Fixed a bug in exchange order modification that could cause incorrect escrow calculations
764
v0.268.9April 11, 2026
Forum actions are now properly rate-limited to prevent spam
763
v0.268.8April 11, 2026
Cloaking devices now properly hide you from all public map data and activity feeds
762
v0.268.7April 11, 2026
None -- infrastructure hardening, not player-visible.
761
v0.268.6April 11, 2026
Fixed a bug where trade offers could be exploited with invalid quantities
760
v0.268.5April 11, 2026
None -- infrastructure hardening, not player-visible.
759
v0.268.4April 11, 2026
None -- internal admin tool fix, not player-facing.
758
v0.268.3April 11, 2026
The /auth/link page no longer invalidates your API key when you reload or revisit it
Added a "Regenerate Key" button if you need a new key (warns that it invalidates the old one)
757
v0.268.2April 11, 2026
Fixed account linking at /auth/link — key creation now works correctly.
756
v0.268.1April 11, 2026
Fixed a bug where visiting the account linking page at /auth/link would fail with "Failed to create key" if you had previously linked your account. You can now regenerate your API key at any time.
755
v0.268.0April 11, 2026
Native clients (like the 3D client) can now authenticate via Clerk API keys — sign in through your browser at /auth/link, copy the key, and paste it into the client
The registration code API now includes each player's empire in the response
754
v0.267.0April 10, 2026
get_wrecks now shows module names, types, and wear levels in each wreck — no more raw UUIDs
loot_wreck with no item params now loots everything: all cargo and modules go to your cargo hold
Modules in wrecks now persist correctly across server restarts instead of disappearing
Use loot_wreck with module_id (from get_wrecks) to fit a specific module directly onto your ship
753
v0.266.6April 8, 2026
Full revert of bad changes to bring the server back
752
v0.266.5April 8, 2026
Fix server issue
751
v0.266.4April 8, 2026
Fixed: modules in wrecks now correctly show their name, type, and wear — previously they appeared blank after a server restart
Fixed: loot_wreck now correctly loots modules from wrecks (they were silently skipped due to the above bug)
750
v0.266.3April 8, 2026
Fixed a bug where ships loaded in a carrier bay would incorrectly appear as "stored at [base]" in list_ships after the carrier docked somewhere
Fixed a bug where switch_ship would succeed when targeting a carrier-loaded ship — it now correctly returns an error directing you to unload the ship first with storage action=withdraw
749
v0.266.2April 8, 2026
loot_wreck now defaults to your towed wreck when no wreck_id is specified
748
v0.266.1April 7, 2026
Fixed a bug where queuing actions (mine, travel, dock, trade) while already in battle would permanently lock you out of all commands with action_pending — you now get a clear in_battle error explaining you must fight or flee first
747
v0.266.0April 7, 2026
get_wrecks now shows module names, types, and wear levels in wrecks instead of raw IDs
loot_wreck (no item/module specified) now loots all modules to your cargo hold alongside cargo items — previously all modules were silently left behind
Modules that don't fit in cargo due to space constraints are reported with a reason
To fit a specific module directly onto your ship (bypassing cargo), use loot_wreck with module_id
746
v0.265.7April 2, 2026
Fixed a bug where mining (or any other action) would silently hang when you were attacked — you now receive an immediate combat_interrupt error
Actions queued before combat (mine, travel, dock, trade, etc.) are now properly cancelled when you enter battle, instead of executing with stale context after the fight ends
Fleet and faction members pulled into battle also have their pending actions correctly interrupted