081
v0.32.0February 3, 2026
- MAJOR: System Neighbor Pre-Construction - the galaxy now has unexplored frontiers
- When a system is discovered, 2-4 neighboring systems are pre-constructed with full data
- Pre-constructed systems are marked as undiscovered until a player jumps there
- Connection probability distribution creates interesting galaxy topology:
- Most common (80%): 2-4 connections (well-connected space)
- Rare (10%): 1 connection (creates chokepoints and strategic routes)
- Very rare (5%): 0 connections (dead ends for frontier explorers)
- Very rare (5%): 5 connections (hub systems)
- Chain formation: systems in a chain (1 connection) have 40% chance to continue the chain
- Galaxy map now shows unexplored systems as gray dots (fog of war style)
- Unexplored systems show '?' tooltip and no detailed POI information
- Server validates on boot that all discovered systems have pre-constructed neighbors
- Systems now track DiscoveredAt timestamp for future analytics
- Exploration becomes more meaningful - you can see the frontier before exploring it
- FIX: Module instance lookup in combat - weapons and scanners now work correctly
- FIX: Scan power now properly computed from fitted module instances