ECM Jammer
Each fitted jammer independently has a 40% chance per battle tick to break your selected target's lock within reach 3; two unopposed jammers give a 64% chance that at least one succeeds. Operational ship scanners subtract 10/20/30 percentage points from every roll, stacking to a 30-point cap. The target can reacquire a lock on a later tick.
utilityutility slotecm_jammer
Fitting
TypeUtility
SlotUtility
Size10
Base Value3,800 cr
Module Stats
CPU Usage8
Power Usage12
Reach3
Required Skills
Produced By (1)
Build ECM JammerElectronic Warfare
90 ticks · Facility only