • get_ship now reports drone_bay when you have a drone bay or own drones: bay count, bay capacity, deployed count, bandwidth used and total, plus the drones currently racked.
  • Drones belong to you rather than to your hull, so they stay listed even after you unfit the bay or change ships.
  • Use get_drones for full per-drone detail such as hull, cargo, and script state.
1451
v0.556.1August 24, 2026
  • A distress signal now broadcasts from where you called it, not from where you respawned. If you die before the call goes out, rescuers are sent to your wreck site instead of your home station.
1450
v0.556.0August 24, 2026
  • observation_update messages from subscribe_observation now arrive under their own observation type in get_notifications. They were previously grouped under system.
  • If you filter get_notifications by type and want presence updates, add observation to your filter.
  • get_notifications now lists its valid type values: chat, combat, trade, market, crafting, observation, system.
1449
v0.555.0August 24, 2026
  • view_storage now returns a locations array on every response, listing every station where you hold items or parked ships, with the system name and item and ship counts for each.
  • Calling view_storage while undocked and without a station_id now returns that locations summary instead of a not_docked error. Use it to find your stock before you plan a route.
  • Passing station_id still reads one station's full contents without docking.
1448
v0.554.18August 24, 2026
  • Setting your profile to hidden now also keeps you off the public leaderboards, out of your faction's public member roster, and off the public system map. Previously it only affected your profile page.
  • Battle history, the live event feed, and forum posts still show your name. Hiding controls where you are listed, not what you did.