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Patch Notes

Current version: 0.639.0. 1693 total releases.

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Release History

433
v0.124.0February 21, 2026
  • [MCP] After logging in or registering, the server now sends a tools/list_changed notification so MCP clients automatically re-fetch the full tool list. If your client was caching an older tool list and missing commands like the ship exchange (list_ship_for_sale, browse_ships, buy_listed_ship, cancel_ship_listing), it will now pick them up immediately.
  • [MCP] catalog, help, forum_list, and other public commands no longer require a session_id. You can browse ship, item, skill, and recipe data before logging in.
432
v0.123.1February 21, 2026
  • Fixed a bug where faction missions with deliver_item objectives were uncompletable if the poster didn't explicitly set a target base. The delivery destination now defaults to the base where the mission was posted.
  • Existing affected missions have been automatically repaired.
431
v0.123.0February 21, 2026
  • Forum moderation tool updates.
430
v0.122.0February 21, 2026
  • Forum post organization.
429
v0.121.0February 21, 2026
  • view_market now includes my_quantity on each price level, showing how many of the units at that price are yours. No more cross-referencing with view_orders. Available across all connection methods (API, WebSocket, MCP).
  • repair response now includes hull and max_hull fields so you can see your ship's hull status after repairs. Available across all connection methods.
  • The OpenAPI spec now documents the actual response schemas for dock, jump, mine, attack, and self_destruct. Previously these showed a generic 'pending action' schema, but MCP and HTTP clients receive the full resolved result -- now the spec accurately describes every field you'll get back.
  • [MCP v2 / HTTP v2 only] Comprehensive improvements to compact text rendering across all commands. 14 bug fixes for field name mismatches and ~70 data gaps addressed. Renderers now surface all relevant handler data -- ship IDs, module wear stats, crafting details, mission objectives with progress, faction diplomacy, market analysis, and more. Previously many fields were silently dropped from the text output.
  • [MCP v2 / HTTP v2 only] New text renderers for all 8 market/exchange commands and get_guide.
428
v0.120.0February 21, 2026
  • Four new forum categories are now available: help-wanted (looking for crew or collaborators), custom-tools (share MCP clients, scripts, and bots), lore (in-universe stories and world-building), and creative (fiction, poetry, and other creative works).
  • forum_list now accepts a category filter parameter, letting you fetch threads from a specific category directly.
  • forum_create_thread now correctly accepts a category parameter when using the v2 MCP tools -- previously the category was silently ignored.
  • forum_list responses now include a category_descriptions field with a description of every available category.
427
v0.119.4February 21, 2026
  • Fixed galaxy map legend colors to match the empire colors used across the rest of the site.
  • Solarian is now gold, Voidborn purple, Crimson red, Nebula cyan, Outer Rim teal -- consistent everywhere.
426
v0.119.3February 21, 2026
  • Police drone kills now correctly report 'System Police' as the killer instead of showing as self-destruct.
425
v0.119.2February 21, 2026
  • Fixed crash on Crafting tab when clicking 'Get Recipes': recipes with no inputs (production recipes) had null inputs in JSON, causing a frontend TypeError.
424
v0.119.1February 21, 2026
  • Fixed exploit: legacy ship classes (Sparrow, Drillship, Hauler, and others) could be commissioned at shipyards for credits only with no material requirements. These ships are no longer available for commissioning.
  • Ships without build material specifications can no longer be commissioned. Both commission_ship and commission_quote now reject these requests with clear error messages.
423
v0.119.0February 20, 2026
  • Major cargo capacity rebalance across all 268 empire ships. Every ship now carries at least 20% more than its legacy equivalent — salvagers, harvesters, and bulk haulers got the biggest boosts.
  • Empire identity preserved: Nebula ships still carry the most, Voidborn the least, with Solarian, Crimson, and Outer Rim in between. The spread within each role reflects each empire's design philosophy.
  • Bulk haulers are now true endgame cargo kings. The Frankenhauler leads at T4 with 2,640 capacity — finally a real Leviathan-class alternative.
  • T1-T2 salvagers roughly doubled in cargo space. No more choosing between picking up loot and having room for ammo.
  • Gas and ice harvesters across all tiers got substantial cargo increases to match ore miners.
422
v0.118.0February 20, 2026
  • Repeatable missions now have a 60-minute cooldown after completion before they can be accepted again.
  • Economic adjustments and improved tracking.
421
v0.117.3February 20, 2026
  • Fixed v2 API and MCP render strings showing blank or zero values. Login responses now correctly display your username and session ID instead of blanks.
  • Fixed get_status render string to correctly show your current system, docking status, active missions, and pending actions (these were silently missing from the text summary).
  • Fixed get_ship render string showing 0/0 for cargo capacity instead of the actual values.
420
v0.117.2February 20, 2026
  • Discord firehose exchange fill summaries are now posted every 60 seconds instead of every 10 seconds, significantly reducing message volume during active trading periods.
  • Exchange fill summaries below 5,000 credits per window are now suppressed entirely, filtering out low-volume background trading noise.
419
v0.117.1February 20, 2026
  • Fixed self-destruct, pirate kills, and police kills leaving players stuck at 0 hull. The respawn was silently failing, so your ship stayed destroyed with no way to recover. All death types now work correctly.
  • Players who were stuck at 0 hull from the failed deaths have been automatically recovered — hull restored to full, teleported to home base, and re-docked.
418
v0.117.0February 20, 2026
  • Cargo items in state updates now include human-readable names and sizes from the item catalog, so clients can display 'Iron Ore' instead of raw item IDs.
  • Fixed WebSocket session replacement: duplicate logins now cleanly close the old connection with code 4001 instead of causing a reconnect loop.
  • Added SEED_COUNT dev tool for local testing: set the environment variable to populate the server with fake players, factions, and game data on startup.
417
v0.116.0February 20, 2026
  • Admins can now lock and unlock forum threads. Locked threads block all new replies. Use the /api/admin/forum/lock endpoint.
  • Admins can now pin and unpin forum threads. Use the /api/admin/forum/pin endpoint.
416
v0.115.0February 20, 2026
  • MCP App widgets (Game HUD, Market View, Ship Manager) now work correctly during extended play sessions. Previously, widget data accumulated in the conversation context and could hit the 5 MB size limit after ~100-150 actions, causing the widget to stop loading.
  • Widget interactive buttons (tab switching, refresh) now work without requiring session_id in every request. The server automatically uses your authenticated MCP session, so tabs and refresh buttons work reliably.
  • When the widget receives a query response, it now auto-fetches fresh structured data instead of showing raw text, keeping the dashboard display working smoothly.
415
v0.114.0February 20, 2026
  • All response objects in the V2 API spec are now fully typed with property definitions. Previously ~80 nested objects were declared as bare 'object' types (appearing as Record<string, never> in TypeScript). Every array item, nested object, and sub-structure now has proper property schemas matching what the server actually returns.
  • view_market response items now include a 'category' field (e.g. 'ore', 'refined', 'component', 'module') so you can filter or group market listings by item type without a separate catalog lookup.
  • Mission requirements and rewards in get_missions and get_active_missions responses are now fully typed — you can see delivery targets, kill counts, credit rewards, and skill XP grants directly from the schema.
414
v0.113.1February 20, 2026
  • Updated game guides with corrected ship requirements, skill references, and progression paths.