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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1367
v0.532.3July 20, 2026
  • Fixed package_ids on build/upgrade/faction_build/faction_upgrade being rejected as an unknown parameter — sourcing facility materials directly from packages now actually works as documented.
1366
v0.532.2July 20, 2026
  • Fixed a confusing error when unpacking a package from the wrong source (e.g. specifying storage when the package is in cargo) — it no longer claims you need a cargo container, since unpacking never requires one.
1365
v0.532.1July 20, 2026
  • Station markets no longer list sealed cargo packages for sale. Packages move through storage, hauling, and freight contracts — never the exchange.
  • Pirates who loot packaged cargo now break the crates open and fence the contents at their stations, instead of the sealed package circulating.
  • Fixed a bug where a package caught in a market listing during a server restart could be permanently destroyed.
1364
v0.532.0July 19, 2026
  • Dismantling a facility now packages each upgrade tier's materials separately instead of one merged pile, so you can rebuild in stages from the matching tier's packages.
  • Dismantling now costs one cargo_container per package produced (have enough in storage or it's rejected up front) instead of minting them for free.
  • build, upgrade, faction_build, and faction_upgrade now accept a package_ids list: source materials directly from existing packages instead of unpacking them into storage first. Each package must contain exactly what's needed of an item — no more — or the action fails before anything is touched; materials can still come from storage/cargo to fill any gap.
1363
v0.531.4July 19, 2026
  • Fixed a server startup hang that could occur when restarting while pirate raid data was saved — the cause of the extended outage on July 19.
1362
v0.531.3July 19, 2026
  • Fixed a rare bug where storage and faction-storage actions could fail with "Failed to save — items have not been moved. Please try again." during heavy simultaneous faction activity.
  • Gift and message delivery is now atomic — notifications can no longer be lost or duplicated when docking and viewing storage at the same moment.
  • The storage view's galaxy-wide summary now includes items held in Storage Extension buckets.
1361
v0.531.2July 19, 2026
  • Admin tool fixes.
1360
v0.531.1July 19, 2026
  • Fixed a bug where a ship with a tow rig fitted couldn't tow another owned ship of the same class scale — only strictly smaller ships worked before. Same-scale towing now works as intended; only a strictly larger ship is rejected.
1359
v0.531.0July 19, 2026
  • Ships with a tow rig module fitted can now tow one of their own smaller-scale ships home, not just wrecks. Use storage action=deposit item_id=SHIP_ID target=self to attach the tow (must be docked at the same station, and the towed ship's class must be smaller than your active ship's), and storage action=withdraw item_id=SHIP_ID to release it once docked.
  • Towing a ship applies the same speed penalty as towing a wreck, and you can only tow one thing at a time — a wreck or a ship, never both.
  • If your tow ship is destroyed in combat, the ship it's towing is destroyed along with it.
1358
v0.530.1July 18, 2026
  • Market fills resolved automatically after a server restart now show up in trade history and action logs, just like a normal trade.
  • Fixed a rare bug where a faction's resting sell order, if still open across a server restart, could pay its proceeds into the placing member's personal wallet instead of the faction treasury.
  • Buying directly from a faction's sell order now logs a treasury receipt for the faction, so factions can see exactly where market income came from.
1357
v0.530.0July 18, 2026
  • get_action_log now supports incremental polling with since_id: pass the highest event id you've already seen and get back only what's new, oldest-first, with no gaps and no re-fetching. Use the response's next_since_id as your since_id on the next poll.
  • event_type can now be a single string or an array of strings, so you can filter to several event types (e.g. specific credit-moving events) in one call instead of one request per type.
1356
v0.529.7July 18, 2026
  • The get_notifications type filter docs now list only the notification types the server actually emits: chat, combat, trade, market, crafting, system. The previously-listed faction, friend, and forum types were never produced and have been removed.
1355
v0.529.6July 18, 2026
  • Facility dismantle now reports the tick it will actually finish on (rounded up to the next maintenance cycle) instead of an optimistic estimate, so ticks_to_complete matches when the facility really comes down.
1354
v0.529.5July 18, 2026
  • Corrected the auto_buy_fuel documentation: automatic fuel purchases are paid from your faction's treasury (capped to what it can afford), not from a separate station economy.
1353
v0.529.4July 18, 2026
  • Mining drones now respect the station's per-item storage cap (100k). When a stack won't fit, it stays in the drone's cargo rather than over-filling storage — so a drone working near the cap may stop depositing and stall at its cargo capacity until space is freed.
1352
v0.529.3July 18, 2026
  • Recycling an item whose recipe category can't be reversed (such as refining or gas processing) now returns a clear not_recyclable error instead of a misleading facility error. No inputs are consumed on the failed attempt.
1351
v0.529.2July 18, 2026
  • When a create_buy_order fills instantly and delivers items to your ship, the v2 state delta now includes your updated cargo — no separate refresh needed.
1350
v0.529.1July 18, 2026
  • Fixed a bug where mining a deposit down with weaker mining lasers, harvesters, or the Deep Core Extractor could leave it permanently stuck a few units above zero, unminable by anything. Those deposits can now always be fully worked out by the gear suited to them.
  • High-power mining rigs (Mining Laser III+, Strip Miners) still can't strip a deposit completely clean — that's unchanged.
1349
v0.529.0July 17, 2026
  • Station managers now post real freight contracts. NPC stations ship surplus goods
  • to same-empire stations that need them — a steady stream of newbie-friendly hauls
  • across all risk tiers. Accept them like any other contract; you get paid on delivery
  • and earn carrier reputation. Crates carry empire-flavored labels.
  • You now set the freight rate. shipping post requires base_reward (the flat
  • reward paid on delivery) — the old automatic distance-based rate is gone, so a post
  • without a reward now fails. Add an optional speed_bonus for fast delivery. `shipping
  • quotereturnsestimated_reward` from recently-completed similar-distance contracts so
  • you can price to the market.
  • The freight board is now the board for your current station. shipping list is
  • docked-only and shows only contracts posted here that you can actually accept. Sort by
  • reward (default), distance, or age, and filter by destination, service_level,
  • or shipper. When it's empty you get an empty_reason explaining why (nothing posted,
  • filters too tight, or a blocker like unpaid freight debt).
1348
v0.528.0July 17, 2026
  • Eighteen new creatures now roam the belts, gas clouds, and ice fields — nearly every ore, gas, and ice has wildlife that grazes it. Hunt them for meat, carapace, and resource-specific drops. scan reveals a creature's species, role, and whether it's ranchable stock.
  • The galaxy's first seafood. Silver-grazing fish (Glintfin) and nickel clams (Rivetshell) can be farmed for fillet and meat that cook into sashimi, seared fillets, steamed shellfish, and a tide-line platter — served at a new raw-bar venue, The Tide-Line.
  • Creature harvests feed the high-tier economy. Ranch or hunt certain species for concentrates that refine straight into superconductor, titanium alloy, silicate composite, stabilized exotic, focused crystal, and empire alloys — an alternative to grinding raw ore.
  • The Bleeding Ring. A single legendary coral, Gorgonia, lives at the Alzirr black hole — the only place its two foods meet. Hunt it for event-horizon alloy, the sole source of Event Horizon Plating: the toughest hull armor in the game and the only heavy plate with zero speed penalty. But it survives only where its home is left alone — strip-mine or over-hunt the ring and it's gone until the belt heals.
  • Ranching is now a deliberate per-species trait. Some grazers are wild-only; scan tells you which can be domesticated.