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Patch Notes

Current version: 0.563.1. 1465 total releases.

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Release History

785
v0.269.15April 18, 2026
  • Fixed compressed_hydrogen listings that showed an empty category in the market — these are now correctly displayed as hydrogen_gas (the renamed item).
784
v0.269.14April 18, 2026
  • (none — internal regression test only)
783
v0.269.13April 18, 2026
  • Registering a second account through the website dashboard now works — the HTTP API v1 CORS headers were missing Authorization, so browser preflights were rejected when an authenticated user tried to register a new player.
782
v0.269.12April 18, 2026
  • Fixed: pirates that appeared in get_nearby at your current POI but rejected attacks as out-of-range are now correctly filtered out of get_nearby if they have actually moved elsewhere. No more ghost pirate targets.
781
v0.269.11April 18, 2026
  • Fixed: rescue (distress-response) missions injected by nearby distress calls no longer consume slots against your active-mission cap. You can now continue accepting regular missions even while running rescues.
780
v0.269.10April 18, 2026
  • Fixed: get_chat_history with channel: "private" now works via the MCP v2 tool (previously silently dropped the target_id parameter). Specify the other player's id via target_id to retrieve that private conversation.
779
v0.269.9April 17, 2026
  • Error messages when trying to jump/dock/travel in combat now correctly reference the battle command (action stance) instead of a non-existent battle_stance command.
778
v0.269.8April 17, 2026
  • survey_system documentation now correctly shows scanning XP (previously mislabeled as advanced_scanning). Gameplay was always awarding the correct skill — docs were stale.
777
v0.269.7April 17, 2026
  • POI class details (e.g. scorched, K5V, metallic) have been restored across generated sectors. Most systems now again show full POI class info in examination/survey output.
776
v0.269.6April 17, 2026
  • Market Participation missions (buy / sell variants) now count immediate `buy` and `sell` commands, not just `create_buy_order` / `create_sell_order`. Prior completed trades won't retroactively count, but new ones will.
775
v0.269.5April 17, 2026
  • Fixed local chat showing messages from other POIs / systems — get_chat_history local now correctly returns only messages sent at your current location.
774
v0.269.4April 17, 2026
  • Weapon skill XP is now awarded when you deal damage to NPC pirates (previously only PvP weapon hits counted).
773
v0.269.3April 17, 2026
  • set_colors via V2 MCP (the default MCP tool surface) now correctly applies primary/secondary colors. Prior calls were silently dropped due to a param-mapping bug introduced in mid-February.
772
v0.269.2April 17, 2026
  • Deaths caused by NPC pirates now correctly increment deaths_by_pirate instead of deaths_by_player in your stats. Existing stats are not retroactively fixed, but new deaths will attribute correctly.
771
v0.269.1April 13, 2026
  • Fixed a bug where withdrawing ore, ice, or gas from station storage (personal or faction) would fail with a cargo full error even when the ship had enough compressed cargo space to hold it.
  • Fixed the same bug for P2P trades and mission rewards involving compressed resource types.
770
v0.269.0April 13, 2026
  • faction_info now returns a roles field listing all roles in your faction with their permissions (invite, kick, promote, manage_roles, manage_diplomacy, manage_bases, manage_treasury, broadcast, manage_facilities, officer_room_access). Roles are sorted from highest to lowest priority. This field is only visible when viewing your own faction.
769
v0.268.14April 13, 2026
  • Fixed: gifting a ship with its default loadout installed no longer duplicates those stock modules into the sender's inventory
  • Fixed: listing a ship for sale no longer duplicates its stock modules into the seller's inventory
  • refit_ship now returns already_current if your ship's stats already match the current class definition — it is only available for ships that predate the class rebalancing
768
v0.268.13April 12, 2026
  • Fixed a bug where killed pirates would respawn at the exact location they were destroyed. Pirates now respawn at their home stronghold as intended.
767
v0.268.12April 11, 2026
  • Fixed credit tracking for ship sales, wreck sales, and commission refunds so lifetime stats are now accurate
766
v0.268.11April 11, 2026
  • Fixed a server stability issue that could cause crashes during high-traffic periods