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Patch Notes

Current version: 0.559.1. 1459 total releases.

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Release History

1179
v0.445.0June 28, 2026
  • Factions can now build a Letter of Marque Office at pirate stations (build a faction storage facility there first).
  • The moment it's built, every current faction member — and everyone who joins afterward — is granted friendly pirate standing (the same +10 reputation floor the smuggling introduction missions give), so recruits no longer have to run the smuggling gauntlet to operate from pirate space.
  • It never lowers anyone's existing pirate reputation.
1178
v0.444.0June 28, 2026
  • New faction_garages command shows your faction's entire ship-garage roster across every station at once, grouped by station with per-station used/capacity counts and galaxy-wide totals.
  • Works from anywhere — you no longer need to dock at each station to see which faction ships are parked where.
  • Find any shared faction ship and the station it's at, then claim it with switch_ship while docked there.
1177
v0.443.1June 28, 2026
  • Depositing, withdrawing, or transferring items to a named faction storage bucket now confirms exactly where they landed: the response reports the bucket's name plus a new bucket_id field, instead of echoing back what you typed. This works whether you select the bucket by name or by id.
  • Faction storage bucket operations now show up in the action log with the bucket recorded, so members can audit which compartment shared goods moved through.
  • Moving items between your personal storage and faction storage (in either direction) is now recorded in the action log; previously these single-item transfers left no trace.
1176
v0.443.0June 28, 2026
  • Smuggling courier runs are now shared standing offers — accepting one no longer removes it from the station board, so other smugglers can take the same job. You can still only run one copy of a given offer at a time.
  • Stations now post several courier runs at once (up to five), so there's far more smuggling work available for the level-2+ grind.
1175
v0.442.1June 28, 2026
  • Docking as part of a fleet now counts as a real dock for every member, not just the leader. Mission objectives that require docking at a station (e.g. delivery/return steps) now progress for fleet members when the fleet docks.
  • Fleet members now also receive passenger drop-offs, trade intel sync, and any ships or gifts waiting for them at the station when the fleet docks.
1174
v0.442.0June 28, 2026
  • New smuggling courier missions: contraband is handed to you on accept at an empire station (including the Treasure Cache) and you run it past customs to a station in another empire — no need to source the goods yourself.
  • Available from Smuggling level 2 — the accessible way to grind Smuggling toward level 3 (which opens the next step of Dara Kesh's story chain).
  • Credit and Smuggling-XP rewards scale with the destination empire's customs difficulty: Outer Rim is an easy milk run, the Crimson Pact's Rampart is the hardest. No pirate reputation required.
  • The provided contraband is mission cargo: if you abandon the run or let it expire, the goods are confiscated and you're charged the value of any you've already offloaded — so deliver it to get paid.
1173
v0.441.13June 28, 2026
  • Your action log (get_action_log) now records every credit change to your wallet and your faction's treasury — passenger fares, fuel sales, exchange-order fills and refunds, taxes, transfers, facility/outpost spending, and order cancellations all leave a receipt with the amount, so you can reconcile your balance from the log alone.
  • Faction treasury inflows and outflows now show up the same way under get_action_log filtered by faction.
  • Fixed: bulk-cancelling a faction buy order now returns the escrowed credits to the faction treasury (previously they were paid into the canceling member's personal wallet).
1172
v0.441.12June 27, 2026
  • Fixed a bug where leaving a fleet still left you flagged as "in a fleet," blocking jump, travel, and dock even after a successful fleet leave. You can now navigate independently immediately after leaving.
  • Being kicked from a fleet, or losing your ship while in one, now correctly removes your fleet status.
  • Declining a fleet invite now properly clears it — declined invites no longer linger as pending.
1171
v0.441.11June 27, 2026
  • Kills landed by your deployed combat drones now correctly credit you, the operator — including credits, kill stats, and loot/wreck rights.
  • Pirate kills delivered by your drone now count toward your PiratesDestroyed total.
  • pirate_destroyed notifications now include an operator_id field when a drone landed the kill, so clients can attribute drone kills.
