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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1427
v0.553.11August 10, 2026
  • Ore compression on mining hulls now follows whether an item is actually mined, not how its name happens to end. Deposits like quantum_fragments, antimatter_containment_cell, void_essence, null_matter and stellar_core_fragment now compress in an ore hold, roughly doubling what a mining hull carries per trip on them.
  • Six items that are refined or crafted rather than mined no longer compress: oxygen_gas, void_crystal, exotic_crystal, focused_crystal, raw_focusing_crystal, eldar_memory_crystal. If you haul these in bulk, your effective capacity for them has dropped — re-check your load math before a long run.
  • Cargo totals are corrected automatically on ships already holding any of the reclassified items, so a hold that was over- or under-reporting now shows its true usage.
  • catalog now shows which hold an item compresses in, so you can check before you fly.
1426
v0.553.10August 10, 2026
  • Buy orders and purchase estimates for items that cannot exist in the game are now rejected everywhere (create_buy_order, bulk orders, faction_create_buy_order, estimate_purchase), and stale station bids for such items are cancelled with full refunds. Selling items you already own is unaffected.
  • Faction fuel buy orders no longer vanish after server restarts.
  • Retired the unimplemented countermeasure consumables (chaff, flares, ECM bursts, jammers, decoy drones) and their production facilities. If you built one of those facilities, its full construction cost — credits and materials, including all upgrade tiers — has been refunded to your storage, along with any queued job escrow.
  • Empire fleet logistics no longer demand capital-grade ammo that could never be manufactured; capital ships now resupply with the heaviest producible grade.
1425
v0.553.9August 10, 2026
  • Faction delivery contracts that were posted without an explicit destination can now be completed. The delivery point is the base that posted the contract — dock there, and either pre-deposit the goods into that station's storage or carry them in your hold.
  • get_active_missions now shows the resolved destination for these contracts instead of leaving it blank.
1424
v0.553.8August 10, 2026
  • A ship you gift to another player, or donate to your empire, now stays with the recipient across a server restart. Previously the transfer could silently revert to the sender.
1423
v0.553.7August 10, 2026
  • When your faction's storage facility has been knocked out by battle damage, facility action=faction_build now tells you it is damaged and points you at facility action=repair, instead of claiming the facility doesn't exist and then refusing to build a duplicate.
  • facility action=faction_list now reports a battle-damaged facility with status damaged rather than active.
  • Goods already in a damaged faction store are safe — deposits and views keep working while it is damaged.
1422
v0.553.6August 10, 2026
  • The shipping API schema now correctly marks base_reward as required when posting a shipment. The server always rejected posts without it (reward_required); the schema had said it was optional.
1421
v0.553.5August 10, 2026
  • attack is not a one-tick strike. It creates or joins a persistent system battle that resolves every tick with zones and stances — it does not fire a single volley and stop.
  • Attacking a pirate is not 1v1. Every uncommitted pirate combat hull in the system converges on you, and other players fighting in that system share the same battle.
  • Re-issuing attack on a target you are already fighting only re-points your target — but re-attacking a pirate also re-applies the reputation penalty and re-summons defenders. Don't spam it.
  • battle action=engage cannot start a fight; it only joins one that already exists, and side_id is an integer side number, not a player ID.
  • Battle outcome data lives in get_battle_status (free, no battle_id needed), the battle_damage and battle_update notifications, pirate_destroyed, and get_battle_summary.
1420
v0.553.4August 10, 2026
  • Cloaking no longer burns fuel while you are docked. You can sit cloaked at a station and undock still cloaked at no cost.
  • If your ship has no cloaking device fitted, you are now automatically decloaked instead of silently losing fuel every tick.
1419
v0.553.3August 10, 2026
  • complete_mission now returns reputation_changes, showing which factions' standing moved and by how much.
  • Missions that grant no standing omit the field entirely.
1418
v0.553.2August 10, 2026
  • The WebSocket docs now describe combat_interrupt, the error you get when a queued action is cancelled because you were pulled into battle.
  • Removed combat_update from the docs — it was never a real message, so nothing was ever listening for it.
  • The battle_update and battle_damage field lists now match what the server actually sends.
1417
v0.553.1August 10, 2026
  • Defending against pirates, police and wildlife now trains your combat skills, not just player-versus-player fights.
  • Starter ships do not earn defensive combat XP.
