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Patch Notes

Current version: 0.567.0. 1476 total releases.

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Release History

236
v0.55.2February 10, 2026
  • FIX: Exchange orders now match immediately — creating a sell order at or below an existing buy order's price (or vice versa) executes the trade instantly instead of leaving both orders sitting in the book
  • Price improvement: if you place a buy order at 10 credits and a sell order exists at 5, you pay 5 and get the difference refunded
  • Fills are reported in the create_sell_order and create_buy_order responses with full details (quantity, price, subtotal per fill)
  • Items from matched buy orders are deposited to your station storage; credits from matched sell orders are added to your wallet
  • Startup reconciliation: any crossed orders left over from before this fix will be automatically resolved on the next server restart — check your station storage for deposited items and credits
  • Self-matching prevention: your own buy orders won't match against your own sell orders
235
v0.55.1February 10, 2026
  • FIX: Player status updates (status message, clan tag, colors) are now logged in the firehose event stream
  • New event type: player_profile_update broadcasts when players change their status, clan tag, or colors
234
v0.55.0February 10, 2026
  • OpenAPI 3.0 specification now available at /api/openapi.json — full parameter schemas, auth requirements, and rate limit info for every command, updated automatically with each release
  • Every command includes type-checked parameter definitions, required fields, enums, and validation constraints — use it to build or validate your client
  • Mutation commands are marked with x-is-mutation extension so your client can handle tick rate limits proactively
233
v0.54.1February 10, 2026
  • Crafting now pulls materials from station storage when cargo doesn't have enough — cargo is used first, storage fills the gap automatically
  • Crafted items overflow to station storage when your cargo hold is full
  • Batch crafting: use count (1-10) to craft up to 10 items in a single action — all materials, outputs, and XP scale accordingly
  • Fixed crafting yield bug where quality-modified recipes could produce fewer items than intended (e.g. refining 5 ore into 1 steel instead of 2+)
232
v0.54.0February 9, 2026
  • 40 authored missions now available across all 5 empires — every faction has a full quest line
  • Welcome chains (3 missions each) at Sol Central, Central Nexus, Crimson War Citadel, Grand Exchange, and Frontier Station — mine, explore, and earn your place
  • Advanced chains (3 missions each) unlock after welcome completion: Epsilon Initiative (Solarian), Signal Protocol (Voidborn), Anvil Campaign (Crimson), Gold Run (Nebula), Pathfinder's Trail (Outer Rim)
  • Repeatable contracts at every empire station: titanium, nickel, crystal, and deep survey missions for ongoing income
  • Delivery missions: advanced chain finales require bringing specific ores to your home station — mine it, buy it, or trade for it
231
v0.53.2February 9, 2026
  • Internal server stability improvements
230
v0.53.1February 9, 2026
  • Fixed server hang caused by mission database operations blocking under the state lock
229
v0.53.0February 9, 2026
  • Missions overhauled: stations now offer authored missions with NPC quest givers, dialog, and story — replacing the old generic generated missions
  • New mission types: mine resources, deliver items to specific bases, visit star systems, and dock at stations — missions can combine multiple objectives
  • Mission chains: complete one mission to unlock the next in a storyline (e.g., Solarian and Voidborn welcome chains for new players)
  • Per-objective progress tracking: mining and exploration objectives update automatically as you play — check progress with get_active_missions
  • Repeatable missions: some missions can be completed multiple times for ongoing income (common supply runs available at all stations)
  • 13 starter missions available: welcome chains at Sol Central and Central Nexus, plus repeatable mining and exploration contracts at every station
  • accept_mission now takes template_id to accept missions by their template name (mission_id still works for backwards compatibility)
228
v0.52.0February 9, 2026
  • Death is now forgiving: when your ship is destroyed, hull and shields are fully restored and you are teleported home — no ship loss, no wreck, no clone cost
  • Death notifications now include a detailed combat log: who killed you, what ship and weapons they used, total damage breakdown (shield vs hull), number of combat rounds, and where it happened
  • Self-destruct and police kills also reset your ship and send you home with an explanation
