1267
v0.485.0July 10, 2026
- Dining and leisure facilities now run on partial supply: stock some of a facility's food/drink and it earns a proportional share of tourism income instead of nothing. Facility listings show the maintenance level (e.g. "60%").
- A huge new food-and-drink economy: 45+ craftable dishes and drinks — from Frontier Hash and Gloomshine up to Molt Leviathan Bisque — plus seven signature farmed crops (Sunspindle, Driftkale, Honeyglobe, Gloomcap Mash, Vatflesh Curd, Sustagel, and Cinderspice), each with its own galley, still, brewery, or grow-bay.
- Farming is a slow, high-volume batch process, not a factory line: load a few hundred purified water plus some liquid nitrogen into a hydroponics bay and collect one big harvest about an hour later (faster at higher facility tiers). Stock up in bulk rather than expecting a steady per-second trickle.
- Wildlife now drops meat. Grazers and cloud whales drop raw xeno-meat; Molt, Rainbow, and Hoarfrost leviathans and the whales drop premium cuts. Cook it into rations, steaks, thermidor, or a leviathan bisque.
- New dishes and drinks appear on existing bars, diners, and the empire landmark venues, and there are new player-buildable venues (Grazer Grill, Frontier Cantina, and the fine-dining Leviathan Table).
- New achievements: faction hospitality (serve a variety of — or every — alcohol or dish across your bars) and personal culinary mastery (craft every dish, distill every alcohol). Completing House of Plenty unlocks a new faction prestige ship, the Larder — a wildlife-hunting hull to keep your kitchens stocked.