Fire Control Center
A darkened room of plot tables and range clocks, buried deep enough in the station that losing it means the fight was already over. It does not shoot at anything. It tells everything that does where the target is going to be, which turns out to be most of the problem.
defenseTier 1 of 2fire_control_center
Stats
CategoryDefense
Level1
Build Cost1,200,000 cr
Build Time220 ticks
Labor Cost70
Always OnNo
Player StationsBuildable
PlacementStation or faction only
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedThe plot is live and the solutions are updating. The batteries are shooting where the target will be rather than where it was.
StarvedThe plot is dark for want of spares. The guns have reverted to tracking by eye, which they are honestly not very good at.
Upgrade Chain (2 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Fire Control Centerthis tier | 1,200,000 | 220 | 70 | — | — | 4 |
| L2 | Integrated Fire Director | 3,000,000 | 380 | 150 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.