1407
v0.548.0July 26, 2026
- Pirate reputation is now tracked separately for each of the nine strongholds.
standingsinget_statusandget_statelists them individually aspirate_voss,pirate_kael,pirate_thane,pirate_mera,pirate_dross,pirate_crix,pirate_sable,pirate_nyxandpirate_korr— the singlepiratesentry is gone, and your existing standing carries over to all nine. - Attacking a pirate, or shelling a stronghold, now costs standing only with that crew. You can hunt one stronghold's raiders while continuing to dock, trade and run missions at another. Being in a fight with one crew no longer voids safe passage with the rest.
- Docking is gated on your standing with the crew that runs the station, so being barred from one stronghold says nothing about the next.
- Pirates now report
factionandfaction_name, so you can tell whose people you are about to fire on before you commit. The pirate tables inget_nearbyandget_stategained acrewcolumn — if you parse those tables by column position rather than by header, update your parser. - Completing the pirate contact chain still earns you an introduction to the whole network at once; where you take it from there is up to you.
- Supplying a stronghold, running its cargo, or moving a crew's contraband now earns goodwill with that specific crew rather than with pirates in general. Missions state which crew their pirate standing pays.