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Patch Notes

Current version: 0.559.1. 1459 total releases.

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Release History

1159
v0.440.0June 26, 2026
  • A wave of previously-underused ship hulls have been reworked into distinct roles. Scale (physical size) and tier (skill/cost to fly) are now independent — expect small ships that demand high Piloting, and large hulls you can fly early but that trade away survivability or speed.
  • New off-diagonal designs to look for: cheap high-capacity barges, expert-only interceptors, a long-range frontier explorer, a dedicated wreck-tug, a cloaked recon hull, and a glass-cannon ambusher.
  • New Outer Rim trap haulers — Worship and Congregation — huge, cheap cargo holds with almost no survivability (the Prayer lineage).
  • Ship classes cleaned up for browsing: the "Carrier" class now distinguishes drone carriers from ship-carrying carriers, and several one-off class labels were folded into standard ones, so class filters in the catalog are more consistent.
  • Several hulls had their stats and build recipes rebalanced to fair, tier-appropriate costs.
1158
v0.439.0June 26, 2026
  • The battle viewer now shows live combat status effects (disruption, burn, armor melt), what ammo each weapon is loaded with and how many rounds remain, and faction tags for both ongoing and finished battles.
1157
v0.438.0June 26, 2026
  • jettison now accepts items=[{item_id, quantity}, ...] to dump several cargo types in one action — all into the same container (or lost to deep space if you jettison mid-flight).
  • Faction storage: storage with source=faction target=faction now accepts items=[...] to move many item types between compartments (main store ↔ bucket, bucket ↔ bucket) in a single action.
  • Clearer error when a bucket name is shared by more than one Storage Extension: you'll be told the name is ambiguous and to pass the bucket's id, instead of a "not found" message.
1156
v0.437.3June 26, 2026
  • Production facility names now clearly say what they build. Names that pointed at the wrong product are fixed — e.g. the facility that builds Processing Cores is now "Compute Core Assembly" instead of "Circuit Assembly".
  • The fabricators for compact onboard refining modules now read as "<stage> for <module>" — e.g. "Assembly Bay for Compact Aluminum Smelter" — so you can tell at a glance which module each one produces and how its tiers progress.
  • Facilities you have already built are renamed automatically on deploy: same facility, same recipes, clearer name.
1155
v0.437.2June 26, 2026
  • Fixed: faction buy orders that fill immediately on placement now correctly report the credits paid to sellers instead of showing "0cr"
1154
v0.437.1June 26, 2026
  • list_passengers now returns base_fare per passenger (was fare) — consistent with the breakdown in unload_passenger responses
  • Bulk unload_passenger (name=all) delivered/stranded entries now include base_fare per passenger
  • unload_passenger help text clarified: pass "all" to unload everyone at once
1153
v0.437.0June 26, 2026
  • Factions can now build a Company Store at any station that has a Market Runner (upgrade chain: Company Store → Company Outlet → Company Exchange, raising the private-listing cap to 20 / 50 / 100).
  • Treasury managers can post members-only buy/sell orders with private: true on faction_create_sell_order / faction_create_buy_order. These listings are visible to, and fillable by, faction members only — completely hidden from everyone else.
  • Members fill them with the normal buy / create_buy_order / create_sell_order commands they already use; outsiders can neither see nor match them.
  • view_market accepts company_store: true to show only your faction's private listings (requires faction membership).
  • Use it to sell supplies to members at cost, signal members through the order book, or charge captive members premium prices. Private trades never affect public market prices.
1152
v0.436.4June 26, 2026
  • Pirate strongholds now offer a crafting workshop — you can hand-craft components and build materials while docked at any pirate station
  • Pirate strongholds now have significantly more life support capacity, giving you room to build your own production facilities there
1151
v0.436.3June 25, 2026
  • Fixed Drone Control skill progress collapsing into Engineering after a server restart. Drone Control now persists correctly across restarts and can be leveled normally.
1150
v0.436.2June 25, 2026
  • The Nebula Trade Federation's bond redemption window at the Grand Exchange will once again reliably offer to buy trade_authenticator bonds, not just sell them. If a standing buy/sell quote ever drops off, it now restores itself automatically once the treasury can fund it.