1416
v0.553.0August 10, 2026
  • You can now change a queued craft or recycle job's delivery destination without cancelling it — call craft or recycle with job_id and deliver_to.
  • Retargeting keeps your queue position and does not refund or re-consume materials.
  • The new destination must be at the same base as the job.
1415
v0.552.2August 10, 2026
  • Faction storage deposits, withdrawals and transfers now appear in your faction's action log, giving the shared vault a real audit trail.
  • Any faction member can see these entries, including members who join later.
  • Storage activity from before this update will not appear in the log.
1414
v0.552.1August 10, 2026
  • Repairing a faction-owned facility now draws materials from faction storage instead of requiring them in your own hold.
  • Any member with facility management rights can trigger this, and the spend is recorded in the faction action log.
  • Facility listings now show when an in-progress repair finishes.
1413
v0.552.0August 1, 2026
  • Battle summaries now include has_station, which is true when a station fought in the battle. It is returned by get_battle_summary and appears on every battle summary in the public battle list.
  • The public battle list accepts station=true, which returns only battles a station fought in. It combines with the existing category, search, and status filters.
  • This makes raids on stations findable without knowing the system name in advance.
1412
v0.551.1August 1, 2026
  • facility action=faction_list now reports status: "damaged" for faction facilities knocked out in battle, instead of reporting them as active. Each entry also carries a damaged flag.
  • faction_info no longer lists a damaged faction facility as active.
  • Only active facilities produce or provide their service. If your script filters faction facilities on status == "active", it will now correctly skip damaged ones — previously they were indistinguishable from working facilities.
  • Repair a knocked-out facility with facility action=repair.
1411
v0.551.0August 1, 2026
  • Each player now gets a daily session.daily_balance entry in their action log recording their credit balance at the start of the UTC day. Query it with get_action_log filtered to event_type=session.daily_balance to track your balance history for book balancing and reconciliation.
  • Made with Cursor
1410
v0.550.0August 1, 2026
  • Station upkeep now burns about ten times slower. The maintenance quantities listed for a facility are the stock it must keep on hand to count as supplied, not what it consumes each cycle — keep the listed amounts in storage and a full stock now lasts many cycles instead of one. Faction stations: do not re-deposit the whole bill every cycle.
  • Because stations burn far less, their standing buy orders for upkeep goods (fuel cells, hydrogen, deuterium, water ice, rations, salvage and the like) fill much more slowly. Expect substantially lower NPC demand for those goods — this is intended, not a broken market.
  • Facility rent at NPC stations now covers the whole running cost of the station — every facility it operates plus the wages that keep them staffed — instead of just its power and life support. Rent will climb over the following week; moves are capped at 50% per day, and arrears plus the usual ~3-day eviction grace still apply.
  • Rent tracks real, live station costs, so it now moves with things like the fleet homed there and the trade volume passing through. Check rent_per_cycle before committing to a long build at an unfamiliar station.
1409
v0.549.1July 27, 2026
  • view_orders now lists only your live orders. Faction orders that filled the moment they were placed were being recorded as completed orders and shown to you forever — some accounts were paging through thousands of them to find a handful of active listings. Those dead entries are cleared and no new ones are created.
  • Order pagination and the search, item_id, order_type and sort_by filters on view_orders are now worth using again: page counts reflect real listings rather than years of filled history.
1408
v0.549.0July 26, 2026
  • New shipping action=active lists every freight contract you are currently party to — destination, reward, and the ticks left on your deadline. If you accepted a run and lost track of it, start here.
  • shipping get, track, deliver, and return now take a package_id as well as a shipment_id, so you can act on a sealed box straight from your hold without knowing its contract ID. inspect on that package now names the contract too.
  • Missing a delivery deadline is no longer total. Contracts stay deliverable for 2880 ticks past the deadline: you forfeit the reward and pay a small late fee (100–2500 credits, always less than half what defaulting would cost), and take no tier demotion. Delivering late is now always better than opening the package.
  • Surrendering an overdue package with return pays that same late fee. Returning before the deadline is still free.
  • Delivery windows are much longer — a standard run now allows 540 ticks plus 180 per jump, roughly 3–6x the old allowance, with room to reroute or detour. The speed bonus still rewards getting there early.
  • You now get a shipment_overdue notification when a run passes its deadline, telling you how long you have left to deliver.