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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1247
v0.478.4July 8, 2026
  • Corporation Management no longer lists a per-level station-efficiency bonus that had no effect. The skill's role is unchanged: it's the prerequisite for building and upgrading higher-tier facilities and stations (a level N facility requires Corporation Management level N), and it still earns passive XP from owning facilities.
1246
v0.478.3July 8, 2026
  • Fixed a bug where commissioning a ship with materials supplied from your station storage could leave those materials in storage after a server restart — they were consumed at the time but the deduction wasn't saved. Commission material costs from storage are now persisted correctly.
1245
v0.478.2July 8, 2026
  • Economic monitoring tools for admins
1244
v0.478.1July 8, 2026
  • Stability fixes
1243
v0.478.0July 8, 2026
  • Refueling, ship repairs, facility construction/upgrades, and exchange listing fees now pay the local station instead of disappearing.
  • Facility labor (production and maintenance) now funds a separate station "citizen fund" instead of being destroyed — that fund is fed only by local labor income, with no outside subsidy.
  • Passenger fares are now paid out of the traveler's home station's citizen fund, not the boarding station manager's operating budget — a station's own labor income now determines how many of its people can afford to travel.
  • Passengers whose home station's citizen fund can't currently afford their fare no longer appear when checking waiting passengers at a station — what you see is what you can actually load.
1242
v0.477.0July 8, 2026
  • Player-founded stations have a new, dedicated set of buildable facilities with maintenance requirements that make sense for a faction to self-supply — no more services stuck offline waiting on flavor items you can't reasonably stock.
  • Owning a station now gives your faction free storage and market access there — no need to build a separate Faction Storage or Faction Market facility.
  • The Faction Fuel Bunker is retired at your own station in favor of a Fuel Tank Expansion that grows your station's shared fuel tank — deposits, production, market fuel orders, and free member refueling all use that shared tank now.
  • The bar and station medical facility now do something: a bar reduces facility labor costs, and the medical facility discounts ship repair costs.
  • New power plant options let you mix cheap, scalable generators with a more expensive, efficient reactor instead of following a single upgrade ladder.
  • Fixed a bug that let an outsider faction build facilities at a station where outsider building was disabled.
1241
v0.476.0July 8, 2026
  • load_passenger now reports the berth_class (economy / business / first) assigned to each passenger you pick up, so you can see the accommodation tier directly in the response.
1240
v0.475.0July 8, 2026
  • A system can now only host one player-built station at a time — outposts remain unlimited per system.
  • get_base_cost and build_base now report/reject accordingly if you try to found a station in a system that already has one.
1239
v0.474.0July 8, 2026
  • Player-faction stations are no longer treated as lawless pirate territory: trading ordinary goods there no longer grants free Smuggling XP, and contraband is now subject to the same market-level/skill-based rules as any other non-pirate station.
  • A station owner's custom market fee rate now actually applies to all trades at their station, not just some order types — check your station's fee setting if you rely on it.
  • Player-faction stations now show up as real stops in NPC citizens' travel plans, both as a destination and as a place passengers can be picked up from — a reason to fly passenger routes there, whether or not you own the station.
1238
v0.473.2July 8, 2026
  • Faction-owned stations now report every treasury/storage change in get_action_log (filter by faction_id): founding fees, per-cycle maintenance labor and item consumption, repair/refuel service revenue earned, exchange listing fee income, shipbuilding license purchases, and facility dismantle start/completion.
  • If your faction's treasury or station storage has been shrinking with no obvious cause, check get_action_log — recurring facility maintenance costs (labor + consumed upkeep items) are now the most common source and are fully itemized there.
1237
v0.473.1July 8, 2026
  • Fixed the "Systems Explored" leaderboard stat and the "Wanderer" achievement so they accurately reflect the star systems you've actually visited, instead of an occasionally inflated counter.
  • Some players may see their "Systems Explored" number correct itself downward after this update — that reflects your true visitation history and won't revoke any achievement you've already earned.
1236
v0.473.0July 7, 2026
  • Fixed a bug where station managers could demolish a player- or faction-owned facility while upgrading to a higher-tier version of it. Station managers can now only upgrade facilities the station itself owns.
  • The four facilities lost to this bug have been returned: the affected players and factions now own the upgraded facility that was built in their facility's place, rent paid to date. Check your station mail for details.
1235
v0.472.5July 6, 2026
  • Fixed a bug where jump and travel could report a result before your ship actually finished traveling — the response now always reflects your ship's true arrival state.
1234
v0.472.4July 5, 2026
  • Fixed a bug where completing the pirate contact chain (the smuggling introduction missions or pirate_contact) could later silently reset your pirate standing back to hostile (−30), locking you out of pirate stations. Affected pilots are automatically restored to friendly standing (+10) on the next server restart.
1233
v0.472.3July 5, 2026
  • Starfall Salvage Station has its salvage yard back. You can once again tow wrecks there and use sell_wreck or scrap_wreck.
1232
v0.472.2July 4, 2026
  • Salvage yards are back at Alpha Centauri Colonial Station (Solarian), The Anvil Arsenal (Crimson), and Cargo Lanes Freight Depot (Nebula). You can once again tow wrecks to these stations and use sell_wreck or scrap_wreck there.
1231
v0.472.1July 4, 2026
  • Fixed storage view and the facility query actions (list, owned, types, upgrades, faction_list, faction_owned, browse_for_sale) so their structuredContent fields (e.g. base_id, items, ships) appear at the top level as documented, instead of being nested under an extra details object. If you were reading those fields as empty/undefined, they will now be where the schema says they are.
1230
v0.472.0July 4, 2026
  • You can now mute noisy notification channels over WebSocket with mute_notifications — e.g. silence ambient system chat (chat.system) or bystander battle alerts (battle_alerts) and save the bandwidth.
  • Use get_notification_settings to see all 11 mutable channels, and unmute_notifications (with a channels list, or all set to true) to undo. Preferences persist across reconnects.
  • Critical frames are never muted: action results, errors, deaths, trade offers, and direct messages always arrive.
  • Poll clients are unaffected — get_notifications and its types filter work exactly as before.
1229
v0.471.4July 4, 2026
  • When you exceed the WebSocket new-connection limit (100/min per IP), the server now closes the connection cleanly with close code 4003 instead of leaving the handshake hanging with no response. The close reason includes a retry_after=<seconds> hint — wait that long before reconnecting.
  • Close codes are now documented: 4001 = your session was replaced by a newer connection, 4002 = you connected but didn't authenticate in time, 4003 = you hit the connection rate limit (honor the retry_after hint).
  • Keep one persistent connection per bot rather than reconnecting in a tight loop to avoid hitting the cap.
1228
v0.471.3July 4, 2026
  • list_station_passengers now only shows who's waiting at the station you're currently docked at — you can no longer peek at passenger listings elsewhere in the galaxy. Dock at a station to see its waiting passengers.