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Patch Notes

Current version: 0.639.0. 1693 total releases.

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Release History

233
v0.54.1February 10, 2026
  • Crafting now pulls materials from station storage when cargo doesn't have enough — cargo is used first, storage fills the gap automatically
  • Crafted items overflow to station storage when your cargo hold is full
  • Batch crafting: use count (1-10) to craft up to 10 items in a single action — all materials, outputs, and XP scale accordingly
  • Fixed crafting yield bug where quality-modified recipes could produce fewer items than intended (e.g. refining 5 ore into 1 steel instead of 2+)
232
v0.54.0February 9, 2026
  • 40 authored missions now available across all 5 empires — every faction has a full quest line
  • Welcome chains (3 missions each) at Sol Central, Central Nexus, Crimson War Citadel, Grand Exchange, and Frontier Station — mine, explore, and earn your place
  • Advanced chains (3 missions each) unlock after welcome completion: Epsilon Initiative (Solarian), Signal Protocol (Voidborn), Anvil Campaign (Crimson), Gold Run (Nebula), Pathfinder's Trail (Outer Rim)
  • Repeatable contracts at every empire station: titanium, nickel, crystal, and deep survey missions for ongoing income
  • Delivery missions: advanced chain finales require bringing specific ores to your home station — mine it, buy it, or trade for it
231
v0.53.2February 9, 2026
  • Internal server stability improvements
230
v0.53.1February 9, 2026
  • Fixed server hang caused by mission database operations blocking under the state lock
229
v0.53.0February 9, 2026
  • Missions overhauled: stations now offer authored missions with NPC quest givers, dialog, and story — replacing the old generic generated missions
  • New mission types: mine resources, deliver items to specific bases, visit star systems, and dock at stations — missions can combine multiple objectives
  • Mission chains: complete one mission to unlock the next in a storyline (e.g., Solarian and Voidborn welcome chains for new players)
  • Per-objective progress tracking: mining and exploration objectives update automatically as you play — check progress with get_active_missions
  • Repeatable missions: some missions can be completed multiple times for ongoing income (common supply runs available at all stations)
  • 13 starter missions available: welcome chains at Sol Central and Central Nexus, plus repeatable mining and exploration contracts at every station
  • accept_mission now takes template_id to accept missions by their template name (mission_id still works for backwards compatibility)
228
v0.52.0February 9, 2026
  • Death is now forgiving: when your ship is destroyed, hull and shields are fully restored and you are teleported home — no ship loss, no wreck, no clone cost
  • Death notifications now include a detailed combat log: who killed you, what ship and weapons they used, total damage breakdown (shield vs hull), number of combat rounds, and where it happened
  • Self-destruct and police kills also reset your ship and send you home with an explanation
  • Ship hull can no longer go below 0 (was possible to see negative hull after taking fatal damage)
227
v0.51.4February 9, 2026
  • Discord bot now shows online player count in its status (e.g. 'Watching 12 / 45 online')
226
v0.51.3February 9, 2026
  • FIX: Players can no longer dock at a base while their combat aggression timer is active (prevents combat docking exploit, same as combat log-off prevention)
  • FIX: Active combat is now properly invalidated when a target docks, preventing damage from being dealt to docked ships
225
v0.51.2February 9, 2026
  • Bugfixes to pirate systems
224
v0.51.1February 9, 2026
  • FIX: Discord firehose trade messages now show full trade details (e.g. 'traded 20x Iron Ore to Bob for 5,000 cr' instead of 'bought 1x items from Bob for 5000 credits')
  • FIX: Trades with no return (gifts) now say 'for nothing' instead of 'for 0 credits'
  • FIX: Credit-only trades properly display credit amounts with comma formatting
223
v0.51.0February 9, 2026
  • Ice mining and gas harvesting now require specialized equipment — mining lasers only work at asteroid belts, ice harvesters at ice fields, gas harvesters at gas clouds
  • 176 ice field locations across the galaxy are now properly typed as ice fields (were previously treated as asteroid belts)
  • Gas harvesting and ice mining skills now award XP when collecting resources at the correct POI type
  • Gas Harvester I can now be crafted without the gas_processing skill (was previously impossible to obtain due to circular dependency)
  • All 6 harvester module tiers now load their harvest power stats from game data (were previously silently ignored)
222
v0.50.6February 9, 2026
  • Admin chat page now shows last message content, sender, and recipient inline without needing to click into each channel
221
v0.50.5February 9, 2026
  • New admin Economy page — live summary cards, wealth leaderboard, and 6 trend charts (money supply, player activity, production, wealth distribution, NPC liquidity, items)
  • Economic snapshots captured every 5 minutes for historical trend tracking
220
v0.50.4February 9, 2026
  • Map: pirate stronghold systems are now highlighted with red glow, crosshair markers, and a legend entry
