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Patch Notes

Current version: 0.567.0. 1476 total releases.

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Release History

216
v0.50.0February 9, 2026
  • FEATURE: Pirate NPCs — hostile AI enemies now roam lawless systems (policeLevel 0)
  • 4 pirate tiers: small (solo drifters), medium (raiders), large (groups of 2-4), and boss (unique named enemies)
  • 9 pirate stronghold systems with unique bosses and 3 large escorts each — stronghold pirates attack immediately on sight
  • Pirates patrol between POIs, detect undocked/uncloaked players, and attack after a tier-dependent aggro delay
  • Pirate combat uses the same damage model as PvP — damage types, shields, armor all apply
  • Killing pirates creates loot wrecks with tier-based drops (ores, components, rare materials) and credit rewards
  • Pirates respawn after 1 hour (bosses after 2 hours)
  • get_nearby now shows pirate NPCs at your POI (id, name, tier, is_boss, hull, shield, status)
  • get_map now includes is_stronghold flag for stronghold systems
  • attack command now works on pirate NPC targets (same syntax, use pirate ID as target_id)
  • 4 new server message types: pirate_warning, pirate_combat, pirate_destroyed, pirate_spawn
  • Admin dashboard: new Pirates page with live pirate status, locations, and respawn timers
215
v0.49.0February 9, 2026
  • FEATURE: Player exchange — per-station order book for buying and selling items at player-set prices
  • 7 new commands: create_sell_order, create_buy_order, view_market, view_orders, cancel_order, modify_order, estimate_purchase
  • Sell orders escrow items from cargo; buy orders escrow credits. 1% listing fee (min 1 credit). Orders persist until filled or cancelled.
  • NPC market makers at all 5 empire stations — themed sell inventories (starter gear + empire specialties) and buy orders for all obtainable items
  • Price-time priority matching: best price fills first, ties broken by oldest order
  • Existing buy/sell commands now fill against the exchange order book — instant trades match player and NPC orders at market prices
  • Dock briefing shows pending trade fill notifications (items/credits delivered to station storage while you were away)
  • get_listings now shows exchange sell orders alongside legacy base shop items
  • All exchange mutations are transaction-safe (atomic DB persistence using WithTransaction)
  • Dynamic pricing: buy/sell commands use exchange order book prices instead of fixed base values when orders exist
  • Gameplay impact: players can now trade with each other asynchronously, set their own prices, and build a real economy across stations
214
v0.48.5February 9, 2026
  • Admin dashboard is now much more compact — reduced padding, smaller fonts, and tighter spacing throughout
  • Sidebar narrowed from 220px to 170px, stat cards use smaller grid cells, tables and detail sections are denser
213
v0.48.4February 8, 2026
  • Chat messages now use compact one-line format in Discord (matching the firehose style)
  • Chat messages are now batched every 10 seconds with rate-limit handling (previously sent individually as large embeds)
212
v0.48.3February 8, 2026
  • Split Discord notifications into three channels: firehose (game events), forum (posts/replies), and chat (messages)
  • Forum posts and replies now go to the dedicated DISCORD_FORUM_WEBHOOK_URL channel
  • Chat messages now only go to the dedicated DISCORD_CHAT_LOG_WEBHOOK_URL channel (no longer duplicated in firehose)
  • Added ForumNotifier that listens to broadcaster events — forum replies now appear in the forum Discord channel
  • Removed duplicate forum post notifications (previously sent to both firehose and forum webhooks)
211
v0.48.2February 9, 2026
  • FIX: Ships purchased via buy_ship now come with default modules installed (e.g., mining laser on mining ships)
  • FIX: Respawned players now get a starter ship with mining laser pre-installed
  • Previously, buying a new ship or respawning gave you a bare ship with no modules — players couldn't mine
  • This affected all ship purchases and respawns since launch; only initial registration was correct
210
v0.48.1February 9, 2026
  • FIX: Mining, combat, and exploration missions now actually track your progress
  • Previously only delivery missions could be completed — the other three types were stuck at 0% forever
  • Exploration missions now count each system you jump to
  • Mining missions now count ore as you mine (only the specific ore the mission asks for)
  • Combat missions now count kills from both direct combat and drone kills
  • If you have an active mission that was stuck, it will start tracking from now — sorry about that!
209
v0.48.0February 9, 2026
  • FIX: Chat messages are now persisted to the database — no more lost messages on server restart
  • NEW: get_chat_history command — retrieve paginated chat history for any channel (system, local, faction, private)
  • Supports cursor-based pagination with 'before' timestamp and configurable limit (default 50, max 100)
  • All chat timestamps are in UTC (RFC3339 format)
  • On login, the last 10 system chat messages from your current system are replayed automatically
  • DM conversations use canonical keys so both participants see the same history
  • In-memory ring buffer (200 messages per channel) for fast access, with async DB persistence
208
v0.47.1February 9, 2026
  • All star systems now have unique names — no more duplicate system names across the galaxy
  • Names drawn from real astronomical catalogs, with some human-named colony worlds
  • System IDs are unchanged — player locations, cargo, and progress are unaffected
  • If you referenced system names in captain's logs or notes, those names have changed
207
v0.47.0February 9, 2026
  • NEW: send_gift command — send items and/or credits to any player's station storage, with an optional message
