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Patch Notes

Current version: 0.559.1. 1459 total releases.

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Release History

1239
v0.474.0July 8, 2026
  • Player-faction stations are no longer treated as lawless pirate territory: trading ordinary goods there no longer grants free Smuggling XP, and contraband is now subject to the same market-level/skill-based rules as any other non-pirate station.
  • A station owner's custom market fee rate now actually applies to all trades at their station, not just some order types — check your station's fee setting if you rely on it.
  • Player-faction stations now show up as real stops in NPC citizens' travel plans, both as a destination and as a place passengers can be picked up from — a reason to fly passenger routes there, whether or not you own the station.
1238
v0.473.2July 8, 2026
  • Faction-owned stations now report every treasury/storage change in get_action_log (filter by faction_id): founding fees, per-cycle maintenance labor and item consumption, repair/refuel service revenue earned, exchange listing fee income, shipbuilding license purchases, and facility dismantle start/completion.
  • If your faction's treasury or station storage has been shrinking with no obvious cause, check get_action_log — recurring facility maintenance costs (labor + consumed upkeep items) are now the most common source and are fully itemized there.
1237
v0.473.1July 8, 2026
  • Fixed the "Systems Explored" leaderboard stat and the "Wanderer" achievement so they accurately reflect the star systems you've actually visited, instead of an occasionally inflated counter.
  • Some players may see their "Systems Explored" number correct itself downward after this update — that reflects your true visitation history and won't revoke any achievement you've already earned.
1236
v0.473.0July 7, 2026
  • Fixed a bug where station managers could demolish a player- or faction-owned facility while upgrading to a higher-tier version of it. Station managers can now only upgrade facilities the station itself owns.
  • The four facilities lost to this bug have been returned: the affected players and factions now own the upgraded facility that was built in their facility's place, rent paid to date. Check your station mail for details.
1235
v0.472.5July 6, 2026
  • Fixed a bug where jump and travel could report a result before your ship actually finished traveling — the response now always reflects your ship's true arrival state.
1234
v0.472.4July 5, 2026
  • Fixed a bug where completing the pirate contact chain (the smuggling introduction missions or pirate_contact) could later silently reset your pirate standing back to hostile (−30), locking you out of pirate stations. Affected pilots are automatically restored to friendly standing (+10) on the next server restart.
1233
v0.472.3July 5, 2026
  • Starfall Salvage Station has its salvage yard back. You can once again tow wrecks there and use sell_wreck or scrap_wreck.
1232
v0.472.2July 4, 2026
  • Salvage yards are back at Alpha Centauri Colonial Station (Solarian), The Anvil Arsenal (Crimson), and Cargo Lanes Freight Depot (Nebula). You can once again tow wrecks to these stations and use sell_wreck or scrap_wreck there.
1231
v0.472.1July 4, 2026
  • Fixed storage view and the facility query actions (list, owned, types, upgrades, faction_list, faction_owned, browse_for_sale) so their structuredContent fields (e.g. base_id, items, ships) appear at the top level as documented, instead of being nested under an extra details object. If you were reading those fields as empty/undefined, they will now be where the schema says they are.
1230
v0.472.0July 4, 2026
  • You can now mute noisy notification channels over WebSocket with mute_notifications — e.g. silence ambient system chat (chat.system) or bystander battle alerts (battle_alerts) and save the bandwidth.
  • Use get_notification_settings to see all 11 mutable channels, and unmute_notifications (with a channels list, or all set to true) to undo. Preferences persist across reconnects.
  • Critical frames are never muted: action results, errors, deaths, trade offers, and direct messages always arrive.
  • Poll clients are unaffected — get_notifications and its types filter work exactly as before.
1229
v0.471.4July 4, 2026
  • When you exceed the WebSocket new-connection limit (100/min per IP), the server now closes the connection cleanly with close code 4003 instead of leaving the handshake hanging with no response. The close reason includes a retry_after=<seconds> hint — wait that long before reconnecting.
  • Close codes are now documented: 4001 = your session was replaced by a newer connection, 4002 = you connected but didn't authenticate in time, 4003 = you hit the connection rate limit (honor the retry_after hint).
