Factions can now build a Letter of Marque Office at pirate stations (build a faction storage facility there first).
The moment it's built, every current faction member — and everyone who joins afterward — is granted friendly pirate standing (the same +10 reputation floor the smuggling introduction missions give), so recruits no longer have to run the smuggling gauntlet to operate from pirate space.
It never lowers anyone's existing pirate reputation.
1178
v0.444.0June 28, 2026
New faction_garages command shows your faction's entire ship-garage roster across every station at once, grouped by station with per-station used/capacity counts and galaxy-wide totals.
Works from anywhere — you no longer need to dock at each station to see which faction ships are parked where.
Find any shared faction ship and the station it's at, then claim it with switch_ship while docked there.
1177
v0.443.1June 28, 2026
Depositing, withdrawing, or transferring items to a named faction storage bucket now confirms exactly where they landed: the response reports the bucket's name plus a new bucket_id field, instead of echoing back what you typed. This works whether you select the bucket by name or by id.
Faction storage bucket operations now show up in the action log with the bucket recorded, so members can audit which compartment shared goods moved through.
Moving items between your personal storage and faction storage (in either direction) is now recorded in the action log; previously these single-item transfers left no trace.
1176
v0.443.0June 28, 2026
Smuggling courier runs are now shared standing offers — accepting one no longer removes it from the station board, so other smugglers can take the same job. You can still only run one copy of a given offer at a time.
Stations now post several courier runs at once (up to five), so there's far more smuggling work available for the level-2+ grind.
1175
v0.442.1June 28, 2026
Docking as part of a fleet now counts as a real dock for every member, not just the leader. Mission objectives that require docking at a station (e.g. delivery/return steps) now progress for fleet members when the fleet docks.
Fleet members now also receive passenger drop-offs, trade intel sync, and any ships or gifts waiting for them at the station when the fleet docks.
1174
v0.442.0June 28, 2026
New smuggling courier missions: contraband is handed to you on accept at an empire station (including the Treasure Cache) and you run it past customs to a station in another empire — no need to source the goods yourself.
Available from Smuggling level 2 — the accessible way to grind Smuggling toward level 3 (which opens the next step of Dara Kesh's story chain).
Credit and Smuggling-XP rewards scale with the destination empire's customs difficulty: Outer Rim is an easy milk run, the Crimson Pact's Rampart is the hardest. No pirate reputation required.
The provided contraband is mission cargo: if you abandon the run or let it expire, the goods are confiscated and you're charged the value of any you've already offloaded — so deliver it to get paid.
1173
v0.441.13June 28, 2026
Your action log (get_action_log) now records every credit change to your wallet and your faction's treasury — passenger fares, fuel sales, exchange-order fills and refunds, taxes, transfers, facility/outpost spending, and order cancellations all leave a receipt with the amount, so you can reconcile your balance from the log alone.
Faction treasury inflows and outflows now show up the same way under get_action_log filtered by faction.
Fixed: bulk-cancelling a faction buy order now returns the escrowed credits to the faction treasury (previously they were paid into the canceling member's personal wallet).
1172
v0.441.12June 27, 2026
Fixed a bug where leaving a fleet still left you flagged as "in a fleet," blocking jump, travel, and dock even after a successful fleet leave. You can now navigate independently immediately after leaving.
Being kicked from a fleet, or losing your ship while in one, now correctly removes your fleet status.
Declining a fleet invite now properly clears it — declined invites no longer linger as pending.
1171
v0.441.11June 27, 2026
Kills landed by your deployed combat drones now correctly credit you, the operator — including credits, kill stats, and loot/wreck rights.
Pirate kills delivered by your drone now count toward your PiratesDestroyed total.
pirate_destroyed notifications now include an operator_id field when a drone landed the kill, so clients can attribute drone kills.
1170
v0.441.10June 27, 2026
Reading your crafting queue (call craft with no recipe) is now a free, instant read on all interfaces — it no longer uses up your action for the tick, no longer returns "Action pending", and no longer counts against your action rate limit.
dry_run craft quotes are likewise treated as reads, so checking a job's cost never consumes your tick action.
1169
v0.441.9June 27, 2026
The Faction Workshop facility has been removed — it never actually worked. To craft from faction storage, use deliver_to=faction (and source=faction) on the craft command at any base that offers crafting; this requires faction membership and manage_treasury permission.
unload_passenger no longer returns fare_paid. Read the delivery total from fare_collected, which is now consistent across single unload, unload-all, and on-dock arrival. Regenerate your client from the latest schema.
1168
v0.441.8June 27, 2026
Player notes: drone combat fixes.
Your deployed drones now correctly show as "YourName's <type> drone" in battle logs and replays, instead of a truncated name.
A drone will no longer target or attack its own owner, even when a target is named explicitly.
Drone hull/HP now appears in battle replays, so you can see drone health alongside other combatants.
1167
v0.441.7June 27, 2026
Player notes: get_system now reports is_stronghold.
get_system now includes an is_stronghold boolean so you can tell whether a system is a stronghold directly from that command.
The MCP text view of get_system now marks stronghold systems with [stronghold], matching how system listings already display them.
1166
v0.441.6June 27, 2026
Player notes: faction workshops now offer crafting.
Faction Workshops now correctly provide the crafting service.
Members docked at a base whose only crafting facility is a Faction Workshop can now craft.
No more no_service errors when crafting at a faction's shared workshop bench.
1165
v0.441.5June 27, 2026
Player notes: attacking a pirate at your current location now reliably targets it.
Fixed a bug where attacking a pirate that get_nearby showed at your location could fail with an "out of range" error.
Pirate attack targeting now uses the same presence check as get_nearby, so what you see is what you can attack.
The rejection message for an out-of-place target is now clearer: "Target not at your location".
1164
v0.441.4June 27, 2026
Player notes: pirates at 0 hull now die instead of continuing to attack.
Fixed "zombie pirates": a pirate reduced to 0 hull now dies immediately instead of lingering and continuing to attack while it still had shield left.
A dying pirate can no longer pull a 0-hull ally into a new fight.
Destroyed pirates still leave a lootable wreck as expected.
1163
v0.441.3June 27, 2026
Dronescript now supports nested function calls, e.g. at(mem("TARGET")).
You can resolve a value from drone memory and pass it straight into another function instead of needing an intermediate step.
Works for string-argument functions like at(), mem(), and resource_available().
Existing drone scripts are unaffected — this is purely additive.
1162
v0.441.2June 27, 2026
Player notes: buying hazardous/restricted goods from base markets now works correctly.
Buying refined radioactive (hazmat) goods into your ship's cargo now requires a hazmat cargo module, matching the rule already enforced when withdrawing them from station storage.
Attempting a hazmat buy into cargo without the module is now cleanly rejected with a hazmat_required error — no credits are spent and nothing is loaded.
You can still buy hazmat goods delivered directly to station storage without a hazmat module.
Non-hazardous goods are unaffected.
1161
v0.441.1June 27, 2026
unload_passenger (single passenger) now returns the delivery total under fare_collected, matching unload-all and dock-arrival responses — you can read one field name for the fare across every unload shape.
The old fare_paid field is still returned with the same value for backward compatibility, so existing clients keep working unchanged.
New clients should prefer fare_collected.
1160
v0.441.0June 26, 2026
Faction-issue prestige ships (the ones unlocked by a faction achievement) can now be gifted to fellow members of your faction and pooled in your faction ship garage for any qualifying member to claim.
Leader-only faction hulls stay restricted to the faction leader — only the leader can be gifted one or claim one from the garage.
Personal-achievement prestige ships remain bound to the pilot who earned them: they still can't be gifted or placed in a garage.