Integrated Fire Director
Every sensor the station owns, feeding one machine that lays every gun the station owns. The batteries stop behaving like a dozen separate arguments and start behaving like one. Crews who have served under both describe the difference as the moment the station stopped missing.
defenseTier 2 of 2integrated_fire_director
Stats
CategoryDefense
Level2
Build Cost3,000,000 cr
Build Time380 ticks
Labor Cost150
Always OnNo
Player StationsBuildable
PlacementStation or faction only
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedOne solution, every mount, updating faster than anything out there can change its mind.
StarvedThe director is offline and the batteries have fallen back to local control, which is to say they are each guessing separately again.
Upgrade Chain (2 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Fire Control Center | 1,200,000 | 220 | 70 | — | — | 4 |
| L2 | Integrated Fire Directorthis tier | 3,000,000 | 380 | 150 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.