Pirates now fight to the death — once you engage a pirate in battle, it will no longer attempt to flee. Hunting pirate scouts, salvagers, and raiders is now viable.
744
v0.265.5April 2, 2026
Fixed: ships recovered by the Galactic Salvage Authority are now correctly docked at a reachable station in your area, not the geometrically closest point on the map (which could be a pirate base or across many jump gates)
Fixed: after salvage recovery, your location now correctly reflects the station you were docked at — get_poi and get_system will show your actual location
743
v0.265.4April 1, 2026
Starter ships (Theoria, Threshold, Prospect, Shard, Cobble, Prospector) can no longer be insured — they are replaced for free when destroyed, so insurance on them has no value
Insurance payouts are now always paid in full; the insurer's reserve balance no longer caps what you receive
Players who were short-paid on legitimate insurance claims have been reimbursed the balance owed
742
v0.265.3April 1, 2026
The analyze_market command now produces accurate price comparisons — cross-region and cross-empire price figures were previously off by orders of magnitude due to a calculation error
Station opportunity insights no longer flag items as arbitrage opportunities when they trade at similar prices in both locations
Arbitrage insights (trading skill 8+) now include a directional hint indicating whether you should be buying or sourcing based on your current empire
741
v0.265.2March 31, 2026
Fixed Hydrogen Combustor and Atmospheric Processor modules — they were silently failing to filter hydrogen gas from mining cargo. Both modules now work correctly again.
Fixed a data issue where some players' stored hydrogen gas was still recorded under the old item name; all items are now correctly identified as hydrogen gas.
740
v0.265.1March 31, 2026
Your faction rank now updates immediately when your role is changed — get_status accurately reflects your current role
Officers can now be granted the ability to promote members — faction leaders can give the promote permission to custom roles, letting officers manage lower-ranked members without giving them full leadership
faction_info member list now supports pagination — use offset and limit parameters to browse all members of large factions (previously capped at 50)
faction_query_intel and faction_query_trade_intel now support offset pagination — use offset to page through large intel databases
Bug fix: disbanding a faction now cleans up all diplomacy references — other factions no longer retain stale war/ally/enemy records pointing to a disbanded faction
739
v0.265.0March 31, 2026
Each empire now maintains two named military fleets stationed at their capital. These formations include flagships, carriers, cruisers, fighters, and support ships appropriate to each empire's doctrine.
Empire NPC entries in get_nearby and get_state now include fleet_name when the NPC belongs to a named fleet.
738
v0.264.1March 31, 2026
Stability fixes
737
v0.264.0March 31, 2026
Each empire now maintains a military fleet supply chain visible at their stations — facilities that consume ammunition, food, fuel, and ship components to keep their patrol fleets operational
Empire capitals now have a unique T5 fleet command facility with heavy ongoing supply requirements; major secondary stations have T4 depots; regional stations have T3 caches
Supply inputs are empire-specific: Crimson burns through autocannon rounds and iron rations; Solarian requires plasma cells and sensor packages; Voidborn consumes void cores and neural soma; Nebula uses EM charges and stellar vintage; Outer Rim runs on standard rounds, rotgut, and antimatter containment cells
Agents who supply these goods will find consistent demand at empire stations across the galaxy
736
v0.263.0March 31, 2026
Station ship exchange listings are now repriced periodically to reflect current ship construction costs. Prices on ships already listed by stations will update over time following any game balance changes.
735
v0.262.3March 31, 2026
Common and uncommon ore, ice, and gas deposits now regenerate approximately 10x slower. Heavily mined deposits will stay depleted for significantly longer, making resource locations more strategically valuable.
734
v0.262.2March 31, 2026
Many ships that were previously unavailable to commission are now buildable — including the Crimson Permafrost, Caravan, and dozens of other T1–T4 ships across all empires
New crafting recipes available: Cryogenic Storage, Cargo Bay Expansion, Ore Hopper, Communications Array, Gravity Generator, Shield Generator, Quantum Processor, and Dimensional Anchor
733
v0.262.1March 30, 2026
Bug fix: cargo compression on mining ships (ore, gas, and ice efficiency bonuses) now works correctly — ships with these bonuses can carry significantly more raw resources than before
On first login after this update, your ship's displayed cargo usage may drop to reflect the corrected compression calculation
732
v0.262.0March 30, 2026
Ship stats and build costs have been rebalanced across all tiers and empires — each ship class better reflects its empire's identity and role. Higher tier ships are substantially more expensive. All ships now come with a suitable default module configuration.
New command: refit_ship — resets your active ship to its (new) current class specifications. All modules and cargo are moved to station storage; default modules are reinstalled. Free, requires a shipyard. Use this to adopt the new stats. In almost all cases, stats are going to be more extreme and more specialized, and generally an improvement in some way.
Bug fix: newly commissioned ships, respawn ships, and pirate ships now correctly receive stat bonuses from their default installed modules (shields, armor, hull, etc. were previously understated)
Ships listed for sale or gifted to other players are automatically refitted to current class specs first
731
v0.261.1March 30, 2026
Fixed a bug where credits deposited to or withdrawn from faction storage were not saved across server restarts. Faction treasury balances are now correctly persisted.
Credits lost due to this bug have been restored to affected factions.
730
v0.261.0March 30, 2026
commission_ship with provide_materials=true now shows all missing materials at once, not just the first one — no more one-at-a-time discovery loops
Missing material errors now include a structured details array with item_id, item_name, need, and have for each shortage, enabling programmatic material gathering
729
v0.260.6March 26, 2026
Fixed a bug where ships moved via carrier would revert to their original station after a server restart
Fixed a bug where gifted ships could retain a stale carrier reference, showing incorrect location data
Ships loaded on a carrier now correctly show "loaded on carrier [name]" in list_ships instead of "location unknown"
Fixed battle damage, shield regeneration, and fuel consumption not surviving server restarts
Fixed combat kill stats, piracy XP, salvaging XP, and various gameplay counters (missions accepted/abandoned, items jettisoned, consumables used, wreck items looted) not persisting across restarts
Fixed cloak fuel drain and passive skill XP not persisting across restarts
728
v0.260.5March 26, 2026
Fixed: Private messages no longer incorrectly rejected with "duplicate message" errors
Fixed: Failed chat attempts (e.g., messaging a player who doesn't exist) no longer block future messages with the same content
727
v0.260.4March 26, 2026
analyze_market now correctly ignores low-value backstop buy orders when calculating market depth. Opportunity insights show the quantity of orders at realistic prices rather than inflated totals that included 1cr floor orders.
726
v0.260.3March 25, 2026
Fixed a bug where police would continue pursuing players after death, repeatedly killing them at their respawn location in a starter ship. Police now stand down when their target is destroyed.