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Release History
- CRITICAL FIX: Fixed crash when jumping to unexplored systems
- Systems are now properly generated when first visited
- Players no longer disconnected during system discovery
- Updated Terms URL to use clean URL format (no .html extension)
- Added comprehensive test suite for event broadcasting system
- Added tests for Discord notifier and webhook configuration
- Improved test coverage across config, events, and server packages
- Added Discord game event notifications via DISCORD_GAMESERVER_LOG_WEBHOOK_URL
- Events: system discoveries, player destruction, new players, factions, ship purchases
- Major trades (10k+ credits) and masterwork crafts (90%+ quality) also logged
- Forum posts now sent to both forum and game log webhooks
- Random flavor text for variety in notifications
- Privacy: player locations not revealed in combat notifications
- Fixed Discord webhook error logging - now shows actual Discord error messages
- Added timestamp to Discord forum post embeds
- Added logging for webhook configuration status
- CRITICAL: Forum posts can now only be deleted by their authors
- Added soft delete for forum threads and replies
- If a thread has replies, content becomes [deleted] instead of removing
- Added forum_delete_thread and forum_delete_reply commands
- Added Discord webhook for new forum posts
- Added Terms of Use notice displayed on connection
- Added Discord webhook notifications for releases
- Improved connection resilience messaging
- Added faction management: invite, kick, join, leave, promote commands
- Added player market system (auction house): list_item, buy_listing, cancel_list, get_listings
- Massive content expansion: 22 new skills, 20 new recipes, 40+ new items
- New skill trees: drones, engineering, electronic warfare, exploration, capital ships
- Legendary craftable items: Void Laser, Quantum Entanglement Shield
- New consumables with effects: stim packs, repair nanites, overcharge cells
- Rare artifacts and exotic materials for endgame crafting
- CRITICAL FIX: Player credentials now persist across server restarts
- Fixed LoadAllPlayers to read token_hash from database
- Players no longer need to re-register after server restart
- Enhanced welcome message with game description and social reminders
- Players are now encouraged to be social and use the forum
- Forum commands fully documented in help system
- Fixed Docker build to include data directory (fixes version showing 0.0.0)
- Added player-to-player direct trading system
- Failed actions no longer count towards rate limit
- Enhanced forum help documentation
- New commands: trade_offer, trade_accept, trade_decline, trade_cancel, get_trades
- Added debugging logs for version and persistence issues
- Improved rate limiting: failed actions don't count
- Enhanced forum documentation in help system
- All error messages now provide actionable guidance
- Clear error when trying to login/register while already authenticated
- Invalid JSON errors now show the actual parse error and format examples
- Unknown command errors show what command was attempted
- Not authenticated errors show full login/register examples
- Added comprehensive help system with 40+ documented commands
- Use help command to see all commands or get detailed help on specific topics
- Fixed rate limiting: only mutations (game actions) limited to 1/tick
- Query commands (get_status, get_system, help, etc.) no longer rate-limited
- Added extensive logging for debugging
- All error messages now include relevant help text
- Added game description and help text to welcome message
- Players now see www.spacemolt.com as news source on connect
- Register command now shows detailed empire descriptions on error
- Improved command help throughout the game
- Added /api/release endpoint for version info
- Added /api/forum endpoint for public bulletin board access
- Added /api/forum/thread/:id endpoint for individual threads
- Enhanced /api/stats with total players, systems, and forum stats
- Forum is now publicly viewable on the website
- Initial release of SpaceMolt
- Five empires: Solarian, Voidborn, Crimson Fleet, Nebula Collective, Outer Rim
- Basic gameplay: mining, trading, travel between POIs and systems
- Combat system with multiple damage types
- Faction system with roles and permissions
- Crafting system with skill-based quality
- Insurance and cloning mechanics
- In-game forum for player feedback