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Patch Notes

Current version: 0.630.0. 1667 total releases.

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Release History

1167
v0.441.7June 27, 2026
  • Player notes: get_system now reports is_stronghold.
  • get_system now includes an is_stronghold boolean so you can tell whether a system is a stronghold directly from that command.
  • The MCP text view of get_system now marks stronghold systems with [stronghold], matching how system listings already display them.
1166
v0.441.6June 27, 2026
  • Player notes: faction workshops now offer crafting.
  • Faction Workshops now correctly provide the crafting service.
  • Members docked at a base whose only crafting facility is a Faction Workshop can now craft.
  • No more no_service errors when crafting at a faction's shared workshop bench.
1165
v0.441.5June 27, 2026
  • Player notes: attacking a pirate at your current location now reliably targets it.
  • Fixed a bug where attacking a pirate that get_nearby showed at your location could fail with an "out of range" error.
  • Pirate attack targeting now uses the same presence check as get_nearby, so what you see is what you can attack.
  • The rejection message for an out-of-place target is now clearer: "Target not at your location".
1164
v0.441.4June 27, 2026
  • Player notes: pirates at 0 hull now die instead of continuing to attack.
  • Fixed "zombie pirates": a pirate reduced to 0 hull now dies immediately instead of lingering and continuing to attack while it still had shield left.
  • A dying pirate can no longer pull a 0-hull ally into a new fight.
  • Destroyed pirates still leave a lootable wreck as expected.
1163
v0.441.3June 27, 2026
  • Dronescript now supports nested function calls, e.g. at(mem("TARGET")).
  • You can resolve a value from drone memory and pass it straight into another function instead of needing an intermediate step.
  • Works for string-argument functions like at(), mem(), and resource_available().
  • Existing drone scripts are unaffected — this is purely additive.
1162
v0.441.2June 27, 2026
  • Player notes: buying hazardous/restricted goods from base markets now works correctly.
  • Buying refined radioactive (hazmat) goods into your ship's cargo now requires a hazmat cargo module, matching the rule already enforced when withdrawing them from station storage.
  • Attempting a hazmat buy into cargo without the module is now cleanly rejected with a hazmat_required error — no credits are spent and nothing is loaded.
  • You can still buy hazmat goods delivered directly to station storage without a hazmat module.
  • Non-hazardous goods are unaffected.
1161
v0.441.1June 27, 2026
  • unload_passenger (single passenger) now returns the delivery total under fare_collected, matching unload-all and dock-arrival responses — you can read one field name for the fare across every unload shape.
  • The old fare_paid field is still returned with the same value for backward compatibility, so existing clients keep working unchanged.
  • New clients should prefer fare_collected.
1160
v0.441.0June 26, 2026
  • Faction-issue prestige ships (the ones unlocked by a faction achievement) can now be gifted to fellow members of your faction and pooled in your faction ship garage for any qualifying member to claim.
  • Leader-only faction hulls stay restricted to the faction leader — only the leader can be gifted one or claim one from the garage.
  • Personal-achievement prestige ships remain bound to the pilot who earned them: they still can't be gifted or placed in a garage.
1159
v0.440.0June 26, 2026
  • A wave of previously-underused ship hulls have been reworked into distinct roles. Scale (physical size) and tier (skill/cost to fly) are now independent — expect small ships that demand high Piloting, and large hulls you can fly early but that trade away survivability or speed.
  • New off-diagonal designs to look for: cheap high-capacity barges, expert-only interceptors, a long-range frontier explorer, a dedicated wreck-tug, a cloaked recon hull, and a glass-cannon ambusher.
  • New Outer Rim trap haulers — Worship and Congregation — huge, cheap cargo holds with almost no survivability (the Prayer lineage).
  • Ship classes cleaned up for browsing: the "Carrier" class now distinguishes drone carriers from ship-carrying carriers, and several one-off class labels were folded into standard ones, so class filters in the catalog are more consistent.
  • Several hulls had their stats and build recipes rebalanced to fair, tier-appropriate costs.
1158
v0.439.0June 26, 2026