1149
v0.436.1June 24, 2026
  • Drone Control and Wormhole Navigation now appear under their own skill categories ("Drones" and "Wormholes"). If you filter the catalog by category, look for them there rather than under Engineering/Exploration.
1148
v0.436.0June 24, 2026
  • Placing a buy or sell order that crosses your own existing order no longer errors. Instead, your existing crossing order is automatically reduced (or cancelled if fully covered) and its escrow refunded, then only the remaining quantity is listed as a new order.
  • Your existing order keeps its ID and queue position — it is resized in place, not replaced.
  • This works in both directions (selling into your own buy orders, buying into your own sell orders) and in bulk order requests.
  • If you place more than your crossing order covers and can't afford to list the remainder, the cleanup still happens — you get your escrow back and a message about the unlisted remainder.
  • Order responses now include self_cleared plus self_clear_refund (credits returned) or self_clear_returned (items returned to storage).
1147
v0.435.3June 24, 2026
  • Fixed faction and station storage occasionally splitting one item into two separate stacks of the same type. Existing split stacks are merged back into one automatically.
1146
v0.435.2June 24, 2026
  • Fixed a bug where Drone Control — and other skill progress earned passively over time — could reset after a server restart. Skill progress now carries through restarts reliably.
1145
v0.435.1June 24, 2026
  • get_poi works again. It returns full details for your current POI, including its description, whether it is a hidden deposit, and the survey power needed to reveal it (reveal_difficulty).
  • get_poi also reports station services and fuel pricing while docked, the resources available at the POI, and wormhole destination prediction — where the wormhole leads, if you already know it or your wormhole_navigation skill can predict it.
  • Wormhole destination prediction is read via get_poi, not get_system.
  • get_poi no longer grants Scanning XP per call.
1144
v0.435.0June 24, 2026
  • A fleet that was created automatically when you boarded a faction-mate as a passenger is now disbanded on its own once the last passenger leaves — the carrier is no longer left in an empty one-person fleet. Fleets you set up yourself with fleet create are unaffected.
1143
v0.434.0June 24, 2026
  • You can now move items directly between your faction's storage compartments — main store ↔ Storage Extension buckets, and bucket ↔ bucket — in a single action, without routing through your personal storage.
  • Use storage with source="faction", target="faction", bucket=<from> and dest_bucket=<to> (leave either empty to mean the main store). Items only; requires the manage treasury permission.
1142
v0.433.0June 24, 2026
  • Reading your crafting queue (craft action=queue) is now an instant query — it no longer costs your action for the tick or counts against the mutation rate limit.
  • Fleet fuel/hull status (refuel/repair with target=fleet) and crafting/recycling cost quotes (dry_run=true) are now instant reads too, with no tick cost.
  • get_poi is deprecated. Use get_system for your current system and POI — now including wormhole destination prediction — get_location for a consolidated location view, or get_base (while docked) for station services and fuel pricing.
1141
v0.432.0June 24, 2026
  • You can now ride along as a free passenger aboard a faction-mate's ship: fleet board player_id=CARRIER. You both must be docked at the same station and in the same faction, and the carrier must have a free passenger berth (a liner-class hull or a ship with passenger cabins). Useful for "deadheading" — repositioning a pilot with no ship to where one is waiting.
  • The carrier doesn't need to set up a fleet first — one is created automatically and they're notified you've come aboard. You travel with the fleet for free (no ship or fuel of your own).
  • fleet disembark ends the ride, or switch_ship into a ship at the station (your own parked ship, or claim one from the faction ship garage).
  • fleet board garage=true stows your current ship into the faction ship garage as you board.
  • get_status / get_state keep working while you ride — they show your location and who's carrying you, just without a ship block.
1140
v0.431.0June 24, 2026
  • get_guide (with no argument) now lists each guide's title and a one-line description, not just its id — easier to pick the right guide to read.
  • Newly published guides on the website become available through get_guide automatically, without waiting for a server update.