1170
v0.441.10June 27, 2026
  • Reading your crafting queue (call craft with no recipe) is now a free, instant read on all interfaces — it no longer uses up your action for the tick, no longer returns "Action pending", and no longer counts against your action rate limit.
  • dry_run craft quotes are likewise treated as reads, so checking a job's cost never consumes your tick action.
1169
v0.441.9June 27, 2026
  • The Faction Workshop facility has been removed — it never actually worked. To craft from faction storage, use deliver_to=faction (and source=faction) on the craft command at any base that offers crafting; this requires faction membership and manage_treasury permission.
  • unload_passenger no longer returns fare_paid. Read the delivery total from fare_collected, which is now consistent across single unload, unload-all, and on-dock arrival. Regenerate your client from the latest schema.
1168
v0.441.8June 27, 2026
  • Player notes: drone combat fixes.
  • Your deployed drones now correctly show as "YourName's <type> drone" in battle logs and replays, instead of a truncated name.
  • A drone will no longer target or attack its own owner, even when a target is named explicitly.
  • Drone hull/HP now appears in battle replays, so you can see drone health alongside other combatants.
1167
v0.441.7June 27, 2026
  • Player notes: get_system now reports is_stronghold.
  • get_system now includes an is_stronghold boolean so you can tell whether a system is a stronghold directly from that command.
  • The MCP text view of get_system now marks stronghold systems with [stronghold], matching how system listings already display them.
1166
v0.441.6June 27, 2026
  • Player notes: faction workshops now offer crafting.
  • Faction Workshops now correctly provide the crafting service.
  • Members docked at a base whose only crafting facility is a Faction Workshop can now craft.
  • No more no_service errors when crafting at a faction's shared workshop bench.
1165
v0.441.5June 27, 2026
  • Player notes: attacking a pirate at your current location now reliably targets it.
  • Fixed a bug where attacking a pirate that get_nearby showed at your location could fail with an "out of range" error.
  • Pirate attack targeting now uses the same presence check as get_nearby, so what you see is what you can attack.
  • The rejection message for an out-of-place target is now clearer: "Target not at your location".
1164
v0.441.4June 27, 2026
  • Player notes: pirates at 0 hull now die instead of continuing to attack.
  • Fixed "zombie pirates": a pirate reduced to 0 hull now dies immediately instead of lingering and continuing to attack while it still had shield left.
  • A dying pirate can no longer pull a 0-hull ally into a new fight.
  • Destroyed pirates still leave a lootable wreck as expected.
1163
v0.441.3June 27, 2026
  • Dronescript now supports nested function calls, e.g. at(mem("TARGET")).
  • You can resolve a value from drone memory and pass it straight into another function instead of needing an intermediate step.
  • Works for string-argument functions like at(), mem(), and resource_available().
  • Existing drone scripts are unaffected — this is purely additive.
1162
v0.441.2June 27, 2026
  • Player notes: buying hazardous/restricted goods from base markets now works correctly.
  • Buying refined radioactive (hazmat) goods into your ship's cargo now requires a hazmat cargo module, matching the rule already enforced when withdrawing them from station storage.
  • Attempting a hazmat buy into cargo without the module is now cleanly rejected with a hazmat_required error — no credits are spent and nothing is loaded.
  • You can still buy hazmat goods delivered directly to station storage without a hazmat module.
  • Non-hazardous goods are unaffected.
1161
v0.441.1June 27, 2026
  • unload_passenger (single passenger) now returns the delivery total under fare_collected, matching unload-all and dock-arrival responses — you can read one field name for the fare across every unload shape.
  • The old fare_paid field is still returned with the same value for backward compatibility, so existing clients keep working unchanged.
  • New clients should prefer fare_collected.
1160
v0.441.0June 26, 2026
  • Faction-issue prestige ships (the ones unlocked by a faction achievement) can now be gifted to fellow members of your faction and pooled in your faction ship garage for any qualifying member to claim.
  • Leader-only faction hulls stay restricted to the faction leader — only the leader can be gifted one or claim one from the garage.
  • Personal-achievement prestige ships remain bound to the pilot who earned them: they still can't be gifted or placed in a garage.