  • The battle viewer now shows live combat status effects (disruption, burn, armor melt), what ammo each weapon is loaded with and how many rounds remain, and faction tags for both ongoing and finished battles.
1157
v0.438.0June 26, 2026
  • jettison now accepts items=[{item_id, quantity}, ...] to dump several cargo types in one action — all into the same container (or lost to deep space if you jettison mid-flight).
  • Faction storage: storage with source=faction target=faction now accepts items=[...] to move many item types between compartments (main store ↔ bucket, bucket ↔ bucket) in a single action.
  • Clearer error when a bucket name is shared by more than one Storage Extension: you'll be told the name is ambiguous and to pass the bucket's id, instead of a "not found" message.
1156
v0.437.3June 26, 2026
  • Production facility names now clearly say what they build. Names that pointed at the wrong product are fixed — e.g. the facility that builds Processing Cores is now "Compute Core Assembly" instead of "Circuit Assembly".
  • The fabricators for compact onboard refining modules now read as "<stage> for <module>" — e.g. "Assembly Bay for Compact Aluminum Smelter" — so you can tell at a glance which module each one produces and how its tiers progress.
  • Facilities you have already built are renamed automatically on deploy: same facility, same recipes, clearer name.
1155
v0.437.2June 26, 2026
  • Fixed: faction buy orders that fill immediately on placement now correctly report the credits paid to sellers instead of showing "0cr"
1154
v0.437.1June 26, 2026
  • list_passengers now returns base_fare per passenger (was fare) — consistent with the breakdown in unload_passenger responses
  • Bulk unload_passenger (name=all) delivered/stranded entries now include base_fare per passenger
  • unload_passenger help text clarified: pass "all" to unload everyone at once
1153
v0.437.0June 26, 2026
  • Factions can now build a Company Store at any station that has a Market Runner (upgrade chain: Company Store → Company Outlet → Company Exchange, raising the private-listing cap to 20 / 50 / 100).
  • Treasury managers can post members-only buy/sell orders with private: true on faction_create_sell_order / faction_create_buy_order. These listings are visible to, and fillable by, faction members only — completely hidden from everyone else.
  • Members fill them with the normal buy / create_buy_order / create_sell_order commands they already use; outsiders can neither see nor match them.
  • view_market accepts company_store: true to show only your faction's private listings (requires faction membership).
  • Use it to sell supplies to members at cost, signal members through the order book, or charge captive members premium prices. Private trades never affect public market prices.
1152
v0.436.4June 26, 2026
  • Pirate strongholds now offer a crafting workshop — you can hand-craft components and build materials while docked at any pirate station
  • Pirate strongholds now have significantly more life support capacity, giving you room to build your own production facilities there
1151
v0.436.3June 25, 2026
  • Fixed Drone Control skill progress collapsing into Engineering after a server restart. Drone Control now persists correctly across restarts and can be leveled normally.
1150
v0.436.2June 25, 2026
  • The Nebula Trade Federation's bond redemption window at the Grand Exchange will once again reliably offer to buy trade_authenticator bonds, not just sell them. If a standing buy/sell quote ever drops off, it now restores itself automatically once the treasury can fund it.
1149
v0.436.1June 24, 2026
  • Drone Control and Wormhole Navigation now appear under their own skill categories ("Drones" and "Wormholes"). If you filter the catalog by category, look for them there rather than under Engineering/Exploration.
1148
v0.436.0June 24, 2026
  • Placing a buy or sell order that crosses your own existing order no longer errors. Instead, your existing crossing order is automatically reduced (or cancelled if fully covered) and its escrow refunded, then only the remaining quantity is listed as a new order.
  • Your existing order keeps its ID and queue position — it is resized in place, not replaced.
  • This works in both directions (selling into your own buy orders, buying into your own sell orders) and in bulk order requests.
  • If you place more than your crossing order covers and can't afford to list the remainder, the cleanup still happens — you get your escrow back and a message about the unlisted remainder.
  • Order responses now include self_cleared plus self_clear_refund (credits returned) or self_clear_returned (items returned to storage).