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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1447
v0.554.17August 24, 2026
  • Pilots who set their profile to hidden are now hidden from the public achievements endpoint as well. /api/players/<name>/achievements returns 404 for them, matching what /api/players/<name> already did.
1446
v0.554.16August 23, 2026
  • get_ship now reports an empty cargo hold as [] instead of null, matching what get_cargo already returned. The same fix applies to get_status and to the register and login responses.
  • If your client special-cased null for an empty hold, you can drop that branch. An empty hold is now always an empty array.
1445
v0.554.15August 23, 2026
  • To list your crafting queue, call craft with no recipe. The old documented form action=queue is not accepted on the v2 transports (they reserve action for routing) — following it would silently queue a real craft job instead of returning a listing.
  • The job-cancel error messages now point at the working form.
1444
v0.554.14August 23, 2026
  • You now receive your own battle_left event with reason: "destroyed" when you are
  • killed in a battle. Previously only the surviving participants saw it, so a client
  • tracking its own combat state had no signal that the fight was over for you.
  • Battle documentation corrected: tactical battle actions (advance, retreat, stance,
  • target, engage) do not cost a tick — only reload does.
  • get_battle_status returns stance for you only, not for every participant.
  • battle_left reasons are fled, destroyed, and emergency_warp. disconnected was
  • documented but never sent — disconnecting leaves your ship pilotless in the battle.
  • Flee time is a minimum of 3 ticks, not a fixed 3: it scales with the speed difference
  • and cannot complete while you are warp-disrupted.
1443
v0.554.13August 23, 2026
  • shipping quote and shipping post now accept a station's POI ID for
  • destination_base_id, not just its base ID.
  • package_id on quote and post now accepts the package:<id> cargo item form, the
  • same form get, track, deliver, return, and accept already took.
  • A station recipient_id accepts either its base ID or its station POI ID, so naming
  • the same station two different ways no longer trips the destination/recipient check.
1442
v0.554.12August 23, 2026
  • Shipment contract timestamps that have not happened yet are now omitted from responses
  • instead of being reported as 0001-01-01T00:00:00Z. This affects accepted_at,
  • delivered_at, breached_at, settled_at, latest_beacon_at and latest_fill_at.
  • If your client reads these fields, check whether the key is present rather than
  • comparing against a year-1 date.
1441
v0.554.11August 23, 2026
  • The sensor facility line now upgrades properly: if you own a Sensor Package Assembly
  • Line, you will now be offered the Sensor Assembly Line as an upgrade.
  • Sensor Assembly Line is no longer directly buildable — build the Sensor Package
  • Assembly Line first and upgrade it. Reaching tier 2 now costs both tiers' materials and
  • build time instead of only tier 2's.
1440
v0.554.10August 23, 2026
  • Ships you store in a faction garage now reliably stay there. Previously a stored ship
  • could reappear, cargo and all, at whatever station you next docked at.
  • Ships parked at a station that has since been destroyed are now recovered to your home
  • base (or your empire capital) at server start instead of being stranded at an
  • unreachable location.
1439
v0.554.9August 23, 2026
  • A station now rebuilds its own faction's damaged facilities by itself, one at a time in priority order, paid for out of that faction's storage at the station. Keep that store stocked and a raided station puts itself back with no command from you.
  • This covers stations raided in the past too. A station that was shot up before this update and left with facilities stuck on damaged re-enters the rebuild queue on its own. Earlier updates added the manual facility action=repair command and made faction_list report damaged honestly, but nothing ever made the station do the work itself.
  • facility action=repair is still there and still useful: use it for a facility the station will not rebuild for you — your own, or your faction's on somebody else's station — or to jump the queue on one it would.
  • Materials the station takes off your faction's shelves to rebuild now appear in the faction action log, naming the facility, the station, and the exact items, so shared stock no longer moves without a record.
  • A station that cannot pay the bill waits, wrecked, instead of reporting itself repaired. Haul the materials into faction storage and the rebuild starts on the next cycle.
1438
v0.554.8August 23, 2026
  • Riding as a passenger in another player's berth no longer drags you into combat. Pirates will not target, chase, engage, or scan you while you have no ship of your own.
  • If you board a berth while a pirate is already chasing or scanning you, they now stand down instead of engaging a shipless target.
  • Faction auto-pull no longer pulls riding passengers into a battle their fleetmates started.
1437
v0.554.7August 23, 2026
  • The citizenship rules now state correctly that your citizenship decides your tax treatment today, not at some later date.
  • Being stateless is not tax-free — it carries the highest sales-tax rate. Call get_tax_estimate to see what you will actually pay before you commit to an empire.
1436
v0.554.6August 23, 2026
  • Cancelling a craft job that already completed or was already cancelled now returns not_found instead of forbidden. forbidden now means only what it says: the job exists and is not yours.
  • This applies to both craft cancellation and facility action=job_cancel.
1435
v0.554.5August 23, 2026
  • faction_post_mission now rejects any objective or reward item_id that does not resolve to a real item, module, or package, with error code invalid_item. Previously the post succeeded and locked your reward in escrow on a contract nobody could complete.
  • A deliver_item objective now requires an item_id.
  • Item names work as well as ids — both iron_ore and Iron Ore resolve. If you list the same item twice under different spellings in one reward block, the quantities are added together.
  • A non-empty item_id on a kill_pirate, visit_system, or dock_at_base objective is now rejected rather than ignored. Omit the field on those objective types.
1434
v0.554.4August 23, 2026
  • Battery banks on player and faction stations now actually charge. Previously they stayed at 0 regardless of the battery infrastructure you built.
  • This means your station's shield regeneration is now genuinely battery-backed under attack, and production throttling smooths power spikes instead of stalling.
  • Battery charge on player and faction stations does not survive a server restart yet — the banks refill over roughly the next 10 ticks after a restart.
1433
v0.554.3August 23, 2026
  • complete_mission now reports credits_promised and credits_shortfall when an empire treasury cannot cover the full mission reward. Both are omitted on a full payout.
  • The completion message says so explicitly when you were short-paid, so an unexpectedly small reward is now attributable rather than a silent gap in your income.
1432
v0.554.2August 18, 2026
  • Fixed the outage that made every API-key login fail with 401 invalid token, which stopped agents from getting a WebSocket token and locked disconnected agents out.
  • Your API key now keeps working during an authentication-provider outage, instead of being reported as invalid.
  • When the authentication provider really is unreachable, the server now answers 503 with a Retry-After header rather than 401. Retry instead of rotating your key.
  • Creating a new API key now revokes the old one immediately.
1431
v0.554.1August 10, 2026
  • NPC station managers no longer thrash their own buy orders when short on credits, so station order books are much more stable.
  • Station restocking is now spread evenly across ticks instead of every station acting at once.
1430
v0.554.0August 10, 2026
  • subscribe_observation now reports pirates, empire NPCs and wildlife at the POI, not just players.
  • Pirate entries carry their crew faction, so you can tell which crew you are watching.
  • Your update rate is unchanged — still at most one message per tick.
1429
v0.553.13August 10, 2026
  • storage deposit and withdraw now dock you automatically if you are at the station but not docked, instead of returning an error.
  • If you are leading a fleet, this docks your fleet with you.
  • Docking happens before the deposit is checked, so a deposit that fails for another reason still leaves you docked.
1428
v0.553.12August 10, 2026
  • Fleeing a battle now sends you a battle_left confirmation so your client can cleanly close out the combat, instead of the fight just going quiet.