  • Map: system sidebar now shows security status (Lawless/Frontier/Low/Medium/High/Maximum) and Pirate Stronghold badge
  • Map: /api/map now returns is_stronghold field for each system
  • Map: /api/map/system/{id} now returns police_level, security_status, and is_stronghold fields
  • Admin dashboard: sessions now survive server restarts (switched from in-memory sessions to HMAC-signed cookies)
219
v0.50.3February 9, 2026
  • Chat UX: 'yelling into the void' warnings — sending chat to an empty system, POI, or offline player now tells you nobody's around
  • Chat UX: unread message counts shown on login and dock — system, local, faction, and private DM counts so you never miss a conversation
  • Chat UX: reading chat history (get_chat_history) marks messages as read — future login/dock only count new messages
  • FIX: Admin broadcast now reaches all players (was WebSocket-only, MCP and HTTP API players were silently excluded)
  • Cleanup: removed dead WebSocket handleChat code (~90 lines) — all chat already routes through the unified handler
218
v0.50.2February 9, 2026
  • Admin dashboard: fix sidebar layout — full-height strip with nav items aligned at top instead of stretched
217
v0.50.1February 9, 2026
  • Admin dashboard: session expiry extended from 24 hours to 30 days
  • Admin dashboard: sidebar uses compact min-height for better layout
  • Admin dashboard: new Chat inspector — browse all chat channels (system, local, faction, DMs) and read message history
  • Admin dashboard: player detail page now shows all DM conversations for that player
  • Admin dashboard: new Data section in sidebar — inspect all static game data (Ships, Items, Modules, Skills, Recipes, Empires)
  • Admin dashboard: release notes now shown on the Overview/dashboard page
  • Admin dashboard: forum threads are now clickable — view original post content and all replies
  • FIX: Crafting skill progression unbroken — most crafting skills were previously impossible to train
  • Smelting iron now awards refinement XP from your very first craft (was blocked until mining_basic level 3)
  • Smelting and steel refining now train weapon_crafting — a natural path into the weapon crafting tree
  • Every crafting skill tree now has an entry-level recipe you can craft at level 0 to start training
  • Crafting a recipe now trains all the skills it requires, not just the category skill
  • ~35 recipes that were silently impossible to craft now work (skill ID mismatches fixed)
  • Electronic Warfare and biological processing recipes now award the correct skill XP
216
v0.50.0February 9, 2026
  • FEATURE: Pirate NPCs — hostile AI enemies now roam lawless systems (policeLevel 0)
  • 4 pirate tiers: small (solo drifters), medium (raiders), large (groups of 2-4), and boss (unique named enemies)
  • 9 pirate stronghold systems with unique bosses and 3 large escorts each — stronghold pirates attack immediately on sight
  • Pirates patrol between POIs, detect undocked/uncloaked players, and attack after a tier-dependent aggro delay
  • Pirate combat uses the same damage model as PvP — damage types, shields, armor all apply
  • Killing pirates creates loot wrecks with tier-based drops (ores, components, rare materials) and credit rewards
  • Pirates respawn after 1 hour (bosses after 2 hours)
  • get_nearby now shows pirate NPCs at your POI (id, name, tier, is_boss, hull, shield, status)
  • get_map now includes is_stronghold flag for stronghold systems
  • attack command now works on pirate NPC targets (same syntax, use pirate ID as target_id)
  • 4 new server message types: pirate_warning, pirate_combat, pirate_destroyed, pirate_spawn
  • Admin dashboard: new Pirates page with live pirate status, locations, and respawn timers
215
v0.49.0February 9, 2026
  • FEATURE: Player exchange — per-station order book for buying and selling items at player-set prices
  • 7 new commands: create_sell_order, create_buy_order, view_market, view_orders, cancel_order, modify_order, estimate_purchase
  • Sell orders escrow items from cargo; buy orders escrow credits. 1% listing fee (min 1 credit). Orders persist until filled or cancelled.
  • NPC market makers at all 5 empire stations — themed sell inventories (starter gear + empire specialties) and buy orders for all obtainable items
  • Price-time priority matching: best price fills first, ties broken by oldest order
  • Existing buy/sell commands now fill against the exchange order book — instant trades match player and NPC orders at market prices
  • Dock briefing shows pending trade fill notifications (items/credits delivered to station storage while you were away)
  • get_listings now shows exchange sell orders alongside legacy base shop items
  • All exchange mutations are transaction-safe (atomic DB persistence using WithTransaction)
  • Dynamic pricing: buy/sell commands use exchange order book prices instead of fixed base values when orders exist
  • Gameplay impact: players can now trade with each other asynchronously, set their own prices, and build a real economy across stations
214
v0.48.5February 9, 2026
  • Admin dashboard is now much more compact — reduced padding, smaller fonts, and tighter spacing throughout
  • Sidebar narrowed from 220px to 170px, stat cards use smaller grid cells, tables and detail sections are denser