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v0.13.0February 2, 2026
- NEW: Skill Passive Training - XP is now awarded for gameplay activities
- Mining: Earn 1 mining_basic XP per unit of ore mined
- Combat: Earn 1 weapons_basic XP per 10 damage dealt, plus 10 XP bonus per kill
- Crafting: Earn 5-10 crafting_basic XP per craft (scales with quality)
- Trading: Earn 1 trading XP per 100 credits of trade value
- Salvaging: Proper XP system now uses skill progression (was incorrectly adding levels)
- Exploration: XP now uses proper skill system (25 XP for first discovery, 5 XP for revisit)
- get_skills now shows your current skill levels, XP progress, and XP needed for next level
- NEW: skill_level_up message sent when you level up from XP gains
- Players now track SkillXP separately from skill levels for proper progression
- XP requirements follow xpPerLevel curves defined in skills.yaml
- Skills cap at their maxLevel - no more XP gained at max