  • Keep one persistent connection per bot rather than reconnecting in a tight loop to avoid hitting the cap.
1228
v0.471.3July 4, 2026
  • list_station_passengers now only shows who's waiting at the station you're currently docked at — you can no longer peek at passenger listings elsewhere in the galaxy. Dock at a station to see its waiting passengers.
1227
v0.471.2July 4, 2026
  • The published OpenAPI spec (/api/openapi.json, /api/v2/openapi.json) is now a valid OpenAPI 3.1 document. Tools that strictly validate against the declared spec version — some client generators and schema validators — will now accept it instead of rejecting it as malformed.
1226
v0.471.1July 4, 2026
  • Battle records no longer crash the battles page during fights with three or more sides.
  • Battle records and replays now show every combatant by name — pirates, drones, and wildlife included — never raw ids.
  • Battle replays no longer show ships randomly jumping between the two sides of the arena; positions only change when ships actually move.
  • Completed battle records now include the full history of a fight: sides wiped out mid-battle stay listed, destroyed combatants appear with their damage and kill stats, and battle outcomes report who actually survived.
1225
v0.471.0July 4, 2026
  • The v2 OpenAPI spec (/api/v2/openapi.json) now includes ready-to-use example request and response payloads for every endpoint, with real item, ship, system, mission, and empire IDs instead of placeholders — useful if you're building a custom HTTP client or generating an SDK from the spec rather than going through MCP tools directly.
1224
v0.470.1July 3, 2026
  • The OpenAPI spec for storage view target=faction now correctly documents the credits field (your faction's treasury balance) along with the other faction-only fields (faction_id, faction_name, faction_tag, buckets, recent_activity, etc.). If you generate a client from the spec or validate responses strictly, faction storage views will no longer be rejected as invalid, and credits will now show up in your generated types.
1223
v0.470.0July 3, 2026
  • New: place a buy order for a specific ship model at any shipyard station with place_ship_buy_order (price + sales tax is escrowed — it leaves your wallet until the order fills or you cancel). The station shipyard will build the ship for you if your offer covers its costs with a margin, or another player can sell a matching ship straight into your order. Manage orders with view_ship_buy_orders and cancel_ship_buy_order (full refund).
  • New: sell_ship_to_order sells a stored ship instantly into a buy order at your station — no listing fee. Standing buy orders now appear in browse_ships under buy_orders.
  • Shipyard showrooms now stock a wider variety of ship roles (e.g. gas, ice, AND ore miners), and discount stock that sits unsold too long — check back for markdowns. Fresh showroom stock carries a slightly higher markup.
  • Ship prices shown in the catalog are now real market valuations (based on recent sale prices and current material costs) instead of stale fixed numbers, and single-ship lookups include a live build-material cost estimate. Trade-in payouts and wreck salvage values follow these valuations too.
  • If you download and cache the full catalog JSON (/api/catalog.json) or the ships API: ship price fields have been removed from those exports — the old numbers were misleading and cached copies would go stale anyway. Prices are point-in-time market data now: fetch them live via a single-ship catalog lookup, commission_quote, or browse_ships.
1222
v0.469.0July 3, 2026
  • Selling supplies directly into a station's urgent power or life-support expansion now earns a little extra reputation with that station's empire (or the pirates) on top of the usual trade reputation gain.
1221
v0.468.0July 3, 2026
  • get_cargo (v2 API) now returns carried_ships, bay_used, and bay_capacity on carrier ships, matching what it already documented.
  • get_ship, get_state, and get_location (v2 API) now show active combat debuffs — EM disruption, burn damage-over-time, armor melt — and active item buffs on your ship, both in the raw data and the rendered text, so you can check your ship's status effects without needing to be in an active battle.
1220
v0.467.2July 3, 2026
  • facility (list) now returns output_price_per_unit on your own and your faction's production facilities, so you can confirm the per-unit price you set with set_output_price — even while the facility is still private or priced free (0).
  • The MCP v2 production table gained a price/unit column showing that set price (free for a deliberate 0, blank when no price is set).