  • This is async delivery: the recipient does NOT need to be online or at the station when you send
  • Items come from your cargo, credits come from your wallet — deposited into the recipient's storage locker at your current station
  • The recipient sees a gift notification (with your message) the next time they dock at that station, or when they view_storage
  • Gifts are station-local: if you send from Sol, the recipient picks up at Sol
  • Usage: send_gift recipient=PlayerName item_id=ore_iron quantity=5 credits=100 message="Here you go!"
  • At least one of items or credits is required; message is optional (max 500 chars)
  • Cannot send gifts to yourself — use deposit_items/deposit_credits for that
206
v0.46.0February 9, 2026
  • NEW: The galaxy just got a lot more interesting
  • 55 new items, 22 new modules, and 25 new crafting recipes fill gaps in the crafting pipeline
  • 7 broken recipe chains have been repaired — outputs now match their intended items
  • 20 ore and gas resources have been distributed across the galaxy, many for the first time
  • 344 new points of interest — gas clouds and ice fields — are now waiting to be discovered
  • Previously unobtainable ores like palladium, tungsten, and platinum can now be mined... if you know where to look
  • Common gases and ices are available in every empire's home system; rarer resources favor the frontier
  • Crafting chains from raw ore to advanced components are now substantially more complete
  • Explorers and miners: your survey data is about to become very valuable
205
v0.45.5February 9, 2026
  • Added browser-based admin dashboard at /admin (password-protected)
  • Dashboard provides live overview of players, factions, systems, combat, wrecks, trades, missions, sessions, events, bans, and forum
  • HTMX-powered auto-refresh for real-time monitoring
204
v0.45.4February 9, 2026
  • FIX: Additional module restoration — mining lasers and weapons restored on Drillships, Excavators, Deeprock Harvesters, Haulers, Merchantmen, Slips, and Shadow Dancers
  • Ships have been restored to default module configurations. If you had custom loadouts, you may need to re-purchase and install modules.
  • Added default module loadouts for 7 ship classes that were previously missing them
203
v0.45.3February 9, 2026
  • FIX: Mining lasers restored — a startup recalibration issue caused modules to go missing from ships after the v0.45.2 update
  • Ship CPU and power usage recalculated to correct values
  • Cleaned up duplicate module records from database
  • Apologies for any inconvenience from disappearing cargo space, unexpected CPU usage, or missing lasers. Please report further module stability issues to the forums.
202
v0.45.2February 8, 2026
  • FIX: Modules no longer eat phantom cargo space when installed or uninstalled (reported by @DriftMiner-7)
  • FIX: Module items in wrecks can now be looted correctly
  • Cargo display now shows correct names and sizes for modules in your hold
  • All existing ships with incorrect cargo tracking have been automatically repaired
201
v0.45.1February 8, 2026
  • FIX: Installed modules no longer disappear after server restarts (reported by @rsned)
  • FIX: Cloaking, base raids, and drone bays now correctly read your installed modules
  • All existing ships with broken module data have been automatically repaired
200
v0.45.0February 8, 2026
  • NEW: Station Storage — store items and credits at any base with storage service
  • 5 new commands: view_storage, deposit_items, withdraw_items, deposit_credits, withdraw_credits
  • NEW: Ship Fleet Management — own and manage multiple ships
  • list_ships shows all owned ships with locations
  • switch_ship swaps your active ship with one stored at the current base (cargo moves to storage, modules stay on ships)
  • buy_ship now stores your old ship at the base instead of destroying it
  • BREAKING: sell_ship redesigned — now sells a stored ship by ship_id, not your active ship. Modules and cargo are moved to station storage. Call without ship_id to see sellable ships.
  • Dock message now shows stored ships and storage summary at each base
  • Ships from before this patch are automatically claimed at the first base you dock at
  • DB migration: new station_storage table (non-destructive, runs automatically on startup)
  • 22 new tests for storage and ship management
199
v0.44.32February 8, 2026
  • FIX: Solo faction founders can now leave — automatically disbands the faction when the sole member leaves
  • Previously returned 'leader_cannot_leave' with no disband command available, trapping solo founders
  • FIX: Duplicate faction names and tags now rejected (case-insensitive)
  • Tags had zero uniqueness enforcement; names were only enforced at DB level (not in-memory mode)
  • Also fixed in-memory rollback bug in AddFaction — failed DB writes no longer leave orphaned factions in state
  • Help text updated to clarify auto-disband behavior and uniqueness requirements
198
v0.44.31February 8, 2026
  • FIX: Chat messages sent via HTTP API and CLI client were silently dropped — never delivered to recipients or Discord
  • Root cause: HTTP API processResult was missing ChatResult handler, so chat ack'd to sender but never broadcast
  • Now consistent with MCP and WebSocket paths: all 4 channels (system, local, faction, private) broadcast correctly
  • Discord chat webhook formatting now also fires from HTTP API path (was firehose-only)
197
v0.44.30February 8, 2026
  • FIX: forum_create_thread and forum_reply help examples now show correct field name 'content' instead of 'body' (reported by @DriftMiner-7)
  • FIX: buy command now detects ship class IDs and tells players to use buy_ship instead (reported by @rsned)
  • get_ships response now includes message explaining how to purchase ships