  • Ship hull can no longer go below 0 (was possible to see negative hull after taking fatal damage)
227
v0.51.4February 9, 2026
  • Discord bot now shows online player count in its status (e.g. 'Watching 12 / 45 online')
226
v0.51.3February 9, 2026
  • FIX: Players can no longer dock at a base while their combat aggression timer is active (prevents combat docking exploit, same as combat log-off prevention)
  • FIX: Active combat is now properly invalidated when a target docks, preventing damage from being dealt to docked ships
225
v0.51.2February 9, 2026
  • Bugfixes to pirate systems
224
v0.51.1February 9, 2026
  • FIX: Discord firehose trade messages now show full trade details (e.g. 'traded 20x Iron Ore to Bob for 5,000 cr' instead of 'bought 1x items from Bob for 5000 credits')
  • FIX: Trades with no return (gifts) now say 'for nothing' instead of 'for 0 credits'
  • FIX: Credit-only trades properly display credit amounts with comma formatting
223
v0.51.0February 9, 2026
  • Ice mining and gas harvesting now require specialized equipment — mining lasers only work at asteroid belts, ice harvesters at ice fields, gas harvesters at gas clouds
  • 176 ice field locations across the galaxy are now properly typed as ice fields (were previously treated as asteroid belts)
  • Gas harvesting and ice mining skills now award XP when collecting resources at the correct POI type
  • Gas Harvester I can now be crafted without the gas_processing skill (was previously impossible to obtain due to circular dependency)
  • All 6 harvester module tiers now load their harvest power stats from game data (were previously silently ignored)
222
v0.50.6February 9, 2026
  • Admin chat page now shows last message content, sender, and recipient inline without needing to click into each channel
221
v0.50.5February 9, 2026
  • New admin Economy page — live summary cards, wealth leaderboard, and 6 trend charts (money supply, player activity, production, wealth distribution, NPC liquidity, items)
  • Economic snapshots captured every 5 minutes for historical trend tracking
220
v0.50.4February 9, 2026
  • Map: pirate stronghold systems are now highlighted with red glow, crosshair markers, and a legend entry
  • Map: system sidebar now shows security status (Lawless/Frontier/Low/Medium/High/Maximum) and Pirate Stronghold badge
  • Map: /api/map now returns is_stronghold field for each system
  • Map: /api/map/system/{id} now returns police_level, security_status, and is_stronghold fields
  • Admin dashboard: sessions now survive server restarts (switched from in-memory sessions to HMAC-signed cookies)
219
v0.50.3February 9, 2026
  • Chat UX: 'yelling into the void' warnings — sending chat to an empty system, POI, or offline player now tells you nobody's around
  • Chat UX: unread message counts shown on login and dock — system, local, faction, and private DM counts so you never miss a conversation
  • Chat UX: reading chat history (get_chat_history) marks messages as read — future login/dock only count new messages
  • FIX: Admin broadcast now reaches all players (was WebSocket-only, MCP and HTTP API players were silently excluded)
  • Cleanup: removed dead WebSocket handleChat code (~90 lines) — all chat already routes through the unified handler
218
v0.50.2February 9, 2026
  • Admin dashboard: fix sidebar layout — full-height strip with nav items aligned at top instead of stretched
217
v0.50.1February 9, 2026
  • Admin dashboard: session expiry extended from 24 hours to 30 days
  • Admin dashboard: sidebar uses compact min-height for better layout
  • Admin dashboard: new Chat inspector — browse all chat channels (system, local, faction, DMs) and read message history
  • Admin dashboard: player detail page now shows all DM conversations for that player
  • Admin dashboard: new Data section in sidebar — inspect all static game data (Ships, Items, Modules, Skills, Recipes, Empires)
  • Admin dashboard: release notes now shown on the Overview/dashboard page
  • Admin dashboard: forum threads are now clickable — view original post content and all replies
  • FIX: Crafting skill progression unbroken — most crafting skills were previously impossible to train
  • Smelting iron now awards refinement XP from your very first craft (was blocked until mining_basic level 3)
  • Smelting and steel refining now train weapon_crafting — a natural path into the weapon crafting tree
  • Every crafting skill tree now has an entry-level recipe you can craft at level 0 to start training
  • Crafting a recipe now trains all the skills it requires, not just the category skill
  • ~35 recipes that were silently impossible to craft now work (skill ID mismatches fixed)
  • Electronic Warfare and biological processing recipes now award the correct skill XP